NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)3
Since 2006 (last 20 years)8
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 56 results Save | Export
Bhat, Bilal Ahmad – Online Submission, 2020
The year of 2020 has been a transformative year to play the roles of teachers. Everything has changed, including the way kids and university students go to school. During the pandemic, most of the world instated social distancing rules, 20-second hand-washing practices, and preventive mask-wearing in public. To say this affected the way educators…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
Peer reviewed Peer reviewed
Direct linkDirect link
Lam, Wendy W. T.; Siu, Shirley W. I. – Biochemistry and Molecular Biology Education, 2017
Viewing and manipulating three-dimensional (3D) structures in molecular graphics software are essential tasks for researchers and students to understand the functions of molecules. Currently, the way to manipulate a 3D molecular object is mainly based on mouse-and-keyboard control that is usually difficult and tedious to learn. While gesture-based…
Descriptors: Handheld Devices, Visual Aids, Molecular Structure, Computer Software
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hapsari, Angganingrum Shinta; Hanif, Muhammad; Gunarhadi; Roemintoyo – European Journal of Educational Research, 2019
The purpose of this study was to investigate the effectiveness of the development of motion graphic animation video media in Natural Sciences subjects in Elementary Schools. This study uses a type of Research and Development research with quantitative tests. This study employed the experimental research method involving 27 students in the control…
Descriptors: Animation, Elementary School Science, Elementary School Students, Student Improvement
Peer reviewed Peer reviewed
Direct linkDirect link
Erbas, Ayhan Kursat; Ince, Muge; Kaya, Sukru – Educational Technology & Society, 2015
The purpose of this study was to explore the effect of a technology-supported learning environment utilizing an interactive whiteboard (IWB) and NuCalc graphing software compared to a traditional direct instruction-based environment on student achievement in graphs of quadratic functions and attitudes towards mathematics and technology. Sixty-five…
Descriptors: Mathematics Instruction, Educational Technology, Interactive Video, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Schrand, Tom – College Teaching, 2008
Educational technology is seldom used to facilitate more active student learning in the classroom. Instructors who have mastered PowerPoint, however, could just as easily learn to create simple pieces of interactive multimedia that encourage student participation in learning tasks and that appeal to multiple intelligences and learning styles.…
Descriptors: Multiple Intelligences, Student Participation, Active Learning, Educational Technology
Optical Information Systems, 1987
Describes digital video interactive (DVI), a new technology which combines the interactivity of the graphics capabilities in personal computers with the realism of high-quality motion video and multitrack audio in an all-digital integrated system. (MES)
Descriptors: Computer Graphics, Interactive Video, Microcomputers, Optical Data Disks
Peer reviewed Peer reviewed
Perry, William G. – Bulletin of the Association for Business Communication, 1993
Suggests that the way desktop computers are used in business communication will change dramatically with the emergence of DVI (Digital Video Interactive) technology and modern mass storage devices. Discusses implications of DVI for business communication educators and trainers. (RS)
Descriptors: Business Communication, Computer Graphics, Display Systems, Higher Education
Chen, Ching-chih – Microcomputers for Information Management, 1990
Describes Compact Disc Interactive (CD-I), a multimedia product targeted toward consumers that combines audio, video, and graphic materials on compact disc and connects to a standard television. Titles that the vendor plans to offer are listed, and include children's materials, special interest materials, and entertainment titles. (LRW)
Descriptors: Audiovisual Aids, Childhood Interests, Computer Graphics, Interactive Video
Peer reviewed Peer reviewed
McWhinnie, Harold J. – Journal of Educational Technology Systems, 1992
Discusses computer-generated design, considers the theory of dynamic symmetry, and addresses the question of abstraction and simulation. Computer-generated abstraction is compared with traditional abstract paintings on canvas, and the use of video discs to create new images and expand the visual language of the artist designer is described. (three…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Interactive Video
Peer reviewed Peer reviewed
Direct linkDirect link
Scaramozzino, Jeanine Marie – Issues in Science and Technology Librarianship, 2008
The development of an interactive web-based science information literacy tutorial that introduces undergraduate science majors to basic components of scientific literature is described. The tutorial introduces concepts, vocabulary and resources necessary for understanding and accessing information. The tutorial content is based on the Association…
Descriptors: Majors (Students), Reference Materials, Information Literacy, Internet
Braden, Roberts A. – Educational Technology, 1986
Reviews relevant features for interactive video images of the four primary technologies that merge to intertwine themselves in interactive video (computers, television, instructional design, visual design); outlines critical structural elements of interactive video; and presents guidelines for creating interactive video images. (MBR)
Descriptors: Computer Graphics, Guidelines, Instructional Design, Interactive Video
Peer reviewed Peer reviewed
Hartigan, John M. – CD-ROM Professional, 1993
Gives an overview of the development of multimedia, from the combination of film and computer graphics used during the 1960s to present day jet aircraft simulators. Definitions of multimedia, virtual reality, the use of compact disks to deliver digitally recorded information, and the economic need for the technology are discussed. (KRN)
Descriptors: Computer Graphics, Computer Simulation, Definitions, Economic Factors
Peer reviewed Peer reviewed
Ferraro, Carl David – Journalism Educator, 1989
Describes the uses of the Amiga computer, a "digital canvas" that creates computer-generated art and graphic displays. Examines how computer-graphics programs can be used in a course that is totally interactive with the computer. (MM)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Higher Education
Peer reviewed Peer reviewed
Nakajima, Kazuko – CALICO Journal, 1988
Describes "KanjiCard," an interactive self-tutorial program for beginning students of Japanese to learn Kanji, Chinese characters used in the Japanese language. The Macintosh-developed approach uses "HyperCard" technology, computer-assisted animation, and voice digitizing to achieve enhanced graphic presentation. (Author/CB)
Descriptors: Chinese, Computer Assisted Instruction, Computer Graphics, Interactive Video
Williams, Geoffrey – Technology Connection, 1995
Discusses desktop video, including its use as an educational tool; interactivity; teleconferencing; equipment requirements; the role of the TBC (time-based corrector) which adjusts incoming video signals and retimes them; creating graphics; transmitting live video over the Internet; Edit Decision List software; hardware requirements; and digital…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Networks, Computer Selection
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4