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Kirkorian, Heather L.; Travers, Brittany G.; Jiang, Matthew J.; Choi, Koeun; Rosengren, Karl S.; Pavalko, Porter; Tolkin, Emma – Developmental Psychology, 2020
Young children's growing access to touchscreen technology represents one of many contextual factors that may influence development. The focus of the current study was the impact of traditional versus electronic drawing materials on the quality of children's drawings during the preschool years. Young children (2-5 years, N = 73) and a comparison…
Descriptors: Preschool Children, Freehand Drawing, Adults, Gender Differences

King, Alison – Journal of Experimental Education, 1986
The effects of realism on child and adult memory for computergraphics were examined. Recognition of images showed an unusual pattern of decline over time with the initial advantage for realistic and abstract computergraphics disappearing at a week's delay, while recognition for linear image was superior to that of realistic and abstract.…
Descriptors: Adults, Children, Computer Graphics, Elementary Secondary Education

Cummins, Robert A.; And Others – Australia and New Zealand Journal of Developmental Disabilities, 1989
The paper describes computer programs which can present the results of individualized assessment in a graphical form readily understood by persons unfamiliar with research methodology. A study evaluating an Australian deinstitutionalization project has also produced individual data providing graphical feedback to primary caregivers of the mentally…
Descriptors: Adults, Computer Graphics, Computer Software, Deinstitutionalization (of Disabled)
Little, Glenn A.; And Others – 1985
This report documents a computer-based gaming system for assessing recognition performance (RECOG). The game management system is programmed in a modular manner to: instruct the student on how to play the game, retrieve and display individual images, keep track of how well individuals play and provide them feedback, and link these components by…
Descriptors: Adults, Computer Graphics, Computer Simulation, Computer Software
Thornburg, David D. – A+: The Independent Guide to Apple Computing, 1986
Reviews Logo programming language's developmental history, including Papert's vision, creation of LISP, and evolution of Logo from LISP; discusses reasons for Logo not becoming a commonplace programming language; describes Logo program design and its utility for serious programmers; and lists sources of further information on Logo. (MBR)
Descriptors: Adults, Artificial Intelligence, Children, Computer Graphics

Van Der Meij, Hans; Gellevij, Mark – Technical Communication: Journal of the Society for Technical Communication, 2002
Examines the effects of pictures (screen captures and input devices) on documentation for older novice computer users (aged 26 to 69 years). Argues that screen captures help reduce memory load and support visual scanning for older users. Finds no support for the prediction that the presence of pictures would make some manuals more effective than…
Descriptors: Adult Programs, Adults, Age Differences, Computer Graphics
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation

Pickover, Clifford A. – Journal of Educational Technology Systems, 1985
Focuses on use of computer-drawn faces to explore visualization in learning and for presenting multivariate data. Prior and new research are reviewed and future applications are discussed. "Autocorrelation-face," a graphics representation created from mathematical analysis of voice input, and its potential as a learning aid for the deaf are…
Descriptors: Adults, Cartoons, Children, Computer Graphics
Bundesen, Lynne; And Others – 1997
This book presents 101 computer activities and projects geared toward children and adults. The activities for both personal computers (PCs) and Macintosh were developed on the Windows 95 computer operating system, but they are adaptable to non-Windows personal computers as well. The book is divided into two parts. The first part provides an…
Descriptors: Adults, Art Activities, Children, Citizen Participation
Simcox, William A. – 1983
Limits of graphic display design component variation based on cognitive tolerance for imprecision were investigated using compatibility functions. The compatibility function is an empirical definition of a perceptual category representing the grade of membership of an implied physical attribute into a corresponding conceptual category, measuring…
Descriptors: Adults, Cognitive Processes, Computer Graphics, Design Requirements
Federal Resource Center for Special Education, Washington, DC. – 2001
While it is generally simple to make electronic content accessible, it is also easy inadvertently to make it inaccessible. This guide covers the many formats of electronic documents and points out what to keep in mind and what procedures to follow to make documents accessible to all when disseminating information via the World Wide Web and on…
Descriptors: Accessibility (for Disabled), Adults, Children, Computer Graphics
Gilden, Deborah – 1998
This paper discusses how presentation software can be used to design custom materials for a variety of people with special needs, including children and adults with low vision, people with developmental disabilities, and stroke patients with cognitive impairments. Benefits of using presentation software include: (1) presentation software gives the…
Descriptors: Adults, Art Therapy, Classroom Techniques, Computer Assisted Instruction
Hedberg, John G.; McNamara, Suzanne E. – 1985
The effects of different types of feedback in computer assisted instruction were studied in 30 college students with different cognitive styles. The program, written in Apple Pilot and administered on an Apple IIE microcomputer, consisted of 16 problem solving tasks; for each, a graphic display and a textual question were presented. Two feedback…
Descriptors: Adults, Analysis of Variance, Aptitude Treatment Interaction, Cognitive Style
PEPNet 2, 2008
"Putting the Pieces Together" provided a distinctive opportunity for professionals to interact with their colleagues to learn more about effective practices and strategies for meeting the needs of deaf or hard of hearing students at the secondary and postsecondary levels. Conference participants engaged is sessions that focused on…
Descriptors: Continuing Education, Mentors, Reflection, Cooperative Programs
Batt, Rosemary; Christopherson, Susan; Rightor, Ned; Van Jaarsveld, Danielle – 2001
A study was made of the labor market issues facing professionals and employers in the new media industry, an industry that combines elements of computing technology, telecommunications, and content to create products and services that can be used interactively by consumers and business owners. The study was carried out through a Web-based survey…
Descriptors: Adults, College Graduates, Computer Assisted Design, Computer Graphics