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Oh, Eun Young; Song, Donggil – Educational Technology Research and Development, 2021
This developmental research aims to (1) examine the design and developmental process, (2) investigate the nature and structure of the application, and (3) analyze the results of expert reviews and usability tests. Twenty-five participants, including a developer, an instructional designer, Korean language educators, educational technology…
Descriptors: Computational Linguistics, Identification, Audio Equipment, Man Machine Systems
Chen, Carol – ProQuest LLC, 2021
Most Taiwanese English language learners have been exposed to traditional approaches to acquiring English as a second or foreign language. Studies demonstrate current/traditional teaching practices are not the most effective for struggling English language learners, and the rate of improvement has been limited. Therefore, this study explores…
Descriptors: Foreign Countries, Bilingual Education, Blended Learning, Intervention
Xiaoxu Meng – ProQuest LLC, 2020
A challenge for the virtual reality (VR) industry is facing is that VR is not immersive enough to make people feel a genuine sense of presence: the low frame rate leads to dizziness and the lack of human body visualization limits the human-computer interaction. In this dissertation, I present our research on enhancing visual and gestural fidelity…
Descriptors: Computer Simulation, Visual Aids, Nonverbal Communication, Visual Perception
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Divekar, Rahul R.; Drozdal, Jaimie; Chabot, Samuel; Zhou, Yalun; Su, Hui; Chen, Yue; Zhu, Houming; Hendler, James A.; Braasch, Jonas – Computer Assisted Language Learning, 2022
Artificial Intelligence (AI) and Extended Reality (XR) have been employed in several foreign language education applications to increase the availability of experiential learning methods akin to international immersion programs. However, research in multi-modal spoken dialogue in L2 combined with immersive technologies and collaborative learning…
Descriptors: Second Language Learning, Language Acquisition, Artificial Intelligence, Computer Simulation
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Shi, Guimin; Yang, Sheng; Liu, Changyong; Meng, Shimin; Luo, Zhiming; Li, Shaozi – International Journal of Distance Education Technologies, 2020
In this article, a cognitive framework for observing learning activities based on human-computer coupling is proposed. The observation is based on the vectorization of a learning situation along with human-computer interaction factors. An evolutionary high-dimensional topology of learning cognitive flow is introduced for human-computer…
Descriptors: Learning Processes, Observation, Cognitive Structures, Interaction
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Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
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Isotani, Seiji; Reis, Helena M.; Alvares, Danilo; Brandão, Anarosa A. F.; Brandão, Leônidas O. – Interactive Learning Environments, 2018
Interactive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are accessed using a menu of icons. Nevertheless, recent findings suggest that such a traditional model…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Dictionaries
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Choi, Sung-Kwon; Kwon, Oh-Woog; Kim, Young-Kil; Lee, Yunkeun – Research-publishing.net, 2016
In order to use dialogue systems for computer assisted second-language learning systems, one of the difficult issues in such systems is how to construct large-scale dialogue knowledge that matches the dialogue modelling of a dialogue system. This paper describes how we have accomplished the short-term construction of large-scale and…
Descriptors: Computer Assisted Instruction, Second Language Learning, Dialogs (Language), Graphs
Cao, Yang – ProQuest LLC, 2019
Three studies were conducted to explore machine learning support of novel learning problems. The first was a study of a computer-supported online learning website, which was designed to support teachers improving their pedagogy and this work created a data-first approach for Linguistic pedagogy, and to support improved pedagogy delivery and…
Descriptors: Artificial Intelligence, Web Sites, Teacher Improvement, Instructional Improvement
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Godwin-Jones, Robert – Educational Technology & Society, 2019
The rapid developments today in artificial intelligence (AI), supported by massive language data collection, are resulting in ever better digital language assistance/translation. Advances in the capabilities of intelligent services lead naturally to envisioning a future where there might be a quite different context for second language (L2) use…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
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Song, Donggil – Contemporary Educational Technology, 2017
Learning-by-teaching has been identified as one of the more effective approaches to learning. Recently, educational researchers have investigated virtual environments in order to utilize the learning-by-teaching pedagogy. In a face-to-face learning-by-teaching situation, the role of the learners is to teach their peers or instructors. In virtual…
Descriptors: Intelligent Tutoring Systems, Concept Mapping, Man Machine Systems, Interaction
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Roberts, Jessica; Lyons, Leilah – International Journal of Computer-Supported Collaborative Learning, 2017
Museum researchers have long acknowledged the importance of dialogue in informal learning, particularly for open-ended exploratory exhibits. Novel interaction techniques like full-body interaction are appealing for these exploratory exhibits, but designers have not had a metric for determining how their designs are supporting productive learning…
Descriptors: Museums, Informal Education, Exhibits, Scoring
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Bull, Susan; Kay, Judy – International Journal of Artificial Intelligence in Education, 2016
The SMILI? (Student Models that Invite the Learner In) Open Learner Model Framework was created to provide a coherent picture of the many and diverse forms of Open Learner Models (OLMs). The aim was for SMILI? to provide researchers with a systematic way to describe, compare and critique OLMs. We expected it to highlight those areas where there…
Descriptors: Educational Research, Data Collection, Data Analysis, Intelligent Tutoring Systems
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Tegos, Stergios; Demetriadis, Stavros; Papadopoulos, Pantelis M.; Weinberger, Armin – International Journal of Computer-Supported Collaborative Learning, 2016
Conversational agents that draw on the framework of academically productive talk (APT) have been lately shown to be effective in helping learners sustain productive forms of peer dialogue in diverse learning settings. Yet, literature suggests that more research is required on how learners respond to and benefit from such flexible agents in order…
Descriptors: Interpersonal Communication, Computer Mediated Communication, Academic Discourse, Peer Relationship
Sabourin, Jennifer L.; Mott, Bradford W.; Lester, James C. – International Educational Data Mining Society, 2012
Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students' success in computer-based learning environments. Consequently, understanding students' self-regulated learning behavior has been the subject of increasing interest. Unfortunately, monitoring these behaviors in real-time has proven…
Descriptors: Computer Assisted Instruction, Goal Orientation, Prediction, Classification
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