Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 9 |
Descriptor
Source
Author
Alton Y. K. Chua | 1 |
Belet Boyaci, S. Dilek | 1 |
Bisadi, Maryam | 1 |
Chua, Alton Y. K | 1 |
Denholm, John A. | 1 |
Goodman, Lizbeth | 1 |
Gu, Xiaoqing | 1 |
Guner-Ozer, Mediha | 1 |
Keong, Lee Chu | 1 |
Maryam Bisadi | 1 |
Protopsaltis, Aristidis | 1 |
More ▼ |
Publication Type
Reports - Research | 7 |
Journal Articles | 6 |
Books | 1 |
Collected Works - General | 1 |
Collected Works - Proceedings | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Location
China | 2 |
Singapore | 2 |
United Kingdom | 2 |
United States | 2 |
Africa | 1 |
Canada | 1 |
Italy | 1 |
Jamaica | 1 |
Taiwan | 1 |
Thailand | 1 |
Turkey | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
International English… | 1 |
What Works Clearinghouse Rating
Zhang, Bo; Goodman, Lizbeth; Gu, Xiaoqing – SAGE Open, 2022
This study aims to help international students learn the language and cultural knowledge of their future study destination by collaborating with local students through coplaying games in online virtual rooms. Therefore, this study explores whether the 3D interactive game with specific contexts on a virtual platform can support intercultural…
Descriptors: Computer Games, Computer Simulation, Foreign Students, Second Language Learning
Guner-Ozer, Mediha; Belet Boyaci, S. Dilek; Özer, Fatih – International Technology and Education Journal, 2022
The present study aimed to discuss the development of an educational digital game for Turkish language instruction as a second language to foreign primary school students. First, the correlation between digital games and education was discussed, the learning and motivational theories fundamental to the educational digital games were investigated,…
Descriptors: Foreign Countries, Turkish, Second Language Instruction, Foreign Students
Yuchan Gao – CALICO Journal, 2024
Content-language integration has been perceived to be an effective approach in second and foreign language learning. However, it can be challenging to implement in content classes, especially in science classrooms. Researchers have suggested using tasks and games to help design diverse opportunities for language and content learning; in…
Descriptors: Game Based Learning, Computer Assisted Instruction, Teaching Methods, Science Instruction
Walsh, Rupert – Advances in Language and Literary Studies, 2021
Mobile Assisted Language Learning (MALL) is now common in extra-curricular language learning, but, more recently, teachers have increasingly sought ways to utilise MALL as a communicative classroom tool. Research into the extent that MALL can transform a whole communicative language course, and learners' impressions of such courses, is scarce.…
Descriptors: Teaching Methods, Communicative Competence (Languages), Computer Assisted Instruction, Telecommunications
Maryam Bisadi; Alton Y. K. Chua – Interactive Technology and Smart Education, 2014
Purpose: This paper aims to explore the use of digital game to help international student to acquire adjustment-related information. Design/methodology/approach: The study introduces a digital game called Digital Game for International Student Training (DGIST) which is intended to satisfy important aspects of international students' information…
Descriptors: Foreign Students, Student Adjustment, Game Based Learning, Computer Games
Denholm, John A.; Protopsaltis, Aristidis; de Freitas, Sara – International Journal of Game-Based Learning, 2013
This paper reports on a conducted study, measuring the perceptions of post-graduate students on the effectiveness of serious games in the classroom. Four games were used (Project Management Exercise, "Winning Margin" Business Simulation, Management of Change and Management of Product Design and Development) with scenarios ranging from…
Descriptors: Computer Simulation, Computer Games, Educational Games, Teamwork
Bisadi, Maryam; Chua, Alton Y. K; Keong, Lee Chu – International Association for Development of the Information Society, 2013
Although digital games have been developed for various subject areas, little attention has been focused on using digital games to address international students' adjustment issues. For this reason, this paper endeavors to explore the use of a digital game in facilitating international students acquire adjustment-related information. Specifically,…
Descriptors: Computer Games, Foreign Students, Student Adjustment, Educational Games
IGI Global, 2018
The rapid growth in online and virtual learning opportunities has created culturally diverse classes and corporate training sessions. Instruction for these learning opportunities must adjust to meet participant needs. "Online Course Management: Concepts, Methodologies, Tools, and Applications" is a comprehensive reference source for the…
Descriptors: Online Courses, Electronic Learning, Distance Education, Educational Trends
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games