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Özdemir, Derya – International Journal on Social and Education Sciences, 2022
The "new digital art? genre has emerged to describe various works of art that have evolved with the development of digital technologies. In its broadest sense, digital art encompasses everything from high-end machine learning applications to the use of interactive elements in traditional media. There is also an increase in the interaction…
Descriptors: Computer Use, Art Expression, Computer Graphics, Visual Arts
Haynes-Moore, Stacy – Journal of Language and Literacy Education, 2015
In this work, the author examines a digital role-play in which participants composed an alternate version of "The Hunger Games" (Collins, 2008). Participants imagined characters and posted more than 400 scenes in the online collaboration. The author draws upon ethnographic methods (Merriam, 2009) to describe her participant-observer…
Descriptors: Ethnography, Role Playing, Computer Mediated Communication, Researchers
Mack, Nayo Corenus-Geneva – ProQuest LLC, 2011
This research study reports the findings of a Delphi study conducted to determine the essential competencies and objectives for a high school Game Art and Design course framework at the national level. The Delphi panel consisted of gaming, industry and educational experts from all over the world who were members of the International Game…
Descriptors: Expertise, Delphi Technique, Correlation, High Schools
Stephens, Pam – SchoolArts: The Art Education Magazine for Teachers, 2007
In this article, the author explores the digital artwork of Brian Evans, a composer-artist who creates visualizations of sound. Through the years Evans' love for music and visual art led him to explore ways to work concurrently with image and sound. Digital technology proved to be such a means. Digital technology is based upon the transcription of…
Descriptors: Computer Graphics, Music, Computer Software, Art
McClain, Martha B. – School Administrator, 1985
Describes a computer art program in a South Carolina school district that helps students become computer literate through the use of computer graphics. (MD)
Descriptors: Art, Computer Graphics, Computer Literacy, Elementary Secondary Education

Helmick, Richard – Art Education, 1984
Since designers and artists use stochastic processes in making aesthetic decisions, computers operating in a random generate-and-test mode may be useful to simulate and enhance human creative endeavor. (RM)
Descriptors: Aesthetic Values, Art, Computer Graphics, Creativity
Witte, Mary Stieglitz – 1995
With the introduction of photography and photomechanical printing processes in the 19th century, the first age of machine pictures and reproductions emerged. The 20th century introduced computer image processing systems, creating a digital imaging revolution. Rather than concentrating on the adversarial aspects of the computer's influence on…
Descriptors: Art, Computer Assisted Design, Computer Graphics, Graphic Arts

D'Angelo, James – Art Education, 1988
Explores computer uses in art education, addressing the apprehension with which many educators view such technology. Discusses the graphics capabilities and user-friendliness of computers such as the Macintosh, Amiga, and Atari ST. States that computer versatility, simplicity, and graphic capabilities contribute significantly to art education and…
Descriptors: Art, Art Education, Computer Assisted Instruction, Computer Graphics

Mercedes, J. Dawn – Studies in Art Education, 1998
Addresses critical aesthetic issues and concerns brought about by the advent of digital media. Utilizing a philosophical approach investigates the ways that computer-mediated art challenges existing Western aesthetic theory. Focuses on feminist aesthetic theory as a framework for reevaluating aesthetic concepts and criteria. (DSK)
Descriptors: Aesthetic Values, Aesthetics, Art, Art Education
1994
This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…
Descriptors: Art, Art Education, Artists, Computer Graphics
Freifeld, Susan – Arts and Activities, 1998
Discusses an exploration of depth in landscape painting using Vincent van Gogh's "Starry Night" as an example. Used computer drawing software for children to allow students to create their own interpretations of "Starry Night" while exploring means of portraying depth in two-dimensional art. (DSK)
Descriptors: Art, Art Activities, Art Education, Computer Graphics
Reichardt, Jasia, Ed. – 1971
The essays in this volume deal with the relationship of the computer and the arts, especially the exploration and demonstration of connections between creativity and technology, the links between scientific or mathematical approaches, intuitions, and the more irrational and oblique urges associated with the making of music, art, and poetry. The…
Descriptors: Art, Artificial Intelligence, Computer Graphics, Computer Science
Miller, Philip; Aquino, Ivan – Electronic Learning, 1983
Describes use of the videocassette recorder (VCR) in art education to show single or moving abstract images for their own artistic worth. Use of the VCR with a microcomputer, use of the VCR alone, and suggested activities are included. (EJS)
Descriptors: Art, Art Education, Computer Graphics, Display Systems

Whitted, Turner – Science, 1982
General principles of computer graphics are reviewed, including discussions of display hardware, geometric modeling, algorithms, and applications in science, computer-aided design, flight training, communications, business, art, and entertainment. (JN)
Descriptors: Art, Business, College Science, Communications
Julian, June – Online Submission, 2002
This is a story about screen interactivity and its magical early influences. It includes a brief history of the evolution of the computer, with examples from contemporary applications in art and museum education. I believe it is important to know about the early days of drawing on the screen to get a sense of the continuum of ideas that has led us…
Descriptors: Computer Graphics, Manipulative Materials, Computer Interfaces, Computer Oriented Programs