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Showing 1 to 15 of 95 results Save | Export
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Chou, Te-Lien; Tang, Kai-Yu; Tsai, Chin-Chung – Journal of Educational Computing Research, 2021
Programming learning has become an essential literacy for computer science (CS) and non-CS students in the digital age. Researchers have addressed that students' conceptions of learning influence their approaches to learning, and thus impact their learning outcomes. Therefore, we aimed to uncover students' conceptions of programming learning…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Attitudes
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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners' personal characteristics. Two types of creativity were examined: creative thinking and computational…
Descriptors: Correlation, Thinking Skills, Creative Thinking, Problem Solving
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Yu, Zhonggen – Journal of Educational Computing Research, 2020
The extended constructs of technology acceptance model (TAM) have rarely been linked to psychological influence factors. This study complements for the missing link in literature through structural equation modeling and a nonparametric Mann-Whitney U test based on the data obtained from a large-scale questionnaire survey. It is concluded that (a)…
Descriptors: Beliefs, Adoption (Ideas), Self Esteem, Gender Differences
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Deryakulu, Deniz; Mcilroy, David; Ursavas, Ömer Faruk; Çaliskan, Erkan – Journal of Educational Computing Research, 2016
The purpose of this study is to investigate genetic and environmental influences on computer self-efficacy. A total of 165 Turkish twin-pairs participated in the study. Participants' mean age was 12.45 (SD = 1.82). The results of paired t-test comparisons showed no significant differences in monozygotic, and both same-sex and opposite-sex…
Descriptors: Self Efficacy, Correlation, Twins, Foreign Countries
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MacLeod, Jason; Yang, Harrison Hao; Zhu, Sha; Shi, Yinghui – Journal of Educational Computing Research, 2018
In an effort to address student engagement challenges, much research has explored student-to-student connected classroom climate (CCC). Research positively associates CCC to the benefits of student integration, learning, and retention in face-to-face environments. However, few studies have examined CCC in computer-mediated environments. This study…
Descriptors: Classroom Environment, Computer Networks, Computer Software, Computer Mediated Communication
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Lin, Guan-Yu – Journal of Educational Computing Research, 2016
This study has two central purposes: First, it examines not only the roles of gender and persistence in undergraduate computing majors' learning self-efficacy, computer self-efficacy, and programming self-efficacy but also Bandura's hypothesized sources of self-efficacy; second, it examines the influence of sources of efficacy on the three…
Descriptors: Sex Role, Persistence, Self Efficacy, Beliefs
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Maderick, Joseph A.; Zhang, Shaoan; Hartley, Kendall; Marchand, Gwen – Journal of Educational Computing Research, 2016
This study compares matched surveys of subjective self-assessment and objective assessment on seven domains of digital competence for preservice teachers at a large Southwest public university. The results, consistent with earlier studies, confirm that the participating preservice teachers inaccurately self-assessed their digital competence. The…
Descriptors: Preservice Teachers, Competence, Technological Literacy, Computer Literacy
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Touati, Achraf; Baek, Youngkyun – Journal of Educational Computing Research, 2018
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The…
Descriptors: Student Attitudes, Competence, Self Concept, Educational Games
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Coleman, LaToya O.; Gibson, Philip; Cotten, Shelia R.; Howell-Moroney, Michael; Stringer, Kristi – Journal of Educational Computing Research, 2016
This study examines the relationship between internal barriers, professional development, and computer integration outcomes among a sample of fourth- and fifth-grade teachers in an urban, low-income school district in the Southeastern United States. Specifically, we examine the impact of teachers' computer attitudes, computer anxiety, and computer…
Descriptors: Correlation, Barriers, Technology Integration, Computer Uses in Education
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Asil, Mustafa; Teo, Timothy; Noyes, Jan – Journal of Educational Computing Research, 2014
Students' attitudes toward technology, especially computers, play a key role in the effective integration of Information and Communication Technologies (ICT). Although numerous attitude scales have been developed to measure attitude toward computers, we found only a few instruments designed for young students aged 11-13 years. Among these attitude…
Descriptors: Computer Attitudes, Attitude Measures, Test Validity, Measurement
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Teo, Timothy; Ruangrit, Nammon; Khlaisang, Jintavee; Thammetar, Thapanee; Sunphakitjumnong, Kobkul – Journal of Educational Computing Research, 2014
This study surveys the e-learning acceptance of university students in Thailand. One thousand nine hundred and eighty-one (1,981) participants completed the E-Learning Acceptance Measure (Teo, 2010) which measures three constructs that predict e-learning acceptance (tutor quality, perceived usefulness, and facilitating conditions). Data analysis…
Descriptors: Foreign Countries, Electronic Learning, College Students, Student Surveys
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Cetin, Ibrahim – Journal of Educational Computing Research, 2016
Computational thinking has been gaining new impetus in the academic community and in K-12 level education. Scratch is a visual programming environment that can be utilized to teach and learn introductory computing concepts. There are some studies investigating the effectiveness of Scratch for K-12 level education. However, studies that have been…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computation, Programming
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Bao, Yukun; Xiong, Tao; Hu, Zhongyi; Kibelloh, Mboni – Journal of Educational Computing Research, 2013
Reasons for contradictory findings regarding the gender moderate effect on computer self-efficacy in the adoption of e-learning/mobile learning are limited. Recognizing the multilevel nature of the computer self-efficacy (CSE), this study attempts to explore gender differences in the adoption of mobile learning, by extending the Technology…
Descriptors: Gender Differences, Self Efficacy, Computer Literacy, Telecommunications
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Tarhini, Ali; Hone, Kate; Liu, Xiaohui – Journal of Educational Computing Research, 2014
The success of an e-learning intervention depends to a considerable extent on student acceptance and use of the technology. Therefore, it has become imperative for practitioners and policymakers to understand the factors affecting the user acceptance of e-learning systems in order to enhance the students' learning experience. Based on an extended…
Descriptors: Foreign Countries, Gender Differences, Age Differences, Electronic Learning
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Kang, Minseok; Shin, Won sug – Journal of Educational Computing Research, 2015
This study proposes an extended technology acceptance model to predict acceptance of synchronous e-learning by examining relationships among variables associated with factors influencing the technology acceptance of synchronous e-learning. Learners at an online university participated through an online survey; there were 251 respondents in all.…
Descriptors: Foreign Countries, Graduate Students, Student Attitudes, Adoption (Ideas)
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