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An Investigation of Augmented Reality Picture Books: Meaningful Experiences or Missed Opportunities?
Green, Marybeth; McNair, Lisa; Pierce, Carolyn; Harvey, Carl – Journal of Educational Multimedia and Hypermedia, 2019
Augmented reality (AR) is predicted to be one of the driving forces in education over the next five years. However, the success of this technology depends on the intelligent design of the apps. This research investigated commercially available augmented reality picture books to survey their digital features interactive features. The researchers…
Descriptors: Computer Simulation, Computer Oriented Programs, Picture Books, Instructional Design
Westbrook, R. Niccole; Watkins, Sean – Journal of Web Librarianship, 2012
As primary source materials in the library are digitized and made available online, the focus of related library services is shifting to include new and innovative methods of digital delivery via social media, digital storytelling, and community-based and consortial image repositories. Most images on the Web are not of sufficient quality for most…
Descriptors: Primary Sources, Electronic Publishing, Electronic Libraries, Internet
Mokiwa, S. A.; Phasha, T. N. – Africa Education Review, 2012
For students with visual impairments, Information and Communication Technology (ICT) has become an important means through which they can learn and access learning materials at various levels of education. However, their learning experiences in using such form of technologies have been rarely documented, thus suggests society's lack of…
Descriptors: Foreign Countries, Distance Education, Learning Experience, Visual Impairments
Polding, Robert; Baptista Nunes, Jose Miguel; Kingston, Bernard – Journal of Librarianship and Information Science, 2008
The project described in this article explores the transition from a paper-based book, which deals with higher education (HE) ranking tables, namely "The Times Good University Guide" (GUG), to a fully customizable e-book. This article sets the background of the project, identifies design research as the general methodological approach,…
Descriptors: Internet, Electronic Publishing, Desktop Publishing, Research Projects
Baggaley, Jon – Distance Education, 2010
Imaginary worlds have been devised by artists and commentators for centuries to focus satirical attention on society's problems. The increasing sophistication of three-dimensional graphics software is generating comparable "virtual worlds" for educational usage. Can such worlds play a satirical role suggesting developments in distance…
Descriptors: Distance Education, Cartoons, Educational Trends, Computer Software
Glotzbach, Ronald J.; Mordkovich, Dorina A.; Radwan, Jaime E. – Journal of Information Technology Education, 2008
Students in higher education today are technologically savvy and expect faculty to use myriad web technologies for course delivery. This includes taking advantage of email, course web sites, and online learning communities. However, expectations now also include RSS, blogs, web-, pod-, and vod-casting, extending the classroom experience to provide…
Descriptors: Web Sites, Electronic Publishing, Internet, Expectation
Devan, Steve – Educational Technology, 1987
Discussion of factors to be considered in selecting desktop publishing software for the Macintosh microcomputer focuses on the two approaches to such software, i.e., batch and interactive, and three technical considerations, i.e., document, text, and graphics capabilities. Some new developments in graphics software are also briefly described. (MES)
Descriptors: Computer Graphics, Computer Software, Electronic Publishing, Evaluation Criteria
Cisler, Steve – Online, 1987
Describes the components, costs, and capabilities of several desktop publishing systems, and examines their possible impact on work patterns within organizations. The text and graphics of the article were created using various microcomputer software packages. (CLB)
Descriptors: Computer Graphics, Computer Software, Cost Effectiveness, Electronic Publishing

Crawford, Walt – Library Hi Tech, 1987
Describes current desktop publishing packages available for microcomputers and discusses the disadvantages, especially in cost, for most personal computer users. Also described is a less expensive alternative technology--desktop typesetting--which meets the requirements of users who do not need elaborate techniques for combining text and graphics.…
Descriptors: Computer Graphics, Cost Effectiveness, Electronic Publishing, Evaluation Criteria
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Deal, Zack J.; And Others – Information Technology Quarterly, 1986
The first of two articles discusses the current status of desktop publishing, including some of its benefits and limitations. The second article compares and critiques both hardware and software currently available for the Macintosh and for MS-DOS microcomputers. A glossary of typographic terms is included. (CLB)
Descriptors: Comparative Analysis, Computer Graphics, Computer Software, Electronic Publishing
Doyle, Bob; Sauer, Jeff – NewMedia, 1998
Examines six nonlinear video editing systems with dual-stream M-JPEG engines and a wide range of real-time titles, graphics, transitions, and DVEs (three are Mac-based: Avid Xpress, Avid MCXpress, Discreet Logic and three run on Windows: Fast Video Machine, Media 100xr, Scitex StrataSphere). Includes a table detailing capabilities, graphics,…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer System Design, Costs
Kiteka, Sebastian F. – 1987
This guide provides a description and step-by-step instructions for the use of "Newsroom," a desktop-publishing program for the Apple II series of microcomputers produced by Springboard Software Inc. Based on the 1984 version of the program, this two-hour exercise focuses on the design and production of a newsletter with text and…
Descriptors: Computer Graphics, Computer Software, Electronic Publishing, English Instruction
Schwier, Richard A.; Misanchuk, Earl R. – 1996
Dynamic discussions have begun to emerge concerning style of presentation on world wide web sites. Some hypertext markup language (HTML) designers seek an intimate and chatty ambience, while others want to project a more professional image. Evaluators see many sites as overdecorated and indecipherable. This paper offers suggestions on selecting…
Descriptors: Computer Graphics, Computer Interfaces, Design Preferences, Electronic Publishing

Kember, David; Kemp, Neale – British Journal of Educational Technology, 1989
Discussion of computer-aided publishing hardware and software emphasizes their impact on the production of printed learning materials, especially for distance education and self-instructional texts. Highlights include desktop publishing; electronic publishing; typographic design considerations; distinguishing textual features; implications for…
Descriptors: Computer Graphics, Computer Software, Distance Education, Electronic Publishing