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Showing 61 to 75 of 233 results Save | Export
Bull, Susan – Research and Practice in Technology Enhanced Learning, 2016
Today's technology-enabled learning environments are becoming quite different from those of a few years ago, with the increased processing power as well as a wider range of educational tools. This situation produces more data, which can be fed back into the learning process. Open learner models have already been investigated as tools to promote…
Descriptors: Educational Technology, Electronic Learning, Models, Computer Assisted Instruction
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Saito, Tomohiro; Watanobe, Yutaka – International Journal of Distance Education Technologies, 2020
Programming education has recently received increased attention due to growing demand for programming and information technology skills. However, a lack of teaching materials and human resources presents a major challenge to meeting this demand. One way to compensate for a shortage of trained teachers is to use machine learning techniques to…
Descriptors: Programming, Computer Science Education, Electronic Learning, Instructional Materials
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Mavani, Deepak; Mavani, Beena; Schäfer, Marc – African Journal of Research in Mathematics, Science and Technology Education, 2018
This paper reports on an aspect of a larger research study conceptualised within a teacher development project in Mthatha, Eastern Cape Province. The project was initiated with the objective to develop appropriate skills to use dynamic geometry software (DGS) effectively and strategically as a teaching and learning tool for mathematics. The study…
Descriptors: Case Studies, Geometry, Mathematics Instruction, Teaching Methods
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Schnaubert, Lenka; Bodemer, Daniel – International Journal of Computer-Supported Collaborative Learning, 2019
Cognitive group awareness tools are a means to guide collaborative learning activities by providing knowledge-related information to the learners. While positive effects of such tools are firmly established, there is no consistency with regard to the awareness information used and a wide range of target concepts exist. However, attempts to compare…
Descriptors: Cooperative Learning, Learning Activities, Teaching Methods, Comparative Analysis
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Kaplan-Rakowski, Regina; Wojdynski, Tomasz – Research-publishing.net, 2018
This pilot study delivers a preliminary report on students' attitudes toward Virtual Reality Assisted Language Learning (VRALL). Learners (N=22) participated in a VRALL lesson and then completed a post-experience survey. Virtual Reality (VR) technology allows for learning experiences that increasingly remove geographic limitations to foreign…
Descriptors: Student Attitudes, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Rusli, Muhammad; Negara, I. Komang Rinartha Yasa – Turkish Online Journal of Distance Education, 2017
The effectiveness of a learning depends on four main elements, they are content, desired learning outcome, instructional method and the delivery media. The integration of those four elements can be manifested into a learning module which is called multimedia learning or learning by using multimedia. In learning context by using computer-based…
Descriptors: Animation, Multimedia Instruction, Cognitive Style, Programming
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Sun, Koun Tem; Chen, Meng Hsun – International Journal of Distance Education Technologies, 2019
From random interviews of mathematics teachers, the researchers are conscious that students have difficulties in solving problems regarding compound body volume measurement. The researchers found the main factor involved in the difficulties was incomplete spatial concepts. Augmented reality (AR), which is a kind of educational technology, has been…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Software
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Páll-Szabó, Ágnes Orsolya – Acta Didactica Napocensia, 2015
A picture is worth more than a thousand words--in mathematics too. Many students fail in learning mathematics because, in some cases, teachers do not offer the necessary visualization. Nowadays technology overcomes this problem: computer aided instruction is one of the most efficients methods in teaching mathematics. In this article we try to…
Descriptors: Mathematics Instruction, Computer Assisted Instruction, Visualization, Teaching Methods
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Quan, Guolong; Gu, Xiaoqing – Journal of Educational Computing Research, 2018
Recent studies have demonstrated the integration of visualization technology to support collaboration and stimulate learning performance. The use of visualization tools during the collaborative activities of international students is a worthy topic for further exploration. Based on grounded and activity theories, this research uses observation and…
Descriptors: Visualization, Cross Cultural Training, Cooperative Learning, Computer Assisted Instruction
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Wagner, Jennifer; Sharp, Janet – Mathematics Teacher, 2017
Calculus, perhaps more than other areas of mathematics, has a reputation for being steeped with procedures. In fact, through the years, it has been noticed of many students getting caught in the trap of trying to memorize algorithms and rules without developing associated concept knowledge. Specifically, students often struggle with the…
Descriptors: Calculus, Mathematics Instruction, Mathematical Concepts, Concept Formation
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Bull, Susan; Wasson, Barbara – ReCALL, 2016
This paper introduces an open learner model approach to learning analytics to combine the variety of data available from the range of applications and technologies in language learning, for visualisation of language learning competences to learners and teachers in the European language context. Specific examples are provided as illustrations…
Descriptors: Competence, Visualization, Educational Research, Data Collection
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Chen, Zhi-Hong; Lee, Shu-Yu – Educational Technology & Society, 2018
This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted…
Descriptors: Educational Games, Young Children, Elementary School Students, Grade 4
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Richardson-Hatcher, April; Hazzard, Matthew; Ramirez-Yanez, German – Anatomical Sciences Education, 2014
Visualization of the complex courses of the cranial nerves by students in the health-related professions is challenging through either diagrams in books or plastic models in the gross laboratory. Furthermore, dissection of the cranial nerves in the gross laboratory is an extremely meticulous task. Teaching and learning the cranial nerve pathways…
Descriptors: Anatomy, Allied Health Personnel, Visualization, Brain
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Svirko, Elena; Mellanby, Jane – Anatomical Sciences Education, 2017
Computer-aided learning (CAL) is an integral part of many medical courses. The neuroscience course at Oxford University for medical students includes CAL course of neuroanatomy. CAL is particularly suited to this since neuroanatomy requires much detailed three-dimensional visualization, which can be presented on screen. The CAL course was…
Descriptors: Outcomes of Education, Computer Assisted Instruction, Anatomy, Science Instruction
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