Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Computer Games | 3 |
Computer Software Evaluation | 3 |
Video Games | 3 |
Adolescents | 2 |
Aggression | 2 |
Children | 2 |
Demography | 2 |
Elementary Secondary Education | 2 |
Mass Media Effects | 2 |
Parent Role | 2 |
Rating Scales | 2 |
More ▼ |
Source
Digital Education Review | 1 |
Publication Type
ERIC Digests in Full Text | 2 |
ERIC Publications | 2 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Adult Education | 1 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Spain | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Frossard, Frederique; Barajas, Mario; Trifonova, Anna – Digital Education Review, 2012
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students…
Descriptors: Foreign Countries, Creativity, Secondary School Teachers, Creative Teaching
Cesarone, Bernard – 1998
This Digest reviews research on the demographics and effects of video game playing, discusses game rating systems, and offers recommendations for parents. The Digest begins by discussing research on the time children spend playing electronic games, which shows that younger children's game playing at home (90% of fourth-graders played at least one…
Descriptors: Adolescents, Aggression, Children, Computer Games
Cesarone, Bernard – 2000
This Spanish-language digest reviews research on the demographics and effects of video game playing, discusses game rating systems, and offers recommendations for parents. The digest begins by discussing research on the time children spend playing electronic games, which shows that younger children's game playing at home (90% of fourth-graders…
Descriptors: Adolescents, Aggression, Children, Computer Games