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Kingsbury, Douglas Lee – 1985
This master's thesis details the experience gathered in the production "Snoot and Muttly," a short character animation with 3-D computer generated images, and provides an analysis of the computer-generated 3-D character animation system capabilities. Descriptions are provided of the animation environment at the Ohio State University…
Descriptors: Animation, Characterization, Computer Graphics, Production Techniques
Cheetham, Edward Joseph, II – 1987
This master's thesis provides a description of the proposed art form called single-frame cinema, which is a category of computer imagery that takes the temporal polarities of photography and cinema and unites them into a single visual vignette of time. Following introductory comments, individual chapters discuss (1) the essential physical…
Descriptors: Aesthetic Values, Animation, Art Expression, Computer Graphics
Jones, Elsa Elisabeth – 1987
Focusing on styles of interaction, this study investigated the possibility of sex differences in preschool children's use of the computer. A total of 21 girls and 7 boys attending a mixed-age summer preschool class chose to create drawings using an interactive computer graphics program. Observer logs, computer drawing programs, and transcribed…
Descriptors: Computer Graphics, Microcomputers, Preschool Children, Preschool Education
Van Baerle, Susan Lynn – 1985
This master's thesis begins by discussing the differences between 3-D computer animation of solid three-dimensional, or monolithic, objects, and the animation of characters, i.e., collections of movable parts with soft pliable surfaces. Principles from two-dimensional character animation that can be transferred to three-dimensional character…
Descriptors: Animation, Characterization, Computer Graphics, Production Techniques
Wedge, John Christian – 1985
This master's thesis investigates the relationship between the traditional animator and the computer as computer animation systems allow them to apply traditional skills with a high degree of success. The advantages and disadvantages of traditional animation as a medium for expressing motion and character are noted, and it is argued that the…
Descriptors: Animation, Characterization, Computer Graphics, Computer Simulation
Lucas, Richard Edward – 1986
Based on individual efforts to establish qualitative criteria, perceptions about computer generated art as an art form within the broader range of traditional artistic expression are disjointed. The formalized, heuristic approach taken for this inquiry into the developing aesthetics of computer art consisted of an interactive survey known as the…
Descriptors: Aesthetic Values, Computer Graphics, Delphi Technique, Evaluation Criteria
Surface Description and Motion Control for Animated Three Dimensional Computer Generated Characters.
Hutchinson, Thomas Lloyd – 1986
This study of the relationship of computer technology to character animation focuses on the advantages and constraints of developing three-dimensional characters for computer animation. Three different levels of the complexity involved in animating characters are examined: (1) a three-dimensional computer environment and simple motion within this…
Descriptors: Animation, Characterization, Computer Graphics, Computer Software
Donkin, John Caldwell – 1986
Emphasizing the importance of economy and efficiency in the production of computer animation, this master's thesis outlines methodologies that can be used to develop animated sequences with the highest quality images for the least expenditure. It is assumed that if computer animators are to be able to fully exploit the available resources, they…
Descriptors: Animation, Computer Graphics, Cost Effectiveness, Efficiency
Sachter, Judy E. – 1984
Arguing that an artist using any new medium must understand its techniques and limitations, this master's thesis is intended to demystify state-of-the-art 3-D computer graphics through a discussion of the technical literature from the artist's point of view and an analysis of the curricular needs of the artist. The first of six chapters discusses…
Descriptors: Aesthetic Values, Art Education, Color, Computer Graphics
McDevitt, Marsha Jean – 1986
This master's thesis provides an overview of a computer graphics production environment and proposes a realistic approach to orientation and on-going training for employees working within a fast-paced production schedule. Problems involved in meeting the training needs of employees are briefly discussed in the first chapter, while the second…
Descriptors: Animation, Computer Graphics, Computer Software, Coordinators
Stanley, MLG – 1989
This course in desktop publishing contains seven illustrated modules designed to meet the following objectives: (1) use a desktop publishing program to explore advanced topics in graphic design; (2) learn about typography and how to make design decisions on the use of typestyles; (3) learn basic principles in graphic communications and apply them…
Descriptors: Computer Graphics, Computer Printers, Design, Desktop Publishing
Collery, Michael T. – 1985
Directed primarily toward the person familiar with computer technology rather than the traditional art educator, this master's thesis addresses new approaches to color theory and its impact on electronic art media. Technical considerations related to color coming from electronic sources, i.e., radiant light, and differences between radiant and…
Descriptors: Aesthetic Values, Algorithms, Animation, Color
Murtha, Judith Rush – 1983
The purpose of this study was to write a computer program that would not only output a color pattern weave to a cathode ray tube (CRT), but would also analyze a painted design and output a printed diagram that would show how to set up a loom in order to produce the woven design. The first of seven chapters describes the problem and the intent of…
Descriptors: Art Education, Computer Graphics, Computer Software, Design Crafts
Yesh, Patrick – 1989
A qualitative research study documents the progress of an adult male art student enrolled in a grade nine art class of adult males in a federal, maximum security penitentiary. Analog drawings were used as part of the curriculum. An analog drawing is a symbolic drawing expressing one's emotions, ideas, and feelings, often used to identify and help…
Descriptors: Art Activities, Art Education, Art Expression, Art Products
Bohrer, Jean – 1981
The major intent of this project was to design microcomputer lessons utilizing the unique features of computers to teach a high school mathematics topic. After reviewing the literature, it was decided to write a series of three tutorial lessons for a class in high school trigonometry which would present the concepts of amplitude, period, phase…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Formative Evaluation
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