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Stansell, Alicia; Tyler-Wood, Tandra; Stansell, Christina – International Association for Development of the Information Society, 2016
The reverse engineering of simple inventions that were of historic significance is now possible in a classroom by using digital models provided by places like the Smithsonian. The digital models can facilitate the mastery of students' STEM learning by utilizing digital fabrication in maker spaces to provide an opportunity for reverse engineer and…
Descriptors: STEM Education, Manufacturing, Scientific Concepts, Mathematical Concepts
Jaffarian, Michael – Research-publishing.net, 2014
This chapter consists of a short history of the impact of computer technology on Christian evangelical mission research from the 1970's to the present. The trail winds through World Vision, MARC, the "World Christian Encyclopedia," "Operation World," SIL, OC International, DAWN, Global Mapping International, the AD2000 and…
Descriptors: Influence of Technology, Computer Uses in Education, Christianity, Religious Education
Chen, Angela – Chronicle of Higher Education, 2012
The ability to print a 3-D object may sound like science fiction, but it has been around in some form since the 1980s. Also called rapid prototyping or additive manufacturing, the idea is to take a design from a computer file and forge it into an object, often in flat cross-sections that can be assembled into a larger whole. While the printer on…
Descriptors: Engineering Education, Engineering, Campuses, Intellectual Property
Rouse, Sharon M. – Online Submission, 2012
(Purpose) The purpose of this paper was to examine the issues associated with bringing new technology into the classroom, in particular, the vocational/technical classroom. (Methodology) A new Haas 5 axis vertical Computer Numerical Control machining center was purchased to update the CNC machining curriculum at a community college and the process…
Descriptors: Experimental Groups, Computer Software, Computers, Educational Technology
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
Mayo, Sherry – Journal of Aesthetic Education, 2008
The artist and scientist have been depicted as polar opposites since Michelangelo claimed that Leonardo da Vinci was wasting time with foolish inventions while his art suffered. However, the artist taking on the role of the researcher has precedent. In the 1960s, Experiments in Art and Technology (E.A.T.), led by Bell Labs' engineer Billy Kluver,…
Descriptors: Artists, Scientists, Aesthetics, Art History

Phillips, Dorothy – Online Review, 1980
Describes the technical characteristics of Telidon, a second-generation videotex system developed in Canada and announced in August 1978, and discusses what has occurred since that time in planning field trials, developing information services, and in planning a coordinated development for Canada of this new technology. (Author)
Descriptors: Computer Graphics, Information Systems, Technological Advancement, Telecommunications
Peterson, Ivars – Science News, 1992
Discussed is one facet of a broad range of research activities that fall under the rubric of a study commonly called virtual reality. Projects developed by IBM and other academic and industrial laboratories are described. The limitations of virtual reality are presented. (KR)
Descriptors: Computer Graphics, Computer System Design, Research and Development, Technological Advancement

Search, Patricia – Technical Communication: Journal of the Society for Technical Communication, 1993
Discusses how advancements in computer graphics technology, especially hypermedia, are changing the language of visual communication and defining multidimensional communication models that require new perspectives in information design. Suggests that an understanding of these new communication models can be enhanced by examining works of…
Descriptors: Computer Graphics, Hypermedia, Information Technology, Models

Wainer, Howard – Journal of Educational Measurement, 1989
This paper reviews the role of the item in test construction, and suggests some new methods of item analysis. A look at dynamic, graphical item analysis is provided that uses the advantages of modern, high-speed, highly interactive computing. Several illustrations are provided. (Author/TJH)
Descriptors: Computer Assisted Testing, Computer Graphics, Graphs, Item Analysis
Danziger, Pamela N. – 1988
This paper is addressed to librarians and information managers who, as one of the many activities they routinely perform, frequently publish information in such formats as newsletters, manuals, brochures, forms, presentations, or reports. It is argued that desktop publishing--a personal computer-based software package used to generate documents of…
Descriptors: Computer Graphics, Computer Software, Costs, Information Systems
Braden, Roberts A. – Educational Technology, 1986
Reviews relevant features for interactive video images of the four primary technologies that merge to intertwine themselves in interactive video (computers, television, instructional design, visual design); outlines critical structural elements of interactive video; and presents guidelines for creating interactive video images. (MBR)
Descriptors: Computer Graphics, Guidelines, Instructional Design, Interactive Video

Homan, Willem J. – Educational Media International, 1994
Examines virtual reality (VR), and discusses the dilemma of defining VR, the limitations of the current technology, and the implications of VR for education. Highlights include a VR experience; human factors and the interface; and altered reality versus VR. (Author/AEF)
Descriptors: Computer Graphics, Educational Benefits, Educational Development, Educational Technology

Hartigan, John M. – CD-ROM Professional, 1993
Gives an overview of the development of multimedia, from the combination of film and computer graphics used during the 1960s to present day jet aircraft simulators. Definitions of multimedia, virtual reality, the use of compact disks to deliver digitally recorded information, and the economic need for the technology are discussed. (KRN)
Descriptors: Computer Graphics, Computer Simulation, Definitions, Economic Factors

Gray, Judith A. – Interchange, 1984
Dance practitioners and researchers have begun to use computers to expand creativity and experimentation in movement. Current investigations and applications of computer technology within the dance field are discussed. Possible roles for computerized dance research in the future are explored. (DF)
Descriptors: Computer Assisted Instruction, Computer Graphics, Dance, Microcomputers