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Sakr, Mona; Connelly, Vince; Wild, Mary – Journal of Research in Childhood Education, 2016
Digital technologies have the potential to offer new opportunities for children's expressive arts practices. Although adult expectations surround and shape children's visual art making on paper in the early years classroom, such expectations are not so established in relation to digital art making. So how do children make sense of digital art…
Descriptors: Young Children, Art Activities, Computer Graphics, Art Expression
Lau, Newman M. L.; Chu, Veni H. T. – International Education Studies, 2015
This research aimed at investigating the method of using kinetic typography and interactive approach to conduct a design experiment for children to learn vocabularies. Typography is the unique art and technique of arranging type in order to make language visible. By adding animated movement to characters, kinetic typography expresses language…
Descriptors: Research Methodology, Vocabulary Development, Language Acquisition, Child Development
Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
Gelmini-Hornsby, Giulia; Ainsworth, Shaaron; O'Malley, Claire – International Journal of Computer-Supported Collaborative Learning, 2011
Developing shared understanding is essential to productive collaboration where a product is jointly constructed. This is especially true when the different collaborators' contributions need to build coherently on one another, as, for example, when making a story together. This study investigated whether encouraging children to engage in discussion…
Descriptors: Classroom Environment, Young Children, Story Telling, Questioning Techniques
Albin-Clark, A.; Howard, T. L. J.; Anderson, B. – Computers & Education, 2011
Observation of young children is commonplace in educational settings. For trainee practitioners however, gaining access at convenient times can be difficult. Even then, small snapshots of observable activity can only ever be captured. We describe the design and development of a cross-platform software application which can be used to support…
Descriptors: Feedback (Response), Computer Graphics, Physical Activities, Observation
Gong, Zhiyu; Levy, Betty Ann – Reading and Writing: An Interdisciplinary Journal, 2009
The experiment reported here explored the importance of engaging 4-year-old children's interest in the print itself during storybook reading. We explored the effect of computer animation of the print in order to draw the child's attention to each word as it was read. We also investigated the influence of illustrating that not all visual displays…
Descriptors: Young Children, Story Reading, Animation, Computer Graphics
Manches, Andrew; O'Malley, Claire; Benford, Steve – Computers & Education, 2010
This research aims to explore the role of physical representations in young children's numerical learning then identify the benefits of using a graphical interface in order to understand the potential for developing interactive technologies in this domain. Three studies are reported that examined the effect of using physical representations…
Descriptors: Young Children, Computer Interfaces, Problem Solving, Mathematics Instruction
Young, Dianne; Behounek, Lynn M. – Young Children, 2006
Student-led parent-teacher conferences help young children make sense of what hey know and what they need to learn at school. Just ask them! For the past two years, the kindergarten children at Seymour Elementary School in Ralston, Nebraska, have used PowerPoint to tell their parents how they are doing in school, and the conferences have been a…
Descriptors: Kindergarten, Young Children, Parent Teacher Conferences, Computer Graphics
Alexander, David – 1983
Computer drawing programs have several characteristics that make them appropriate for use in early childhood education. Drawing at the computer is an activity that captures and holds children's attention. Children at all developmental levels of graphic ability can draw at the computer, and their products can be stored in a disc or printed for…
Descriptors: Computer Graphics, Early Childhood Education, Educational Innovation, Guidelines
Evans, Dina – 1986
Preschool children can benefit by working with microcomputers. Thinking skills are enhanced by software games that focus on logic, memory, problem solving, and pattern recognition. Counting, sequencing, and matching games develop mathematics skills, and word games focusing on basic letter symbol and word recognition develop language skills.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Instructional Effectiveness

Brown, David L. – Journal of Instructional Psychology, 1996
This article focuses on research findings concerning the relationship between young children's computer use in the classroom and constructivist education. Three ways of using computers emerged: computers as books or workbooks; computers for word processing; and computer programming of graphics. It was concluded that word processing was most…
Descriptors: Computer Assisted Instruction, Computer Graphics, Constructivism (Learning), Literature Reviews
Yelland, Nicola – Computing Teacher, 1993
Argues that young children learn LOGO programing language more effectively through guided discovery using games and techniques that encourage exploration of the software. Specific examples of games, drawings and accomplishments of Australian children are included. (EA)
Descriptors: Computer Graphics, Computer Software, Discovery Learning, Educational Games
Kuschner, David – 1986
This study focused on the cognitive conflicts experienced by young children in using software programs that provided them with tools to create and/or combine individual graphic elements into larger structures. Six 5-year-old children, none with prior computer experience, were observed using three programs--Kids at Work, Picture Perfect, and…
Descriptors: Cognitive Development, Computer Graphics, Computer Software, Creative Art
Kuschner, David – 1985
A study was made of the extent and ways different types of educational software allow young children to manipulate their own actions and, more specifically, to engage in reversible activity. Part 1 of the study consisted of an analysis of the types of reversible actions two kindergarten children engaged in and the actions they wanted to engage in…
Descriptors: Computer Graphics, Computer Software, Developmental Stages, Early Childhood Education
Piestrup, Ann M. – 1982
This paper describes the origins of a corporation producing computer software for children, lists criteria for software design, and describes work done with computer graphics for children. The corporation, called The Learning Company, had its origins in a project set up to create playful learning programs for children ages 3 to 13. The project was…
Descriptors: Computer Graphics, Computer Programs, Early Childhood Education, Educational Innovation
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