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Showing 1 to 15 of 136 results Save | Export
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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Leenaars, Frank A.; Joolingen, Wouter R.; Gijlers, Hannie; Bollen, Lars – Educational Technology Research and Development, 2014
GearSketch is a learning environment for the gears domain, aimed at students in the final years of primary school. It is designed for use with a touchscreen device and is based on ideas from drawing-based learning and research on cognitive tutors. At the heart of GearSketch is a domain model that is used to transform learners' strokes into…
Descriptors: Elementary School Students, Elementary Education, Computer Graphics, Program Effectiveness
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Ozdemir, Muzaffer; Sahin, Cavus; Arcagok, Serdar; Demir, M. Kaan – Eurasian Journal of Educational Research, 2018
Purpose: The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process. Problem: Research that determines the effectiveness of Augmented Reality (AR) applications in the learning process with different variables has not been encountered in national or international literature. Research…
Descriptors: Meta Analysis, Learning Processes, Journal Articles, Technology Uses in Education
King, Charles – Hands On!, 1983
Provided is a review of an educational software program called "Delta Drawing." Included are comments on how the graphics program works, programing features, comparison with LOGO, educational value, and availability. Indicates that as a powerful learning program, it is innovative and imaginative. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Microcomputers
Seeds, Michael A.; Seeds, Kathryn Anne – InCider, 1983
Provided is a complete listing (Applesoft Basic) for a children's spelling program. The listing includes a machine language music utility that plays short tunes and uses the Apple's two hi-res screens for animation. Also included is a program that allows pictures to be drawn and saved to animate other programs. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Microcomputers
Instructor, 1983
"Logo" is a computer programing language created for use with young children. Information is presented on a sample Logo session, different versions of Logo and its manufacturers, features, and prices, and the present and potential use of Logo in classrooms. (CJ)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Programing Languages
Kinnamon, J. C. – Instructor, 1987
Five software packages that can create party decorations, certificates, toys, comic strips, and other graphics are reviewed. Sources of the software are given. (MT)
Descriptors: Class Activities, Computer Graphics, Computer Software Reviews, Courseware
Papert, Seymour; Solomon, Cynthia – Educational Technology, 1972
Descriptors: Computer Graphics, Computer Oriented Programs, Educational Improvement, Elementary Education
Classroom Computer News, 1983
Reviews Apple-II versions of "CyberLogo Turtle" and "Delta Drawing." Focuses on special features, educational value, design quality, written materials, and ease of use, pointing out strengths and weaknesses. Both programs are given high rankings for criteria reviewed. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Instructional Materials
Harris, Judi – Computing Teacher, 1991
Arguing that mathematics is a form of communication that students need help in understanding, this article describes a set of seven simple interactive LogoWriter tools that can be used to help children explore the language of multiplication. Examples of the use of graphics in responding to children's commands are provided and several exercises are…
Descriptors: Computer Graphics, Computer Software, Elementary Education, Mathematics Education
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Edwards, Gerald D. – School Arts, 1985
To many students the complex technical problems of computer graphics seem to put them beyond reach. Computer technology can be reduced to the bare basics, however. In this activity elementary art students add an intriguing dimension to a crayon drawing by completing a computer image counterpart of a previously drawn image. (RM)
Descriptors: Art Activities, Art Education, Computer Graphics, Course Descriptions
McCauley, Jim – Computing Teacher, 1984
Relates experiences of an elementary school reading teacher and a group of fifth- and sixth-grade students in exploring the computer programing language Logo. Use of a tree-like figure as an illustration for the concept of recursion is described. Programing commands and graphic illustrations are included. (EJS)
Descriptors: Computer Graphics, Courseware, Display Systems, Elementary Education
Seeds, Michael A. – InCider, 1984
Presents the listing (and documentation) for an arithmetic drill program with color graphics and sound. The program offers simple arithmetic problems illustrated by colorful dinosaurs. A buzzer sounds if an answer is incorrect while a short piece of dinosaur music is heard if an answer is correct. (JN)
Descriptors: Arithmetic, Computer Graphics, Computer Software, Elementary Education
Watt, Dan – Classroom Computer News, 1983
Provides Logo activities designed for adults and children to use together. Although activities are designed for Terrapin/Krell Logo, modifications are provided for use with Apple Logo or TI Logo (Texas Instruments). "Bugs" are introduced in one activity to demonstrate how they can lead to unexpected results. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Learning Activities
Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
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