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Sveinson, Lynn – International Journal of Man-Machine Studies, 1978
Presents a justification of the belief that science and art can be successfully combined. The computer's merits are viewed as a potential modelbuilder for the formalization of aesthetic concepts. The rest of the paper details recent and current research on such uses of the machine. (VT)
Descriptors: Algorithms, Computer Graphics, Computer Programs, Computers
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White, Dennis W. – Art Education, 1985
The KoalaPad, an advanced graphic tablet introduced in 1983, reduces the cost and the degree of programing background required to create sophisticated images on the microcomputer. The potentials of the KoalaPad for use in an art education program are discussed, and recommendations for creating a microcomputer graphics lab are presented. (RM)
Descriptors: Art Education, Computer Graphics, Creative Art, Higher Education
Kuschner, David – 1986
This study focused on the cognitive conflicts experienced by young children in using software programs that provided them with tools to create and/or combine individual graphic elements into larger structures. Six 5-year-old children, none with prior computer experience, were observed using three programs--Kids at Work, Picture Perfect, and…
Descriptors: Cognitive Development, Computer Graphics, Computer Software, Creative Art
Crowe, Bruce A. – 1988
Although computers have become an important part of the secondary education program, they have not been widely adopted in secondary school arts programs. This is due in part to teacher resistance and/or negative attitudes toward the use of computers to teach art. Teacher insecurity and concern for the loss of student creativity are usually based…
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Creative Art
Velasquez, Geraldine – 1996
This paper examines the process of drawing, including theories of perception and visualization. The intent is to apply knowledge of teaching drawing as a right brain activity to students using the computer and overcome the limitations that drawing on the computer imposes on students. The paper identifies the following domains of drawing: (1)…
Descriptors: Art Education, Brain Hemisphere Functions, Computer Assisted Design, Computer Graphics
Buchholz, William – 1991
This report describes the development of a project designed to enable high risk high school students to acquire the skills necessary to create computer art. The project was based on a perceived need for the development of a curriculum in computer graphics that would motivate high risk students to acquire skills that could lead to a long term…
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Creative Art
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Art Education, 1983
The focus of five articles is the impact of the computer on art and art education. Included is a discussion of the need for computer literacy among art students, computer graphics as a new subject matter and as an art technique, computer managed instruction, and creative computers. (RM)
Descriptors: Art, Art Education, Computer Assisted Instruction, Computer Graphics
Halas, John; Manvell, Roger – 1970
Thanks to film, graphic artists can now create over time as well as in space. An essay discusses the influence of cinema on still paintings (e.g., Duchamp's "Nude Descending a Staircase" and the increasing combination of animation and live action in films. New techniques that are available in animation and in special visual effects are explained,…
Descriptors: Animation, Art Expression, Cartoons, Computer Graphics
Classroom Computer Learning, 1989
Reviews three software programs: (1) "Cartooners"--develops creative arts and animation, grades 1-6, Apple IIGS; (2) "PC Globe+"--social studies, geography, grades 4-12, IBM(384K); (3) "Wood Car Rally"--physical science, scientific method, grades 3-9, Apple II. (MVL)
Descriptors: Animation, Computer Graphics, Computer Simulation, Computer Software Reviews
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Geake, John; Porter, Jim – Journal of Art and Design Education, 1992
Reports on study of use of fractal geometry in a computer graphics program to improve the perception of intermediate grade level students in their paintings. Finds that students are more likely to use changing shapes and colors after viewing slides of fractal computer graphics. Concludes that fractal computer graphics would make highly engaging…
Descriptors: Aesthetic Values, Art Activities, Art Education, Art Expression