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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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Ghai, Akanksha; Tandon, Urvashi – Higher Learning Research Communications, 2022
Objectives: The purpose of the study is to examine various dimensions of aesthetic visual design and their role in predicting usability in e-learning in higher education institutions of northern India. Using quantitative means of data collection, this research identified, ways and means to make learning content effectively usable, that is,…
Descriptors: Aesthetics, Usability, Electronic Learning, Higher Education
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Jinhee Kim; Yoonhee Ham; Sang-Soog Lee – Australasian Journal of Educational Technology, 2024
Recent advances and applications of artificial intelligence (AI) have increased the opportunities for students to interact with AI in their learning tasks. Although various fields of scholarly research have investigated human-AI collaboration, the underlying processes of how students collaborate with AI in a student-AI teaming scenario have been…
Descriptors: Artificial Intelligence, Computer Graphics, Freehand Drawing, Assignments
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Ferreira, Deller James; Melo, Tatiane F. N.; Berretta, Luciana Oliveira – International Journal of Information and Communication Technology Education, 2021
Previous research points that computer-supported collaborative learning is an educational approach that suits blind students, because they have high verbal capacity. The authors believe that both sighted and blind students may gain from knowledge sharing, transactions on collaborative tasks, and being aware of distinct cognitive aspects, ideas,…
Descriptors: Blindness, Computer Graphics, Computer Mediated Communication, Cooperative Learning
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Coskun, Tugra Karademir; Deniz, Gül Fidan – International Journal of Technology and Design Education, 2022
In this study, the contribution of the 3D computer modeling to the twenty-first century's common competencies was evaluated from the perspective of secondary school students. The one-group post-test only design was used in the study. The instruments of the data collection process were an achievement test and a questionnaire developed by the…
Descriptors: 21st Century Skills, Secondary School Students, Educational Technology, Computer Graphics
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Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
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Ben Abu, Yuval; Kribushi, Renana – Contemporary Educational Technology, 2022
During the junior high and high school years, there is a dramatic decrease in motivation for math studies, which has been found to play a major role in learning processes. Many attempts have been made to mitigate this decrease in motivation and to encourage mathematics studies in higher grades. One way that researchers have proposed to stimulate…
Descriptors: Foreign Countries, College Preparation, Mathematics Education, College Bound Students
Shahin, Amir – Online Submission, 2020
The current research aims at employing infographics based on tablet applications to improve professional competence in the light of the digital transformation of educational technology specialists. Tools of the research were a test of the cognitive aspects of the professional competence and a note card of the performance. The study sample included…
Descriptors: Visual Aids, Computer Graphics, Handheld Devices, Computer Software
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Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
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Tawafak, Ragad M.; Alfarsi, Ghaliya; Jabbar, Jasiya – Contemporary Educational Technology, 2021
With restrictions on face-to-face clinical consultations within the COVID-19 pandemic and the challenges faced by healthcare systems in delivering patient care, alternative information technologies like telemedicine and smartphones play a crucial role. A wide variety of smartphone applications employs high-tech mathematical and programming…
Descriptors: COVID-19, Pandemics, Handheld Devices, Telecommunications
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Green, Marybeth; McNair, Lisa; Pierce, Carolyn; Harvey, Carl – Journal of Educational Multimedia and Hypermedia, 2019
Augmented reality (AR) is predicted to be one of the driving forces in education over the next five years. However, the success of this technology depends on the intelligent design of the apps. This research investigated commercially available augmented reality picture books to survey their digital features interactive features. The researchers…
Descriptors: Computer Simulation, Computer Oriented Programs, Picture Books, Instructional Design
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Stephens, Jeff – Physics Teacher, 2018
I am inspired to write this article after coming across some publications in "The Physics Teacher" that all hit on topics of personal interest and experience. Similarly to Christensen my goal in writing this is to encourage other physics educators to take advantage of modern technology in delivering content to students and to feel…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Graphics
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Ferrando, Pere J.; Masip-Cabrera, Antoni; Navarro-González, David; Lorenzo-Seva, Urbano – Psicologica: International Journal of Methodology and Experimental Psychology, 2017
The Psychometric Toolbox (PT) is a user-friendly, non-commercial package mainly intended to be used for instructional purposes in introductory courses of educational and psychological measurement, psychometrics and statistics. The PT package is organized in six separate modules or sub-programs: Data preprocessor (descriptive analyses and data…
Descriptors: Psychometrics, Courseware, Instructional Materials, Learning Modules
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Escamilla, Edelmiro F.; Ostadalimakhmalbaf, Mohammadreza; Pariafsai, Fatemeh; Ranka, Nikhil; Danesh, Mohammadmehdi; Naderi Alizadeh, Mohammadhossein – Journal of Educational Technology Systems, 2018
As the construction industry advances technologically, it becomes imperative to introduce the respective information technology tools to present-day curriculum. This research study was conducted to identify any significant differences in student performance contributed by using an information technology tool, specifically the Apple® iPad® tablet.…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Voronina, Marianna V.; Tretyakova, Zlata O.; Krivonozhkina, Ekaterina G.; Buslaev, Stanislav I.; Sidorenko, Grigory G. – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The relevance and feasibility of this study are determined by the absence of serious, scientific research, as well as teaching materials, when it comes to the use of Augmented Reality (AR) in teaching students and future teachers Descriptive Geometry, Engineering and Computer Graphics (DGECG). The purpose of the study is to examine the current…
Descriptors: Computer Simulation, Geometry, Engineering Education, Computer Graphics
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