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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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Ghai, Akanksha; Tandon, Urvashi – Higher Learning Research Communications, 2022
Objectives: The purpose of the study is to examine various dimensions of aesthetic visual design and their role in predicting usability in e-learning in higher education institutions of northern India. Using quantitative means of data collection, this research identified, ways and means to make learning content effectively usable, that is,…
Descriptors: Aesthetics, Usability, Electronic Learning, Higher Education
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Joshi, Suhas Govind; Brastad, Live Årmot – International Association for Development of the Information Society, 2019
E-exams used in higher education can accommodate a range of assignment types that have traditionally been conducted with pen-and-paper. However, one issue that remains a challenge is proper support of sketching in larger, generic e-exams systems. Different types of sketching assignment demand input devices suited to the specific type of…
Descriptors: Computer Science Education, Computer Assisted Testing, Higher Education, Student Attitudes
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Schreglmann, Sinan; Kazanci, Zekeriya – International Education Studies, 2018
The aim of this study is to develop a lesson plan for the "Graphics and Animation in Education" course lectured in the department of Computer Education and Instructional Technology (CEIT). For this purpose, a "Needs Analysis Form for Graphics and Animation in Education Course" that includes open ended questions is produced by…
Descriptors: Lesson Plans, Needs Assessment, Animation, Computer Graphics
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Araújo, Isabel; Faria, Pedro Miguel – International Association for Development of the Information Society, 2020
The evolution of ICT and its adoption in higher education is driving greater interactivity in teaching and learning processes. The teaching/learning paradigm has been changing. Both educational actors, teacher and student, are increasingly adapting to use technologies. This article presents a study that enhances how technologies can be used in the…
Descriptors: Student Attitudes, Integrated Learning Systems, Higher Education, Technology Integration
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Mangiero, George A.; Kraten, Michael – American Journal of Business Education, 2017
Financial analysts generally create static formulas for the computation of NPV. When they do so, however, it is not readily apparent how sensitive the value of NPV is to changes in multiple interdependent and interrelated variables. It is the aim of this paper to analyze this variability by employing a dynamic, visually graphic presentation using…
Descriptors: Predictor Variables, Visual Aids, Computer Graphics, Business Administration Education
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Lee, Sang Yeal – Journal of Advertising Education, 2019
The changes in the advertising industry are rapid and dizzying. The advertising industry is going through structural change and advertising education faces a daunting challenge in keeping up with the real world. Advertising educators must recognize the urgency of revising the curriculum to address this challenge. If not, while the industry…
Descriptors: Advertising, Change, Teaching Methods, Educational Change
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Paravati, Gianluca; Lamberti, Fabrizio; Gatteschi, Valentina; Demartini, Claudio; Montuschi, Paolo – IEEE Transactions on Learning Technologies, 2017
Computer-supported assessment tools can bring significant benefits to both students and teachers. When integrated in traditional education workflows, they may help to reduce the time required to perform the evaluation and consolidate the perception of fairness of the overall process. When integrated within on-line intelligent tutoring systems,…
Descriptors: Animation, Educational Technology, Technology Uses in Education, Evaluation Methods
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Laaser, Wolfram; Toloza, Eduardo A. – International Review of Research in Open and Distributed Learning, 2017
The article argues that the ongoing usage of audio visual media is falling behind in terms of educational quality compared to prior achievements in the history of distance education. After reviewing some important steps and experiences of audio visual digital media development, we analyse predominant presentation formats on the Web. Special focus…
Descriptors: Video Technology, Educational Technology, Technology Uses in Education, Higher Education
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Voronina, Marianna V.; Tretyakova, Zlata O. – International Journal of Environmental and Science Education, 2017
The article considers the peculiarities of training foreign students subject "Descriptive geometry and Engineering Graphics" in a modern engineering university of Russia. The relevance of the problem conditioned by the fact that virtually there are no special studies of teaching Descriptive Geometry and Engineering Graphics in Russian…
Descriptors: Russian, Language of Instruction, Geometry, Engineering Education
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Chandramouli, Magesh; Chittamuru, Siva-Teja – Engineering Design Graphics Journal, 2016
This paper explains the design of a graphics-based virtual environment for instructing computer hardware concepts to students, especially those at the beginner level. Photorealistic visualizations and simulations are designed and programmed with interactive features allowing students to practice, explore, and test themselves on computer hardware…
Descriptors: Online Courses, Computer Software, Concept Formation, Guidelines
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Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
Cvetkovic, Dragan, Ed. – InTech, 2016
The first chapter provides an overview of the popular systems for distance learning. In the second chapter, a review of all major social and economic activities in order to improve the system of virtual learning is given. The third chapter deals with the influence of technology in the management of educational institutions. The fourth chapter…
Descriptors: Educational Technology, Technology Uses in Education, Distance Education, Integrated Learning Systems
Rouse, Sharon M. – Online Submission, 2012
(Purpose) The purpose of this paper was to examine the issues associated with bringing new technology into the classroom, in particular, the vocational/technical classroom. (Methodology) A new Haas 5 axis vertical Computer Numerical Control machining center was purchased to update the CNC machining curriculum at a community college and the process…
Descriptors: Experimental Groups, Computer Software, Computers, Educational Technology
Gimenez-Lopez, J. L.; Royo, T. Magal; Laborda, Jesus Garcia; Dunai, Larisa – Online Submission, 2010
The paper describes the adaptation methods of the active methodologies of the new European higher education area in the new Audiovisual Communication degree under the perspective of subjects related to the area of the interactive communication in Europe. The proposed active methodologies have been experimentally implemented into the new academic…
Descriptors: Foreign Countries, Audiovisual Communications, Computer Graphics, Academic Degrees
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