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Katz, Adrienne – Jessica Kingsley Publishers, 2016
The internet and mobile devices play a huge role in teenagers' home and school life, and it is becoming more and more important to effectively address e-safety in secondary schools. This practical book provides guidance on how to teach and promote e-safety and tackle cyberbullying with real-life examples from schools of what works and what schools…
Descriptors: Secondary School Students, Child Safety, Internet, Bullying
Glaser, Mark – NewMedia, 1997
Discusses the establishment of online, or virtual, communities on the World Wide Web. Topics include corporate sites; community planning; virtual reality; games; America Online projects; MUDs (multiuser dungeons) and MOOs (multiuser object oriented); and a list of contacts for online community resources. (LRW)
Descriptors: Community, Community Planning, Computer Games, Computer Mediated Communication
Priest, Simon; Jackson, Lowell – Camping Magazine, 1988
Explains types of computers, components of the computer, and basic computing terminology. Reviews 12 types of software packages. Suggests uses for the computer in a camp setting. (CS)
Descriptors: Camping, Computer Games, Computer Oriented Programs, Computer Science Education
Muir, Michael – 1990
Intended for learners with a basic familiarity with the Logo programming language, this manual is designed to introduce them to artificial intelligence and enhance their programming capabilities. Nine chapters discuss the following features of Logo: (1) MAZE.MASTER, a look at robots and how sensors make machines aware of their environment; (2)…
Descriptors: Artificial Intelligence, Computer Games, Computer Software, Educational Strategies
Brandt, Richard C. – 1988
The Computer-Based Memorization System (CBMS), which specifies the facts that students are to know and how well the facts are to be known, uses a compiled form of an associative network for its knowledge database. (An associative network is a knowledge representation that uses associations for its basic representation of knowledge.) The CBMS…
Descriptors: Authoring Aids (Programing), Computer Games, Computer Graphics, Computer System Design

Oravec, Jo Ann – Teacher Educator, 2000
Violent computer games, hate group Web sites, and related Internet activities deliver hostile materials to youth. The Internet is becoming a vehicle for conveying negative messages. Teacher educators can equip future teachers to handle these issues. This paper examines what some schools and communities are doing and proposes ways to integrate…
Descriptors: Computer Games, Elementary Secondary Education, Higher Education, Internet
Bethke, Dee; And Others – 1988
This document provides a composite index of the first five sets of software annotations produced by Project SEED. The software has been indexed by title, subject area, and grade level, and it covers sets of annotations distributed in September 1986, April 1987, September 1987, November 1987, and February 1988. The date column in the index…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Computer Software Reviews
Sommer, Ben – English Teachers' Journal (Israel), 1997
Computer games educate painlessly and incidentally, keeping students motivated and interested and enhancing instruction. Such games are particularly appropriate for English-as-a-Second-Language instruction, because they convey the meaning of language both visually and aurally, occupy all channels of the brain, provide a rich context for the…
Descriptors: Computer Assisted Instruction, Computer Games, Creative Teaching, Elementary Secondary Education
Anderson, Cindy, Ed. – CompuKids, 1996
This document consists of the 1996 issues of CompuKids, a bimonthly publication designed to assist children and their parents and teachers in getting the most out of using computers. The publication includes descriptions of available software, tips on hardware, and adaptations for Macintosh and IBM/Windows products. Regular features include: (1)…
Descriptors: Children, Childrens Writing, Computer Games, Computer Literacy
Bezard, M.; Bourguignon, C. – 1994
This overview of available technologies and how they can be used in teaching languages is divided into three sections. The first, "Multimedia Inputs," examines digitized multimedia tools and their role in language courses, electronic books, encyclopedias and dictionaries, and games, and takes a closer look at "unimedia"…
Descriptors: Audiovisual Aids, Computer Assisted Instruction, Computer Games, Courseware
Provenzo, Eugene F., Jr. – 1996
This book provides basic information and answers to help guide educators in developing an effective and meaningful educational computing program. Throughout the book appear boxed definitions pertinent to the text, examples of useful products, and necessary contact information. The guide includes the following sections: (1)…
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computer Games, Computer Networks
Healy, Jane M. – 1998
As the federal government provides funding to wire classrooms to the Internet, software companies market educational programs even for preschoolers, and school administrators cut funding in other areas to make room for new computers, it is time to examine the impact of computer use on children. Presented in three parts, this book examines the…
Descriptors: Adolescents, Age Differences, Brain, Child Development
De Laurentiis, E. C. – 1993
There is a lot of educational software on the market, but little of it can be said to be revolutionary. Despite all the talk about education and computers, the educational software revolution has yet to begin. All educational software can be placed in categories of games (edutainment), simulations, reference software, and tutorials. Choosing…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Managed Instruction