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Renata Kuba; Allan Jeong – Journal of Visual Literacy, 2024
This study examined the visual design processes and strategies used by design experts and non-design college students when composing an infographic. All participants created an infographic on a personal computer and were asked to think aloud as they performed the task. The goal was to identify differences in the strategies utilised to produce…
Descriptors: College Students, Visual Aids, Computer Graphics, Design
Nomcebo Nobuhle Mhlungu; Philani Brian Mlambo – Journal of Education and e-Learning Research, 2025
This study investigates the challenges faced by grade 10 teachers in Engineering Graphics and Design (EGD) classrooms and their impact on learners' performance, particularly related to poor outcomes on the National Senior Certificate (NSC) examination. The study used convenience sampling to select five EGD teachers from two schools offering the…
Descriptors: Engineering Education, Graphic Arts, Computer Graphics, Instructional Effectiveness
Pan, Rui; Kuo, Shih-Ping; Strobel, Johannes – International Journal of Technology and Design Education, 2013
The purpose of this study is to investigate student designers' attitude and choices towards the use of computers and paper sketches when involved in a graphic design process. 65 computer graphic technology undergraduates participated in this research. A mixed method study with survey and in-depth interviews was applied to answer the research…
Descriptors: Computer Graphics, Design, Graphic Arts, Graphs
Root, Susan M. – SchoolArts: The Art Education Magazine for Teachers, 2008
As the author was discussing the future of CD design with her high-school students concerning its possibility of becoming obsolete as the ability to purchase music via the Internet becomes more mainstream, she was reminded of the things that she loves about an album by looking at the pictures, reading the lyrics, touching it and holding it. The…
Descriptors: Computer Graphics, Music, High School Students, Graphic Arts
Peer reviewedChalupa, Marilyn R.; Sormunen, Carolee – Delta Pi Epsilon Journal, 1996
Usable surveys were received from 282 (23.5%) subscribers to a computer magazine, of whom 91.5% had taught themselves the use of presentation software. Less than 40% had graphic design training; about half recognized a need for it. Printed documentation was the most common means of support. (SK)
Descriptors: Computer Graphics, Computer Software, Design, Graphic Arts
Stanley, MLG – 1989
This course in desktop publishing contains seven illustrated modules designed to meet the following objectives: (1) use a desktop publishing program to explore advanced topics in graphic design; (2) learn about typography and how to make design decisions on the use of typestyles; (3) learn basic principles in graphic communications and apply them…
Descriptors: Computer Graphics, Computer Printers, Design, Desktop Publishing
Turnbull, Arthur T.; Baird, Russell N. – 1975
This book includes detailed explanations of the latest technological innovations as well as discussions of the theoretical bases of visual communication. The six sections of the book focus on the following: the theoretical aspects of graphic communication; the verbal elements of communication; the visual elements of communication; design, the…
Descriptors: Communication (Thought Transfer), Computer Graphics, Design, Graphic Arts
Goldman, Gary S. – COED Transactions, 1980
Computer graphics systems typically produce a single, machine-like character font. At most, these systems enable the user to (1) alter the aspect ratio (height-to-width ratio) of the characters, (2) specify a transformation matrix to slant the characters, and (3) define a virtual pen table to change the lineweight of the plotted characters.…
Descriptors: Algorithms, Architectural Drafting, Computer Graphics, Computer Programs
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts
Murdock, Ashleigh Barbee, Ed. – Research and Curriculum Unit, 2010
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Video Technology, Animation, Student Organizations, Educational Technology
McCain, Ted D. E. – 1993
The goal of this document is to bring instruction in graphic design to the presentation of information in all subject areas and to encourage educators to embrace graphic design as a powerful tool for accomplishing the daily task of communicating information and ideas to students. The document uses activities to reinforce the concepts discussed in…
Descriptors: Communication (Thought Transfer), Computer Assisted Design, Computer Assisted Instruction, Computer Graphics
Missouri Univ., Columbia. Instructional Materials Lab. – 1992
This module is the fourth of five in the Commercial Art series. The curriculum guide is designed for competency-based teaching and testing. Within this module on computer graphics are six instructional units. A cross-reference table reveals how the instructional components of the module relate to Missouri competencies. Each unit includes some or…
Descriptors: Art Education, Commercial Art, Competency Based Education, Computer Graphics
Crummett, Dan – 1997
This document contains teacher and student materials for a course in graphic arts. Ten units of instruction cover the following topics: (1) orientation; (2) shop safety; (3) shop organization; (4) printing processes; (5) paper; (6) typography; (7) typesetting; (8) design principles; (9) paste-up principles and procedures; and (10) proof procedures…
Descriptors: Art, Behavioral Objectives, Competence, Competency Based Education

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