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Seyedeh Azin Sanjari Pirmahaleh – ProQuest LLC, 2019
The purpose of this study was to explore students' mathematical practices while working on modeling problems using 3 interactive computer simulations. Three fifth grade students' interactions with computer-based modeling simulation were examined to identify how children defined and prioritized and coordinated variables and parameters in…
Descriptors: Mathematics Instruction, Mathematical Models, Computer Simulation, Grade 5
Chujitarom, Wannaporn; Piriyasurawong, Pallop – International Education Studies, 2017
This study aims to synthesize an Animation Augmented Reality Book Model (AAR Book Model) to enhance teamwork and to assess the AAR Book Model to enhance teamwork. Samples are five specialists that consist of one animation specialist, two communication and information technology specialists, and two teaching model design specialists, selected by…
Descriptors: Teamwork, Animation, Models, Specialists
Leenaars, Frank A.; Joolingen, Wouter R.; Gijlers, Hannie; Bollen, Lars – Educational Technology Research and Development, 2014
GearSketch is a learning environment for the gears domain, aimed at students in the final years of primary school. It is designed for use with a touchscreen device and is based on ideas from drawing-based learning and research on cognitive tutors. At the heart of GearSketch is a domain model that is used to transform learners' strokes into…
Descriptors: Elementary School Students, Elementary Education, Computer Graphics, Program Effectiveness
Tannu, Kirti – Online Submission, 2009
The advent of technology is almost in the field of education for teaching -- learning and cannot be ignored. Students are exposed to superior quality product of advance technologies in other fields around them. In such a scenario whether chalk and black board education is relevant in today's multicoloured and multidimensional digital age? The…
Descriptors: Computer Graphics, Program Effectiveness, Foreign Countries, Animation

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