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Kessler, Greg; Bikowski, Dawn; Boggs, Jordan – Language Learning & Technology, 2012
This study investigates Web-based, project oriented, many-to-many collaborative writing for academic purposes. Thirty-eight Fulbright scholars in an orientation program at a large Midwestern university used a Web-based word processing tool to collaboratively plan and report on a research project. The purpose of this study is to explore and…
Descriptors: Feedback (Response), Collaborative Writing, Writing Processes, Teaching Methods
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Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
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Laverty, David M.; Milliken, Jonny; Milford, Matthew; Cregan, Michael – European Journal of Engineering Education, 2012
This paper presents a new laboratory-based module for embedded systems teaching, which addresses the current lack of consideration for the link between hardware development, software implementation, course content and student evaluation in a laboratory environment. The course introduces second year undergraduate students to the interface between…
Descriptors: Foreign Countries, Engineering Education, Student Evaluation, Computer Assisted Instruction
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Hung, Y.-C. – IEEE Transactions on Education, 2012
This paper investigates the impact of combining self explaining (SE) with computer architecture diagrams to help novice students learn assembly language programming. Pre- and post-test scores for the experimental and control groups were compared and subjected to covariance (ANCOVA) statistical analysis. Results indicate that the SE-plus-diagram…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Web Sites
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Severance, Charles; Hanss, Ted; Hardin, Joseph – Technology, Instruction, Cognition and Learning, 2010
This paper describes how we can move from a single Learning Management System sc. as Sakai, Blackboard, Moodle, or Desire2Learn to a cooperating collection of networked learning content and tools. The move from a single silo of functionality to the ability to use tools from anywhere on the web will greatly increase the variety of tools available…
Descriptors: Management Systems, Teaching Methods, Learning Processes, Networks
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Suominen, Keiju – E-Learning and Digital Media, 2010
Based on research conducted as part of the project Learning by Design: creating pedagogical frameworks for knowledge building in the 21st century, funded by the Australian Research Council, the article explores the learning experiences of two students in a primary school in the Australian Capital Territory. In communities where ordinary citizens,…
Descriptors: Foreign Countries, Instructional Design, Science Instruction, Elementary School Students
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Cardenas-Claros, Monica S.; Gruba, Paul A. – CALICO Journal, 2010
Participatory design (PD), or the collaboration between software engineers and end users throughout the design process, may help improve CALL design practices. In this case study, four ESL learners, a software designer, and a language teacher created and evaluated a series of paper prototypes concerning help options in computer-based second…
Descriptors: Computer Software, Participative Decision Making, Second Language Learning, English (Second Language)
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Reynolds, R.; Walker, K.; Speight, C. – Computers & Education, 2010
This paper describes the development and evaluation of web-based museum trails for university-level design students to access on handheld devices in the Victoria and Albert Museum (V&A) in London. The trails offered students a range of ways of exploring the museum environment and collections, some encouraging students to interpret objects and…
Descriptors: Feedback (Response), Museums, Educational Technology, Internet
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Karlsson, Goran – International Journal of Computer-Supported Collaborative Learning, 2010
This case study reports on how students, working collaboratively, interpret and construct a written report of the events described in animated educational software. The analysis is based on video recordings of two upper-secondary-school students while they are endeavouring to construe an animated sequence of the mouldering process. How the…
Descriptors: Animation, Computer Software, Scientific Concepts, Educational Technology
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Lalley, James P.; Piotrowski, Phillip S.; Battaglia, Barbara; Brophy, Keith; Chugh, Kevin – International Journal of Environmental and Science Education, 2010
The purpose of the present study was to examine and compare the effectiveness of virtual frog dissection using V-Frog[C] and physical frog dissection on learning, retention, and affect. Subjects were secondary students enrolled in year-long life science classes in a suburban high school (N=102). Virtual dissections were done with V-Frog[C], a…
Descriptors: Computer Simulation, Computer Assisted Instruction, Laboratory Procedures, Pretests Posttests
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Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
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Godwin-Jones, Robert – Language Learning & Technology, 2009
Using computers to recognize and analyze human speech goes back at least to the 1970's. Developed initially to help the hearing or speech impaired, speech recognition was also used early on experimentally in language learning. Since the 1990's, advances in the scientific understanding of speech as well as significant enhancements in software and…
Descriptors: Speech Communication, Pronunciation, Second Language Learning, Computer Software
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Baudin, Veronique; Villemur, Thierry – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to present two classes of distance learning experiments, with feedbacks. The experiments are based on constructivism theory. Design/methodology/approach: The paper adopts an experimental approach. Experiments are made with students. The assessments come from an analysis of questionnaires. Findings: The results…
Descriptors: Constructivism (Learning), Learning Processes, Educational Experiments, Questionnaires
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Lau, Siong-Hoe; Woods, Peter C. – British Journal of Educational Technology, 2009
Many organisations and institutions have integrated learning objects into their e-learning systems to make the instructional resources more efficient. Like any other information systems, this trend has made user acceptance of learning objects an increasingly critical issue as a high level of learner satisfaction and acceptance reflects that the…
Descriptors: Electronic Learning, Student Attitudes, Intention, Information Systems
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Meinardi, Marty – ReCALL, 2009
This article investigates whether authentic native speaker (NS) to NS speech can be made available to the learner listener through the use of a novel slow-down tool. Results from various preliminary tests seem to indicate that the use of a slow-down algorithm in many cases, and in particular in samples with a higher speed rate and word count,…
Descriptors: Native Speakers, Language Proficiency, Second Language Learning, Second Language Instruction
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