Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Computer Oriented Programs | 4 |
Game Based Learning | 4 |
Educational Games | 3 |
Foreign Countries | 3 |
Educational Technology | 2 |
Academic Persistence | 1 |
Biodiversity | 1 |
Climate | 1 |
Computer Assisted Testing | 1 |
Conservation (Environment) | 1 |
More ▼ |
Source
Childhood Education | 1 |
Early Years: An International… | 1 |
International Online Journal… | 1 |
Journal of Learning Analytics | 1 |
Author
Arnon Hershkovitz | 1 |
Asib, Abdul | 1 |
Jane Ji | 1 |
Lundin, Mona | 1 |
Nilsen, Malin | 1 |
Orly Klein-Latucha | 1 |
Pitoyo, Muhammad Dafit | 1 |
Pramling, Niklas | 1 |
Sumardi | 1 |
Wallerstedt, Cecilia | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Descriptive | 1 |
Education Level
Early Childhood Education | 1 |
Elementary Education | 1 |
Preschool Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jane Ji – Childhood Education, 2024
This article discusses iBiome-Wetland, the first educational game from the author's company Springbay Studio. It invites children to build virtual wetland ecosystems, learn about 54 species living in wetlands, experience biodiversity, and conduct experiments to find out how food webs work. The game has received five awards from prestigious…
Descriptors: Ecology, Biodiversity, Educational Games, Climate
Orly Klein-Latucha; Arnon Hershkovitz – Journal of Learning Analytics, 2024
We report on a large-scale, log-based study of the associations between persistence and success in an online game-based learning environment for elementary school mathematics. While working with applets, learners can rerun a task after completing it or can halt before completing and rerun it again; both of these mechanisms may improve the score.…
Descriptors: Academic Persistence, Game Based Learning, Educational Technology, Mathematics Instruction
Nilsen, Malin; Lundin, Mona; Wallerstedt, Cecilia; Pramling, Niklas – Early Years: An International Journal of Research and Development, 2021
The use of apps in preschool has increased considerably during the last few years. Studies have shown that digital technologies are sometimes used to replace analogue artefacts in educational settings. This calls for studies on how the use of apps transforms preschool activities. This study empirically investigates how preschool children play…
Descriptors: Preschool Children, Preschool Education, Computer Oriented Programs, Educational Technology
Pitoyo, Muhammad Dafit; Sumardi; Asib, Abdul – International Online Journal of Education and Teaching, 2019
Test anxiety always makes students afraid of doing the test because they probably think that they will fail. To overcome the problem, the teacher then used gamification based assessment. Furthermore, the study investigates the category of students test anxiety, students' attitudes toward Quizizz and the students' preference toward the elements of…
Descriptors: Test Anxiety, Computer Oriented Programs, Educational Games, Game Based Learning