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Jonathan W. Camp; Heather Johnson – Communication Teacher, 2025
This paper introduces generative AI for the graphic design of student presentation aids in a university public-speaking classroom. Students learn to use generative AI as an efficient enhancement to the creative process while preserving the integrity of the content. Students' slide presentations show improvement resulting from the activity, and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Public Speaking, Computer Software
Lee, Sang Yeal – Journal of Advertising Education, 2019
The changes in the advertising industry are rapid and dizzying. The advertising industry is going through structural change and advertising education faces a daunting challenge in keeping up with the real world. Advertising educators must recognize the urgency of revising the curriculum to address this challenge. If not, while the industry…
Descriptors: Advertising, Change, Teaching Methods, Educational Change
Xu, Renmei; Flowers, Jim – Technology and Engineering Teacher, 2015
Integrating different science, technology, engineering, and mathematics (STEM) areas can help students learn and leverage both the equipment and expertise at a single school. In comparing graphic communications classes with classes that involve rapid prototyping (RP) technologies like 3D printing, there are sufficient similarities between goals,…
Descriptors: Educational Technology, STEM Education, Integrated Activities, Specialization
Root, Susan M. – SchoolArts: The Art Education Magazine for Teachers, 2008
As the author was discussing the future of CD design with her high-school students concerning its possibility of becoming obsolete as the ability to purchase music via the Internet becomes more mainstream, she was reminded of the things that she loves about an album by looking at the pictures, reading the lyrics, touching it and holding it. The…
Descriptors: Computer Graphics, Music, High School Students, Graphic Arts
Martinez, Michael E. – 1998
The taxonomy presented in this paper lends structure to the range of tasks or problems possible within an interactive graphical medium. Some 70 items from a testing project were the basis for forming the categories described in the taxonomy. Items were drawn from science and technology domains. The categorical scheme was refined iteratively by two…
Descriptors: Achievement, Classification, Computer Assisted Design, Computer Graphics
Dvorak, Robert W. – Journal of Computer-Based Instruction, 1978
Discusses the application of the PLATO IV computer-based educational system to a one-semester basic drawing course for freshman architecture, landscape architecture, and interior design students and relates student reactions to the experience. (RAO)
Descriptors: Architectural Education, Computer Graphics, Computer Oriented Programs, Graphic Arts
Meltzer, Bonnie – Learning & Leading with Technology, 1996
Discusses reasons for computer manipulation of photographs and the need to educate students about the ethics involving digital scanning. Focuses on ownership, copyrights, reasons for changing a photograph, reader-interpretation, and the context in which the photograph is used. Suggests a photo illustration project to teach students about these…
Descriptors: Computer Graphics, Copyrights, Educational Needs, Ethics
Ulloth, Dana – 1989
An organization that has led the way in opening new frontiers in using advanced technology to create innovative commercials is Charlex, a New York-based company in business since 1977. Charlex has produced music videos, and also commercials for Diet Pepsi, Cherry Coke, Crest Toothpaste, and White Mountain Cooler. It has used a wide range of…
Descriptors: Commercial Art, Computer Graphics, Creativity, Graphic Arts

Vanderheiden, G. C. – Journal of Visual Impairment and Blindness, 1989
Eleven basic types of visually displayed information that can be, and should be, rendered accessible to the visually impaired user are discussed. Speech, braille, and tactile technology are addressed as well as the innovative technique of "haptic-tactic" display combining a raised dynamic image of the screen's page with speech. (Author/DB)
Descriptors: Blindness, Braille, Computer Graphics, Computer Oriented Programs
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts
Milburn, Ken – Personal Computing, 1988
Provides a general review of the field of Computer-Aided Design Software including specific reviews of "Autosketch,""Generic CADD,""Drafix 1 Plus,""FastCAD," and "Autocad Release 9." Brief articles include "Blueprint for Generation,""CAD for Every Department,""Ideas…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Software, Computer Software Reviews

Mohler, James L. – Journal of Computing in Higher Education, 1998
Discusses several theoretical and technical aspects of computer-graphics development that are useful for creating hypermedia and multimedia materials. Topics addressed include primary bitmap attributes in computer graphics, the jigsaw principle, and raster layering. (MSE)
Descriptors: Computer Graphics, Computer Uses in Education, Graphic Arts, Higher Education
Murdock, Ashleigh Barbee, Ed. – Research and Curriculum Unit, 2010
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Video Technology, Animation, Student Organizations, Educational Technology
Dewdney, A. K. – Scientific American, 1989
Discussed are three examples of computer graphics including biomorphs, Truchet tilings, and fractal popcorn. The graphics are shown and the basic algorithm using multiple iteration of a particular function or mathematical operation is described. An illustration of a snail shell created by computer graphics is presented. (YP)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computers

Ruby-Baird, Janet – Proteus, 1997
Because the graphic industry demands graduates with computer skills, art students want college programs that include complex computer technologies. However, students can produce good computer art only if they have mastered traditional drawing and design skills. Discusses designing an art curriculum including both technology and traditional course…
Descriptors: Art Education, Computer Graphics, Computer Literacy, Conventional Instruction
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