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Wasson, Barbara; Vold, Vibeke – Internet and Higher Education, 2012
Today's youth thrive in informal participatory communities where they not only consume but also act as contributors or producers. Through active participation they develop new media skills encompassing cultural competencies and social skills. In a participatory culture of learning, students' active contributions to their learning are stressed and…
Descriptors: Feedback (Response), Peer Evaluation, Interpersonal Competence, Student Participation
Rummel, Nikol; Mullins, Dejana; Spada, Hans – International Journal of Computer-Supported Collaborative Learning, 2012
With the aim to promote students' mathematics learning, we extended the Cognitive Tutor Algebra (CTA), a computer-based tutoring system for high school mathematics, to a collaborative setting. Furthermore we developed a collaboration script to support students' interactions. In an experimental classroom study, we compared three conditions:…
Descriptors: Mathematics Education, Prior Learning, Interaction, Algebra
Hahkioniemi, Markus; Leppaaho, Henry – International Journal for Technology in Mathematics Education, 2012
In this paper, we study how prospective teachers guide students' reasoning in GeoGebra-supported inquiry tasks. Twenty prospective mathematics teachers wrote about how they would react as a teacher in hypothetical situations where high school students present their GeoGebra-supported solutions to the teacher. Before writing their reactions, the…
Descriptors: Foreign Countries, Mathematics Teachers, High School Students, Mathematics Instruction
Rhine, Steve; Bailey, Mark – Journal of Technology and Teacher Education, 2011
In search of strategies for increasing their pre-service teachers' thoughtful engagement with content and in an effort to model connection between choice of technology and pedagogical goals, the authors utilized collaborative software during class time. Collaborative software allows all students to write simultaneously on a single collective…
Descriptors: Discussion, Blended Learning, Computer Software Evaluation, Video Technology
Wang, Pei-Yu; Vaughn, Brandon K.; Liu, Min – Computers & Education, 2011
This study examined the impact of animation interactivity on novices' learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer's multimedia design principles as well as Kristof and Satran's interactivity theory. This study was guided by three main questions: 1) Is there…
Descriptors: Feedback (Response), Control Groups, Animation, Computer Assisted Instruction
Joglar, Nuria; Martin, Diego; Colmenar, J. Manuel; Martinez, Ivan; Hidalgo, J. Ignacio – Interactive Technology and Smart Education, 2010
Purpose: This paper aims to describe the activities designed and conducted with primary school, secondary school and university students to study the integration of alternative assessment and self-assessment online tools in mathematics courses using iTest. iTest is an educational software tool born to support the continuous evaluation system…
Descriptors: Foreign Countries, Alternative Assessment, Computer Assisted Instruction, Computer Software
Chow, Meyrick; Chan, Lawrence – Computers & Education, 2010
Information technology (IT) has the potential to improve the clinical learning environment. The extent to which IT enhances or detracts from healthcare professionals' role performance can be expected to affect both student learning and patient outcomes. This study evaluated nursing students' satisfaction with a novel compartmental Picture…
Descriptors: Nursing Students, Nursing Education, Visualization, Biomedicine
Griffiths, David; Beauvoir, Phillip; Liber, Oleg; Barrett-Baxendale, Mark – Distance Education, 2009
The use of the Web to deliver open, distance, and flexible learning has opened up the potential for social interaction and adaptive learning, but the usability, expressivity, and interoperability of the available tools leave much to be desired. This article explores these issues as they relate to teachers and learning designers through the case of…
Descriptors: Barriers, Use Studies, Program Development, Standards
Foster, Colin – Mathematics Teaching, 2011
One sign of a good task is that it will work just as well with Year 7 as with Year 13. The author asks learners to use graph-drawing software to draw a picture with graphs. He uses his imagination to suggest what a particular curve might resemble and helps learners to adjust their drawings to achieve what they are trying to make. Sometimes, one…
Descriptors: Freehand Drawing, Graphs, Foreign Countries, Computer Software
Guertin, Laura; Neville, Sara – Science Activities: Classroom Projects and Curriculum Ideas, 2011
The United States is currently experiencing its worst man-made environmental disaster, the BP Deepwater Horizon oil leak. The Gulf of Mexico oil spill is severe in its impact, but it is only one of several global oil spill disasters in history. Students can utilize the technology of Google Earth to explore the spatial and temporal distribution of…
Descriptors: Fuels, Environmental Education, Foreign Countries, Emergency Programs
Echeverria, Alejandro; Garcia-Campo, Cristian; Nussbaum, Miguel; Gil, Francisca; Villalta, Marco; Amestica, Matias; Echeverria, Sebastian – Computers & Education, 2011
The progress registered in the use of video games as educational tools has not yet been successfully transferred to the classroom. In an attempt to close this gap, a framework was developed that assists in the design and classroom integration of educational games. The framework addresses both the educational dimension and the ludic dimension. The…
Descriptors: Educational Games, Pretests Posttests, Cooperative Learning, Science Instruction
Deal, Walter F.; Jones, Catherine E. – Technology and Engineering Teacher, 2012
Humans by their very nature are users of tools, materials, and processes as a part of their survival and existence. As humans have progressed over time, their civilizations and societies have changed beyond imagination and have moved from hunters and gatherers of food and materials for survival to sophisticated societies with complex social and…
Descriptors: Technology Integration, Robotics, Technological Literacy, Manufacturing
Prusak, Naomi; Hershkowitz, Rina; Schwarz, Baruch B. – Educational Studies in Mathematics, 2012
Our main goal in this study is to exemplify that a meticulous design can lead pre-service teachers to engage in productive unguided peer argumentation. By productivity, we mean here a shift from reasoning based on intuitions to reasoning moved by logical necessity. As a subsidiary goal, we aimed at identifying the kinds of reasoning processes…
Descriptors: Persuasive Discourse, Conflict, Computer Software, Geometry
Khan, Muhammad Ahmad; Gorard, Stephen – Educational Review, 2012
We report here the overall results of a cluster randomised controlled trial of the use of computer-aided instruction with 672 Year 7 pupils in 23 secondary school classes in the north of England. A new piece of commercial software, claimed on the basis of publisher testing to be effective in improving reading after just six weeks of use in the…
Descriptors: Foreign Countries, Secondary School Students, Reading Improvement, Computer Assisted Instruction
Ye, Ningjun – ProQuest LLC, 2010
USM piloted the Math Zone in Spring 2007, a computer-based program in teaching MAT 101 and MAT 099 in order to improve student performance. This research determined the effect of the re-design of MAT 101 on student achievements in comparison to a traditional approach to the same course. Meanwhile, the study investigated possible effects of the…
Descriptors: Student Attitudes, Algebra, Computer Assisted Instruction, Colleges

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