Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Classroom Techniques | 26 |
Computer Graphics | 26 |
Teaching Methods | 12 |
Computer Assisted Instruction | 11 |
Microcomputers | 10 |
Higher Education | 7 |
Computer Simulation | 6 |
Computer Software | 6 |
Learning Activities | 6 |
Behavioral Objectives | 5 |
Foreign Countries | 5 |
More ▼ |
Source
Author
Publication Type
Education Level
Elementary Education | 1 |
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Practitioners | 12 |
Teachers | 8 |
Administrators | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lundquist, Karl; Herndon, Conner; Harty, Tyson H.; Gumbart, James C. – Biochemistry and Molecular Biology Education, 2016
It is often difficult for students to develop an intuition about molecular processes, which occur in a realm far different from day-to-day life. For example, thermal fluctuations take on hurricane-like proportions at the molecular scale. Students need a way to visualize realistic depictions of molecular processes to appreciate them. To this end,…
Descriptors: High School Students, Classroom Techniques, Molecular Structure, Computer Simulation
Sponsiello, Marta; Gallego-Arrufat, María-Jesús – Ethnography and Education, 2016
This paper moves from the data collected during an ethnographic research conducted in Second Life, which focuses on the observation of different technological difficulties in educational experiences. The main research interests focused on the social dynamics of educational experiences in Second Life and the opportunity to develop a proper research…
Descriptors: Ethnography, Computer Simulation, Computer Graphics, Educational Experience
Toledo-Morales, Purificacion; Sanchez-Garcia, Jose Manuel – Turkish Online Journal of Distance Education, 2018
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource. The participants were students of primary education in Spain, which were assigned to an experimental group and a control group. Contents related to the…
Descriptors: Social Science Research, Educational Research, Computer Simulation, Computer Graphics
Smith, Dennie; McLaughlin, Tim; Brown, Irving – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
This study explored computer animation vignettes as a replacement for live-action video scenarios of classroom behavior situations previously used as an instructional resource in teacher education courses in classroom management strategies. The focus of the research was to determine if the embedded behavioral information perceived in a live-action…
Descriptors: Classroom Techniques, Preservice Teacher Education, Preservice Teachers, Education Courses

Milton, Sheri – Montessori Life, 1999
Presents a lesson developed for a Montessori Elementary Level II class using the Turtle Math program. Students used mathematics, geometry, and logical thinking to identify the basic formula for drawing stars with any desired number of points. (KB)
Descriptors: Classroom Techniques, Computer Graphics, Computer Uses in Education, Educational Technology

Schruben, Lee W. – Journal of Computing in Higher Education, 1992
SIGMA (Simulation Graphical Modeling and Analysis) is a computer graphics environment for building, testing, and experimenting with discrete event simulation models on personal computers. It uses symbolic representations (computer animation) to depict the logic of large, complex discrete event systems for easier understanding and has proven itself…
Descriptors: Classroom Techniques, Comprehension, Computer Graphics, Computer Science Education
Johnson, Craig W.; Orban, Deborah A. – Educational Technology, 1985
Routines developed for an ongoing course in research methods and statistics provides examples of the custom instructional applications that can be created using extended BASIC and a light pen, including title and transition displays, progressive disclosure, animation, overlays, and simulations. Strengths of this technique are reviewed. (MBR)
Descriptors: Animation, Classroom Techniques, Computer Graphics, Computer Simulation
Larkin, Ernest F. – 1983
A midwestern university is testing a program that uses the Apple II computer to help students in an advertising research course develop their skills in preparing and presenting research reports using computer generated graphics for both oral and written presentations. One of the course requirements is the preparation of a final project, including…
Descriptors: Advertising, Classroom Techniques, Computer Assisted Instruction, Computer Graphics
Strang, Harold R.; And Others – Educational Technology, 1988
Description of microcomputer-based simulations used to help teachers-in-training acquire basic teaching and classroom intervention skills highlights the Speech Synthesizing Simulation, which is designed to train speech language clinicians. Computer-generated verbal exchanges between a teacher and a class of computer-defined pupils during a…
Descriptors: Classroom Techniques, Computer Graphics, Computer Simulation, Higher Education

Baird, William E. – Journal of Computers in Mathematics and Science Teaching, 1984
Describes a two-semester computer science course, outlining course objectives and discussing classroom management techniques, software used, and courseware developed. Also includes table of contents for student manuals, and comments indicating that the course is meeting its objectives. (JN)
Descriptors: Classroom Techniques, Computer Graphics, Computer Programs, Computer Science Education
Marsh, George; Spain, Tom – Electronic Learning, 1984
Educational robots are defined, their essential characteristics and features are outlined, and their educational applications and what makes them run are discussed. Classroom experiences with five educational robots--Topo, Rhino XR-2, RB5X, Hero I and Tasman Turtle--are described. (MBR)
Descriptors: Classroom Techniques, Computer Graphics, Definitions, Educational Needs
Gilden, Deborah – 1998
This paper discusses how presentation software can be used to design custom materials for a variety of people with special needs, including children and adults with low vision, people with developmental disabilities, and stroke patients with cognitive impairments. Benefits of using presentation software include: (1) presentation software gives the…
Descriptors: Adults, Art Therapy, Classroom Techniques, Computer Assisted Instruction
Winn, Bill; And Others – Educational Technology, 1986
Discusses use of computer graphics to enhance instruction presented via audio-teleconferencing in University of Calgary distance education courses. System design is reviewed; instructional roles of the graphics utilized are discussed; and development of two inservice teacher education courses used to assess the system's effectiveness is described.…
Descriptors: Classroom Techniques, Computer Graphics, Distance Education, Electronic Equipment

Brown, Judith – Journal of Computing in Higher Education, 1991
Trends in the use of visualization (computer graphics) for instructional purposes are analyzed in three segments: (1) current classroom activities; (2) technically possible but not prevalent classroom activities; and (3) the future classroom. The discussion draws on University of Iowa efforts, national curricular innovations, and presentations and…
Descriptors: Class Activities, Classroom Techniques, Computer Assisted Instruction, Computer Graphics

Daniels, Lisa – Journal of Computing in Higher Education, 1999
With minimal costs, desktop-presentation programs such as PowerPoint can be a first step in introducing computer technology into the college classroom. They offer visual appeal, capacity for organizing notes, animated graphics, more class time for interactive activities, up-to-date information through links to the World Wide Web, and the ability…
Descriptors: Access to Information, Audiovisual Aids, Classroom Techniques, Cognitive Style
Previous Page | Next Page »
Pages: 1 | 2