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Kadyjrova, Lyajsan Habibulhakovna; Shamsutdinov, Rustem Nailevich – International Journal of Higher Education, 2020
In current conditions, without the ability to think outside the box, without the formed artistic-design competency that identifies the ability to create a design idea based on conceptual and creative approaches to solve the design problem, a specialist cannot be in demand, competitive in the professional field. The content of education in the…
Descriptors: Graphic Arts, Creativity, Thinking Skills, Skill Development
Davis, Anna A.; Joswick, Candace – Mathematics Teacher, 2018
The correct use of visual perspective is one of the main reasons that virtual reality environments and realistic works of art look lifelike. Geometric construction techniques used by artists to achieve an accurate perspective effect were developed during the Renaissance. With the rise of computer graphics, translating the geometric ideas of 600…
Descriptors: Mathematics Instruction, Computer Graphics, Computer Simulation, Teaching Methods
Sakr, Mona; Connelly, Vince; Wild, Mary – Journal of Research in Childhood Education, 2016
Digital technologies have the potential to offer new opportunities for children's expressive arts practices. Although adult expectations surround and shape children's visual art making on paper in the early years classroom, such expectations are not so established in relation to digital art making. So how do children make sense of digital art…
Descriptors: Young Children, Art Activities, Computer Graphics, Art Expression
Beigie, Darin – Mathematics Teacher, 2014
Most people who are attracted to STEM-related fields are drawn not by a desire to take mathematics tests but to create things. The opportunity to create an algebra drawing gives students a sense of ownership and adventure that taps into the same sort of energy that leads a young person to get lost in reading a good book, building with Legos®,…
Descriptors: Algebra, STEM Education, Graphs, Freehand Drawing
Bryant, Courtney – Art Education, 2010
This article describes the author's innovative approach to facilitating students' imaginations and critical thinking through a computer animation project. The author conducted a qualitative case study in a computer animation unit and explored urban high school students' use of creative problem-solving strategies, defined as techniques that offer…
Descriptors: Creativity, Problem Solving, Studio Art, Animation
Sterling, Joan – Arts & Activities, 2009
In this article, the author describes a culmination activity for a technology unit wherein students would have to create a work of art on the computer that was as artistic as any painting done using oils or acrylics. The painting lesson was based on the song and book, "America the Beautiful," by Katharine Lee Bates and illustrated by Neil Waldman.
Descriptors: Art Education, Computer Graphics, Creative Activities, Art Activities
Root, Susan M. – SchoolArts: The Art Education Magazine for Teachers, 2008
As the author was discussing the future of CD design with her high-school students concerning its possibility of becoming obsolete as the ability to purchase music via the Internet becomes more mainstream, she was reminded of the things that she loves about an album by looking at the pictures, reading the lyrics, touching it and holding it. The…
Descriptors: Computer Graphics, Music, High School Students, Graphic Arts
Kawka, Marta; Larkin, Kevin; Danaher, P. A. – International Review of Research in Open and Distance Learning, 2011
Emergent learning describes learning that occurs when participants interact and distribute knowledge, where learning is self-directed, and where the learning destination of the participants is largely unpredictable (Williams, Karousou, & Mackness, 2011). These notions of learning arise from the topologies of social networks and can be applied to…
Descriptors: Undergraduate Study, Education Courses, Schools, College Freshmen
Peppler, Kylie A. – Teachers College Record, 2010
Background/Context: New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of "media arts" and the ways in which youth use new…
Descriptors: Studio Art, Active Learning, Educational Technology, Disadvantaged Youth
Monaghan, Peter – Chronicle of Higher Education, 2007
Shawn Brixey's "Altimira" is a decidedly strange work of art--so strange that he has not, to date, put it on public display. He turns on a device, housed in a basketball-size glass chamber, and it converts rapidly pulsating radio signals emanating from pulsars--collapsed stars that spin violently, sweeping their poles like lighthouses…
Descriptors: Computer Uses in Education, Educational Technology, Computer Graphics, Information Technology

Edwards, Gerald D. – School Arts, 1985
To many students the complex technical problems of computer graphics seem to put them beyond reach. Computer technology can be reduced to the bare basics, however. In this activity elementary art students add an intriguing dimension to a crayon drawing by completing a computer image counterpart of a previously drawn image. (RM)
Descriptors: Art Activities, Art Education, Computer Graphics, Course Descriptions
Sherwood, Catherine – SchoolArts: The Art Education Magazine for Teachers, 2006
This author relates how she came upon the idea of using an image-editing program to virtually install monumental sculptures into real-life landscapes in her desire to bring technology and sculpture together in her art class. In this article, she describes how she made her class create tabletop-sized sculptures and photographs of digital…
Descriptors: Art Activities, Art Education, Teaching Methods, Sculpture
Stavridou, Fotini; Kakana, Domna – International Journal of Art and Design Education, 2005
The main focus of this article is the representation of the third dimension. The sample is sixty adolescent 14-year-olds. Our research is concerned with the study of the drawings of the same array of 3D objects in three cases: the representation of 3D objects without the presence of models (through verbal instructions), by observation of physical…
Descriptors: Observation, Adolescents, Art Activities, Computer Uses in Education
Greh, Deborah – 1990
This guide was developed to help art teachers see and teach the computer as an art tool. Organized in two sections, the 12 chapters in part 1 explore computer art as an art form, discuss why and how to use the computer as an art teaching tool, and give strategies and lesson suggestions for student explorations and activities in the artroom. Part 2…
Descriptors: Art Activities, Art Education, Computer Graphics, Computer Literacy
Kuntz, Margy; Kuntz, Ann – 1994
This work presents a collection of craft projects that can be created by children. Necessary for completion of each craft is an IBM-compatible computer running Windows, "Word for Windows 6.0," with a mouse, a printer, and plain white printer paper. Simple craft supplies, including glue and scissors, also are needed. In each activity the child is…
Descriptors: Art Activities, Childrens Art, Computer Graphics, Computer Uses in Education