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Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
Grinshkun, Vadim; Bidaibekov, Esen; Koneva, Svetlana; Baidrakhmanova, Gulnaz – European Journal of Contemporary Education, 2019
The higher education system of the Republic of Kazakhstan emphasizes the need for the development of institutional science, including the field of information technology, with a priority on fundamental research. Professional training of future computer science teachers requires them to know the range of tasks related to computer graphics, and the…
Descriptors: Computer Science Education, Educational Needs, Foreign Countries, Computer Graphics
Bryant, Courtney – Art Education, 2010
This article describes the author's innovative approach to facilitating students' imaginations and critical thinking through a computer animation project. The author conducted a qualitative case study in a computer animation unit and explored urban high school students' use of creative problem-solving strategies, defined as techniques that offer…
Descriptors: Creativity, Problem Solving, Studio Art, Animation
Donkin, John Caldwell – 1986
Emphasizing the importance of economy and efficiency in the production of computer animation, this master's thesis outlines methodologies that can be used to develop animated sequences with the highest quality images for the least expenditure. It is assumed that if computer animators are to be able to fully exploit the available resources, they…
Descriptors: Animation, Computer Graphics, Cost Effectiveness, Efficiency

Sirohi, Vijayalaxmi – Educational Media International, 1999
Baroma (Balance of Rotating Machinery), the Web-based educational engineering interactive software for teaching/learning combines didactical and software ergonomical approaches. The software in tutorial form simulates a problem using Visual Interactive Simulation in graphic display, and animation is brought about through graphical user interface…
Descriptors: Animation, Computer Graphics, Computer Interfaces, Computer Simulation

Hale, Michael E.; And Others – Computers in the Schools, 1985
Both high school and college students served as subjects for an evaluation of the effectiveness of a computer-animated test of science problem-solving skills designed to minimize problems inherent in printed tests. The test development process is reviewed, and observations and conclusions relating to screen design and human interaction factors are…
Descriptors: Animation, Computer Assisted Testing, Computer Graphics, Display Systems
Rieber, Lloyd P.; Hannafin, Michael J. – 1987
A study was carried out at Pennsylvania State University to examine the effects of both textual and computer animated orienting activities--i.e., mediators through which new information is presented to the learner--and practice on the application and problem solving skills of elementary school students. It was hypothesized that students provided…
Descriptors: Advance Organizers, Animation, Cognitive Processes, Computer Assisted Instruction
Classroom Computer Learning, 1989
Reviews three software programs: (1) "Cartooners"--develops creative arts and animation, grades 1-6, Apple IIGS; (2) "PC Globe+"--social studies, geography, grades 4-12, IBM(384K); (3) "Wood Car Rally"--physical science, scientific method, grades 3-9, Apple II. (MVL)
Descriptors: Animation, Computer Graphics, Computer Simulation, Computer Software Reviews