NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)0
Since 2006 (last 20 years)3
Audience
Researchers2
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 21 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hsieh, Tsia-ying; Wu, Ko-chiu – Universal Journal of Educational Research, 2015
Children conducting searches using the interfaces of library websites often encounter obstacles due to typographical errors, digital divides, or a failure to grasp keywords. Satisfaction with a given interface may also vary according to the gender of the user, making it a variable in information seeking behavior. Children benefit more from…
Descriptors: Gender Differences, Information Seeking, Electronic Libraries, Search Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
Peer reviewed Peer reviewed
King, Alison – Journal of Experimental Education, 1986
The effects of realism on child and adult memory for computergraphics were examined. Recognition of images showed an unusual pattern of decline over time with the initial advantage for realistic and abstract computergraphics disappearing at a week's delay, while recognition for linear image was superior to that of realistic and abstract.…
Descriptors: Adults, Children, Computer Graphics, Elementary Secondary Education
Solomon, Cynthia J. – 1975
This paper describes the way in which a child is introduced to LOGO, which is both a programming language and an environment or a way of thinking about computers and about learning. After a brief description of the devices used by LOGO, the process of acquainting a student with the system is explained. The strong anthropomorphization of components…
Descriptors: Children, Computer Assisted Instruction, Computer Graphics, Computer Literacy
Solomon, Cynthia J.; Papert, Seymour – 1976
This paper describes and comments on a seven year old's experiences with turtle graphics in order to explore some important issues with regard to using computers in education and to probe into the question of what programming ideas and projects will engage young children. The case study which is described took place at the Artificial Intelligence…
Descriptors: Case Studies, Children, Computer Assisted Instruction, Computer Graphics
Peer reviewed Peer reviewed
Newman, Judith M. – Language Arts, 1988
Discusses the rich potential of Logo (a computer programing system for children) and particularly LogoWriter (its word processor) as learning tools in the language arts. Cautions against their use as rote exercises. (SR)
Descriptors: Children, Computer Assisted Instruction, Computer Graphics, Computer Software Reviews
Thornburg, David D. – A+: The Independent Guide to Apple Computing, 1986
Reviews Logo programming language's developmental history, including Papert's vision, creation of LISP, and evolution of Logo from LISP; discusses reasons for Logo not becoming a commonplace programming language; describes Logo program design and its utility for serious programmers; and lists sources of further information on Logo. (MBR)
Descriptors: Adults, Artificial Intelligence, Children, Computer Graphics
Skurzynski, Gloria – School Library Journal, 1993
Discusses children's ability to distinguish fantasy from reality in video games and suggests that there is potential for creative innovative software and graphics. Virtual reality is described and compared to books, and learning about all new electronic genres in addition to the best existing ones is advocated. (EAM)
Descriptors: Adolescents, Books, Children, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Vega, Edwin S.; Schnakenberg, Heidi L. – Middle School Journal (J3), 2006
In this article, the authors talk about the Summer Safari program that is designed for 9-to 14-year-old students. It targets individuals with an interest in comic books and a penchant for writing stories and/or drawing. The highlight of this multidisciplinary workshop is the seamless integration of writing, fine arts, and computer technology to…
Descriptors: Fine Arts, Cartoons, Children, Adolescents
Lieberman, Henry – 1976
This discussion of the advantages and limitations of raster graphics systems points out that until recently, most computer graphics systems have been oriented toward the display of line drawings, continually refreshing the screen from a display list of vectors. Developments such as plasma panel displays and rapidly declining memory prices have now…
Descriptors: Children, Computer Assisted Instruction, Computer Graphics, Computer Programs
Peer reviewed Peer reviewed
Pickover, Clifford A. – Journal of Educational Technology Systems, 1985
Focuses on use of computer-drawn faces to explore visualization in learning and for presenting multivariate data. Prior and new research are reviewed and future applications are discussed. "Autocorrelation-face," a graphics representation created from mathematical analysis of voice input, and its potential as a learning aid for the deaf are…
Descriptors: Adults, Cartoons, Children, Computer Graphics
Druin, Allison; Bederson, Benjamin B.; Hourcade, Juan Pablo; Sherman, Lisa; Revelle, Glenda; Platner, Michele; Weng, Stacy – 2001
As more information resources become accessible using computers, the digital interfaces to those resources need to be appropriate for all people. However, when it comes to digital libraries, the interfaces have typically been designed for older children or adults. The researchers have begun to develop a digital library interface that is…
Descriptors: Children, Computer Graphics, Computer Interfaces, Computer System Design
Bundesen, Lynne; And Others – 1997
This book presents 101 computer activities and projects geared toward children and adults. The activities for both personal computers (PCs) and Macintosh were developed on the Windows 95 computer operating system, but they are adaptable to non-Windows personal computers as well. The book is divided into two parts. The first part provides an…
Descriptors: Adults, Art Activities, Children, Citizen Participation
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Federal Resource Center for Special Education, Washington, DC. – 2001
While it is generally simple to make electronic content accessible, it is also easy inadvertently to make it inaccessible. This guide covers the many formats of electronic documents and points out what to keep in mind and what procedures to follow to make documents accessible to all when disseminating information via the World Wide Web and on…
Descriptors: Accessibility (for Disabled), Adults, Children, Computer Graphics
Previous Page | Next Page ยป
Pages: 1  |  2