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Muir, Michael – 1990
Intended for learners with a basic familiarity with the Logo programming language, this manual is designed to introduce them to artificial intelligence and enhance their programming capabilities. Nine chapters discuss the following features of Logo: (1) MAZE.MASTER, a look at robots and how sensors make machines aware of their environment; (2)…
Descriptors: Artificial Intelligence, Computer Games, Computer Software, Educational Strategies
Lundgren, Mary Beth – 1997
Originally written for adult new readers involved in literacy programs, this book is also helpful to those individuals who want a basic book about computers. It uses the carefully controlled vocabulary with which adult new readers are familiar. Chapter 1 addresses the widespread use of computers. Chapter 2 discusses what a computer is and…
Descriptors: Adult Basic Education, Adult Literacy, Computer Games, Computer Literacy
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Bigelow, Bill – Language Arts, 1997
Presents a critical review of "The Oregon Trail" CD-ROMs. Argues that "The Oregon Trail" is sexist, racist, culturally insensitive, and contemptuous of the earth, imparting bad values and wrong history. Suggests questions teachers can ask before choosing to use these materials, and offers classroom activities to develop students' critical computer…
Descriptors: Bias, Computer Games, Computer Literacy, Computer Software
Tison, Cindra; Woodside, Mary Jo – 1991
This student book presents information, games, and activities designed to develop computer literacy and skills. The text is aimed at middle elementary level students but may be adapted for use with younger or older students. Topics are presented in sequence to provide a complete knowledge base. However, each topic is presented with clarity that…
Descriptors: Computer Games, Computer Graphics, Computer Literacy, Computer Printers