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A. Martín Erro; S. Nuere Menéndez-Pidal – Journal of Visual Literacy, 2024
This paper aims to analyse to what extent the engineering curricula contribute to the development of visual literacy among engineering students. Communicating and thinking visually is a basic skill for all engineers, being a fundamental part of their educational stage. For this purpose, Engineering Graphics subjects from 30 engineering schools…
Descriptors: Visual Literacy, Engineering Education, Drafting, Foreign Countries
Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
Wen, Jing; Gheisari, Masoud; Jain, Sambhav; Zhang, Yuanxin; Minchin, R. Edward – Journal of Civil Engineering Education, 2021
Two-dimensional (2D) drawing is one of the most common communication approaches in the civil and construction engineering domain. However, there are limits to the traditional classroom setting for training in 2D drawing and interpretation skills. New visualization techniques exist for integrating the third dimension (depth) to 2D drawings,…
Descriptors: Computer Simulation, Engineering Education, Computer Graphics, Civil Engineering
Cervantes Juárez, Erika; Sánchez Guzmán, Daniel – Physics Education, 2023
In many science and engineering undergraduate programmes, physics courses are fundamental and can be seen as a potential place where students can develop complementary abilities such as the computational thinking process. The present work proposes and describes the learning science and engineering with electronic spreadsheets cycle (LSEESC)…
Descriptors: Engineering Education, Spreadsheets, Science Education, Physics
Ajay Shankar Tiwari; Kaushal Kumar Bhagat; Georgios Lampropoulos – Smart Learning Environments, 2024
Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners' spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students' learning…
Descriptors: College Freshmen, Engineering Education, Physical Environment, Simulated Environment
Nicholas O. Awuor; Cathy Weng; Isaac M. Matere; Jeng-Hu Chen; Dani Puspitasari; Khanh Nguyen Phuong Tran – Interactive Learning Environments, 2024
Engineering drawing is valuable in capturing geometric features, conveying engineering ideas, and creating a blueprint of the intended product. Engineering students usually perform orthographic projections, imagining a 3D situation and sketching its 2D representation. That requires imagination and mental visualization, determined by the learner's…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Engineering Education
Snowden, Ariel W.; Warren, Christopher M.; Goodridge, Wade H.; Fang, Ning – Engineering Design Graphics Journal, 2021
The current study examined the neural correlates of spatial rotation in eight engineering undergraduates. Mastering engineering graphics requires students to mentally visualize in 3D and mentally rotate parts when developing 2D drawings. Students' spatial rotation skills play a significant role in learning and mastering engineering graphics.…
Descriptors: Task Analysis, Spatial Ability, Diagnostic Tests, Correlation
Barr, R. E. – Engineering Design Graphics Journal, 2018
This paper briefly reviews the author's experiences over the past four decades in transforming the Engineering Design Graphics (EDG) curriculum. During this time, the field has seen a remarkable evolution from manual drafting to 3-D computer modeling with its many applications to engineering design and analysis. The paper will further discuss the…
Descriptors: College Freshmen, Engineering Education, Teamwork, Computer Graphics
Ross, Kevin; Sun, Dennis L. – Journal of Statistics Education, 2019
Simulation is an effective tool for analyzing probability models as well as for facilitating understanding of concepts in probability and statistics. Unfortunately, implementing a simulation from scratch often requires users to think about programming issues that are not relevant to the simulation itself. We have developed a Python package called…
Descriptors: Simulation, Statistics, Computer Software, Programming Languages
Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
Kok, Petrus Jacobus – African Journal of Research in Mathematics, Science and Technology Education, 2021
Over several years, first-year pre-service education students regularly experienced difficulty with engineering graphics activities. Research has already established that these activities require the use of well-developed spatial visualisation which is, for the most part, determined by a persons' spatial experience. The importance of this study…
Descriptors: Preservice Teachers, College Freshmen, Late Adolescents, Correlation
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Amani Binmahfooz – ProQuest LLC, 2019
Graphics in the form of video have been shown to be useful in presenting information to students. When designing graphic videos to optimize student learning, designers must take into consideration which elements will enhance student learning and which ones will hinder the process. In this study, the researcher presented two groups of engineering…
Descriptors: Video Technology, Engineering Education, Student Motivation, Academic Achievement
Pando Cerra, Pablo; Gracia Rodríguez, Javier; Fernández Álvarez, Humberto; Busto Parra, Bernardo – Interactive Learning Environments, 2020
Interactive Web Environments and multimedia tools are very common in engineering studies. However, these resources are very limited when graphical resolution is needed during the learning process. A learning environment that combines video and self-assessment Computer-Aided Design (CAD) tools was developed to analyse this problem and to determine…
Descriptors: Multimedia Materials, Self Evaluation (Individuals), Engineering Education, Computer Assisted Design
Voronina, Marianna V.; Tretyakova, Zlata O.; Krivonozhkina, Ekaterina G.; Buslaev, Stanislav I.; Sidorenko, Grigory G. – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The relevance and feasibility of this study are determined by the absence of serious, scientific research, as well as teaching materials, when it comes to the use of Augmented Reality (AR) in teaching students and future teachers Descriptive Geometry, Engineering and Computer Graphics (DGECG). The purpose of the study is to examine the current…
Descriptors: Computer Simulation, Geometry, Engineering Education, Computer Graphics