NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
No Child Left Behind Act 20011
Showing 241 to 255 of 323 results Save | Export
Peer reviewed Peer reviewed
Betz, Joseph A. – Journal of Educational Technology Systems, 1996
Discusses the educational uses of computer games and simulations and describes a study conducted at the State University of New York College at Farmingdale that used the computer game "Sim City 2000." Highlights include whole systems learning, problem solving, student performance, nonparametric statistics, and treatment of experimental…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Games, Computer Simulation
Johnson, Craig W. – 1993
This paper reports on a study of the effectiveness of BlockAIDS, a computer-based AIDS (Acquired Immune Deficiency Syndrome) education game that communicates information from the U.S. Surgeon General's reports on AIDS to adolescents, preadolescents, and young adults. Game response protocols were obtained from 3,000 BlockAIDS players at the Houston…
Descriptors: Acquired Immune Deficiency Syndrome, Adolescents, Computer Assisted Instruction, Computer Games
Spuches, Charles M.; Reigeluth, Charles M. – 1985
This study investigated the effects of scorekeeping on student motivation in a computer assisted arithmetic drill and practice game. A 2x2 factorial design was used which incorporated the four treatments formed by time score (present and absent) and rank score (present and absent). Selected on the basis of their previous experience with the…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Drills (Practice)
Peer reviewed Peer reviewed
Bork, Alfred – Journal of Research on Computing in Education, 1988
Discusses general social, moral, and ethical issues connected with computers in education; considers ethical issues related to the development of computer-based learning materials; and examines the use of the computer as a medium for ethical and moral education. Highlights include equity of access, games and learning, and cultural bias. (seven…
Descriptors: Computer Assisted Instruction, Computer Games, Cultural Awareness, Equal Education
Peer reviewed Peer reviewed
Burgess, T. F. – Educational and Training Technology International, 1989
Illustrates some of the practical issues and problems connected with the design and use of computerized business games by describing three games which have been developed and operated by staff at Leeds Polytechnic Department of Business Management (United Kingdom). Sample input and output forms are included. (nine references) (LRW)
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewed Peer reviewed
Ferrer Sancho, Immaculada; Planes, Monica Valls – Educational Media International, 1995
Describes an interactive computer game developed for secondary school students to promote the teaching of multiculturalism. Discusses contextual difficulties, content, design strategy, prerequisites established by the psychology of education, screen design, and question answering. (AEF)
Descriptors: Computer Assisted Instruction, Computer Games, Computer System Design, Educational Media
Sommer, Ben – English Teachers' Journal (Israel), 1997
Computer games educate painlessly and incidentally, keeping students motivated and interested and enhancing instruction. Such games are particularly appropriate for English-as-a-Second-Language instruction, because they convey the meaning of language both visually and aurally, occupy all channels of the brain, provide a rich context for the…
Descriptors: Computer Assisted Instruction, Computer Games, Creative Teaching, Elementary Secondary Education
Peer reviewed Peer reviewed
Christopher, Elizabeth M. – Simulation & Gaming, 1999
Compares the advantages and disadvantages of using simulation games as a teaching tool. Describes some tactics to turn disadvantages into advantages, and concludes by describing the role of the game leader as crucial to learning outcomes. (Author/AEF)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Computer Simulation
Honebein, Peter C.; And Others – 1993
This study is an investigation of how modeling aids learners in developing problem solving skills within a computer learning environment. The task given to the 45 undergraduate and continuing education students serving as subjects, was to solve a crime in the computer game, "Where in Time is Carmen San Diego." Three subject groups…
Descriptors: College Students, Computer Assisted Instruction, Computer Games, Higher Education
Peer reviewed Peer reviewed
Wolfe, Joseph; Roge, Joseph N. – Simulation & Gaming, 1997
Strategic management has changed dramatically from its beginning in the late 1950s. This study examined and rated eight management business games on their ability to service the field's knowledge domain and its tools and devices. No games were found to provide perfect coverage, indicating the use of complementary course materials was required.…
Descriptors: Business Administration Education, Comparative Analysis, Computer Assisted Instruction, Computer Games
Peer reviewed Peer reviewed
Wiebe, James H.; Martin, Nancy J. – Journal of Computing in Childhood Education, 1994
Examined the impact of a commercially prepared geography adventure computer game on 109 fifth and sixth graders' recall of geography facts and on their attitudes toward studying geography. Found no significant difference in recall between students using the computer game "Where in the World is Carmen Sandiego" and students using…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Games, Computer Uses in Education
Peer reviewed Peer reviewed
Delclos, Victor R.; Harrington, Christine – Journal of Educational Psychology, 1991
Nineteen fifth and 11 sixth graders given preliminary instruction about a computer-based problem-solving game received additional problem-solving training, problem-solving and self-monitoring training, or no further training. The beneficial impact of the monitoring training is discussed as evidence of the importance of the monitoring strategy in…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Elementary School Students
Peer reviewed Peer reviewed
Forsyth, Alfred S., Jr.; Lancy, David F. – Computers in the Schools, 1989
Discusses gender differences in student attitudes toward computers and examines software characteristics that may affect gender equity. A study is described that was conducted to examine the computer's potential to teach basic geography concepts to fourth and fifth grade students, as well as to explore possible gender differences. (19 references)…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Elementary Education
Peer reviewed Peer reviewed
Cross, Tim L. – Journal of Natural Resources and Life Sciences Education, 1993
Describes a recently developed microcomputer-based farm management game called AgVenture. The objective of the program is to allow students to practice making management decisions for a model crop farm to teach risk management and reinforce traditional farming management principles. (MDH)
Descriptors: Agricultural Education, Agricultural Production, Computer Assisted Instruction, Computer Games
PDF pending restoration PDF pending restoration
Ludwig, Jessica; Green, Lauren – 1998
This paper describes the development, design, and implementation of an educational multimedia program. The program, "Jungle Quest," combined HyperStudio and word study in a game for classroom use. Methods for word study provide a carefully sequenced teaching of phonics, vocabulary, and spelling following children's natural stages of…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Games, Computer Software Development
Pages: 1  |  ...  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  19  |  20  |  21  |  22