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Kosan, Carmen; Hicks, Bruce – 1979
Written for beginners, this user's manual explains how to do microcomputer (MC) painting with the Microcomputer System for Educational Applications (MSEA) of the University of Illinois' Department of Secondary Education. It requires no knowledge of computers, and a step-by-step approach to the use of the many different tools used in this medium is…
Descriptors: Computer Graphics, Guides, Microcomputers, Painting (Visual Arts)
Yoder, Sharon Burrowes – 1990
This book is designed to teach LogoWriter, a programming language. Each of the 41 small chapters focuses on a particular LogoWriter word or idea, and provides examples for practice and experimentation. Topics included are: (1) getting started with LogoWriter; (2) using repeat and label; (3) using color and random, shapes and stamp, fill and shade;…
Descriptors: Computer Graphics, Elementary Secondary Education, Microcomputers, Programing
Collett, Charles R.; Goldberg, Fred S. – 1986
Designed to give teachers and supervisors a working knowledge of various approaches to enhancing pupil learning through software application programs, this guide is presented in a hands-on fashion. It supports a dual purpose, i.e., it can serve as an individual tutorial or as a turnkey staff development tool. All program files referred to may be…
Descriptors: Computer Graphics, Database Management Systems, Guidelines, Menu Driven Software

Velleman, Dan – Mathematics Magazine, 1992
Through the use of graphic computer simulation, this paper analyzes the combinatorial and geometric mathematics underlying a four-dimensional variation of the Rubik's Cube. This variation is called the Rubik's Tesseract and has dimensions, 3 x 3 x 3 x 3. (JJK)
Descriptors: College Mathematics, Computer Graphics, Computer Simulation, Geometric Concepts
Prosise, Jeff – 1994
This document presents the principles behind modern computer graphics without straying into the arcane languages of mathematics and computer science. Illustrations accompany the clear, step-by-step explanations that describe how computers draw pictures. The 22 chapters of the book are organized into 5 sections. "Part 1: Computer Graphics in…
Descriptors: Art Education, Computer Graphics, Computer Literacy, Computers
Jordan, Tricia S. – 1993
This book helps individuals use Turtle Time Designs programs (i.e., a series of graphics program files to be used with LogoWriter) even if they have little previous experience with LogoWriter. The features of each program are carefully explained and are followed by step-by-step suggestions for teaching the lesson. Examples of the types of designs…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Software, Elementary Education
Stanley, MLG – 1989
This course in desktop publishing contains seven illustrated modules designed to meet the following objectives: (1) use a desktop publishing program to explore advanced topics in graphic design; (2) learn about typography and how to make design decisions on the use of typestyles; (3) learn basic principles in graphic communications and apply them…
Descriptors: Computer Graphics, Computer Printers, Design, Desktop Publishing
Dewdney, A. K. – Science Probe, 1991
Explores the subject of fractal geometry focusing on the occurrence of fractal-like shapes in the natural world. Topics include iterated functions, chaos theory, the Lorenz attractor, logistic maps, the Mandelbrot set, and mini-Mandelbrot sets. Provides appropriate computer algorithms, as well as further sources of information. (JJK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Geometric Concepts, Mathematical Enrichment
Mizokawa, Donald T. – 1994
This book is geared for beginners in the use of personal computers for everyday academic purposes. The information is generic, and is not directed exclusively to IBM users, Macintosh users or NeXT users. The chapters focus on the following topics: (1) introduction to the purpose of the book; (2) personal computer systems such as hardware and…
Descriptors: Computer Graphics, Computer Software, Databases, Electronic Mail
Kuntz, Margy; Kuntz, Ann – 1994
This work presents a collection of craft projects that can be created by children. Necessary for completion of each craft is an IBM-compatible computer running Windows, "Word for Windows 6.0," with a mouse, a printer, and plain white printer paper. Simple craft supplies, including glue and scissors, also are needed. In each activity the child is…
Descriptors: Art Activities, Childrens Art, Computer Graphics, Computer Uses in Education
Kiteka, Sebastian F. – 1987
This guide provides a description and step-by-step instructions for the use of "Newsroom," a desktop-publishing program for the Apple II series of microcomputers produced by Springboard Software Inc. Based on the 1984 version of the program, this two-hour exercise focuses on the design and production of a newsletter with text and…
Descriptors: Computer Graphics, Computer Software, Electronic Publishing, English Instruction
Brown, Devin – 1981
These manuals provide self-teaching and individualized instruction activities to assist students in learning BASIC programming. Originally planned as a mathematics enrichment program for academically gifted children, three series of instructional workbooks and supplementary projects for seven microcomputers are now included to accommodate…
Descriptors: Academically Gifted, Computer Graphics, Computer Programs, Elementary Secondary Education
Harding, Robert; And Others – Collegiate Microcomputer, 1990
Describes two Computer Illustrated Texts (CITs) used to teach numerical methods. The integration of textbooks and microcomputers is discussed, three worksheets are included that contain exercises using the CITs, and results of a study of the effectiveness of using the CITs in a university course are presented. (three references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Foreign Countries
Electronic Learning, 1984
Provides instructor's guide and participant materials for a workshop introducing LOGO. It includes background information on LOGO, introduction to graphics and commands, its utilization to teach geometry, defining and editing procedures, subprocedures, differences between linear chaining and block style programing, and using LOGO to print and…
Descriptors: Computer Graphics, Illustrations, Inservice Teacher Education, Instructional Materials
Clark, Janis H. – Learning & Leading with Technology, 1996
Presents guidelines for student hypermedia projects that are based on experiences at the Singapore American Middle School. Topics include integrating technology into the curriculum; and the need for setting standards regarding content and design, including supplying references for sound and graphics sources. (LRW)
Descriptors: Citations (References), Computer Graphics, Computer Uses in Education, Curriculum Development