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Zhihui Zhang; Xiaomeng Huang – Education and Information Technologies, 2024
Blended learning combines online and traditional classroom instruction, aiming to optimize educational outcomes. Despite its potential, student engagement with online components remains a significant challenge. Gamification has emerged as a popular solution to bolster engagement, though its effectiveness is contested, with research yielding mixed…
Descriptors: Educational Games, Blended Learning, Learning Motivation, Language Proficiency
Timothy S. Faith – Teaching and Learning Excellence through Scholarship, 2024
This study compared traditional methods of college-level instruction, including lecture and class discussion followed by assessment via course content exams, with a variety of other instructional techniques. The intent was to evaluate whether more contemporary instructional techniques are significantly correlated with improved average exam scores…
Descriptors: Community College Students, Business Administration Education, Teaching Methods, Alternative Assessment
Clay Gransden; Matthew Hindmarsh; Ngoc Chi Lê; Thi-Huyen Nguyen – Higher Education, Skills and Work-based Learning, 2024
Purpose: There is an increase globally of students using technology to support their learning. The purpose of this paper is to outline the technical aspects of adaptive learning and contribute to the development of pedagogy that incorporates this method in teaching and learning. Design/methodology/approach: This is a technical review article that…
Descriptors: Foreign Countries, Teaching Methods, Technology Uses in Education, Asynchronous Communication
Victor Oxman; Moshe Stupel – International Journal for Technology in Mathematics Education, 2023
PWW style are presented. The difference of evidence is based on various additional auxiliary constructions, which in itself is a "mathematical art" that the student can master as a result of much practice. The PWW are accompanied by GeoGebra applets containing HINT buttons that allow the student to get step-by-step help in completing the…
Descriptors: Computer Software, Mathematics Instruction, Mathematical Logic, Validity
Stephanie Smith Budhai – Distance Learning, 2024
Online learning has provided pathways for access to flexible educational experiences, but can also feel isolating and impersonal, lacking authentic relationships with instructors and peers. Centering the discussion of humanizing distance education through the lens of three core pedagogical components of teaching and learning (i.e., instruction,…
Descriptors: Humanization, Electronic Learning, Culturally Relevant Education, Teaching Methods
Jimenez, Laura; Modaffari, Jamil – Center for American Progress, 2021
Assessments are a way for stakeholders in education to understand what students know and can do. They can take many forms, including but not limited to paper and pencil or computer-adaptive formats. However, assessments do not have to be tests in the traditional sense at all; rather, they can be carried out through teacher observations of students…
Descriptors: Equal Education, Elementary Secondary Education, Futures (of Society), Computer Assisted Testing
El Asame, Maryam; Wakrim, Mohamed; Battou, Amal – Education and Information Technologies, 2022
E-Assessment, which is a key element in the instructional design process, plays a major role in supporting and enhancing learning. However, the current e-assessment design does not achieve the desired pedagogical objectives in the e-learning environments. In this paper, we propose a hybrid pedagogical framework for e-learning environments, that…
Descriptors: Computer Assisted Testing, Student Evaluation, Teaching Methods, Instructional Design
Padli, Padli; Mardela, Romi; Yendrizal, Yendrizal – Cypriot Journal of Educational Sciences, 2022
This study aims to find out the level of students' hitting skills and student responses after using ball-hitting skills. This type of research is a mixed method with an explanatory model. The sampling technique used was purposive sampling with a sample of 30 students who were active and contracted in the cricket courses. Before collecting data,…
Descriptors: Athletics, Psychomotor Skills, Computer Assisted Testing, College Students
Tanisha Nichole McClaren – ProQuest LLC, 2024
The current proposed study sought to extend the work conducted by Ostrosky et al. (2022). The research extension aimed to include and determine the effectiveness of EBI using three instructional models as group contingencies. The results compared the lecture instructional model and interdependent and individualized EBI research results of 10- and…
Descriptors: Elementary School Students, Comparative Analysis, Teaching Methods, Lecture Method
Y. Vijaya Lakshmi; Ishfaq Majid – Online Submission, 2025
Games play a very important role in promoting incidental learning and help in exploring both the conscious and subconscious processes such as insight of a learner. Digital Game-Based Learning and assessments are now an integral part of educational practices. When designed effectively digital games can take the learners from the stage of…
Descriptors: Game Based Learning, Computer Games, Teaching Methods, Thinking Skills
Sahin, Muhittin; Aydin, Furkan; Sulak, Sema; Müftüoglu, Cennet Terzi; Tepgeç, Mustafa; Yilmaz, Gizem Karaoglan; Yilmaz, Ramazan; Yurdugül, Halil – International Association for Development of the Information Society, 2021
The use of technology for teaching and learning has created a paradigm shifting in learning environments and learning process, and also the paradigm shifting has also affected the assessment processes. In addition to these, online environments provide more opportunities to assess of the learners. In this study, the Adaptive Mastery Testing (AMT)…
Descriptors: Teaching Methods, Learning Processes, Adaptive Testing, Computer Assisted Testing
Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
Olga Viberg; Chantal Mutimukwe; Stefan Hrastinski; Teresa Cerratto-Pargman; Joakim Lilliesköld – British Journal of Educational Technology, 2024
Digital technologies are increasingly used in assessment. On the one hand, this use offers opportunities for teachers to practice assessment more effectively, and on the other hand, it brings challenges to the design of pedagogically sound and responsible digital assessment. There is a lack of validated instruments and models that explain, assess…
Descriptors: Computer Assisted Testing, Teaching Methods, Evaluation Methods, Educational Trends
Hubert Izienicki – Teaching Sociology, 2024
Many instructors use a syllabus quiz to ensure that students learn and understand the content of the syllabus. In this project, I move beyond this exercise's primary function and examine students' syllabus quiz scores to see if they can predict how well students perform in the course overall. Using data from 495 students enrolled in 18 sections of…
Descriptors: Tests, Course Descriptions, Performance, Predictor Variables
María-del-Mar Romero-Alemán – Anatomical Sciences Education, 2024
The present retrospective, descriptive, and quasi-experimental study aimed to explore students' perceptions of traditional teaching combined with gamified and nongamified e-tests for postlecture reinforcement. Midterm knowledge retention and academic performance were also analyzed. The study was conducted from February 2021 to May 2022, involving…
Descriptors: Gamification, Tests, Computer Assisted Testing, Biology