ERIC Number: EJ1382013
Record Type: Journal
Publication Date: 2023
Pages: 6
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-2158-0502
EISSN: N/A
Available Date: N/A
Active Learning Strategies and Applications for Engineering Design Graphics Courses
Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark
Technology and Engineering Teacher, v82 n4 p15-20 Dec 2022-Jan 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student pairs to groups no larger than four participants, with one person in each group as the scribe or recorder and all others prepared to share ideas with their group members. There are variations of active learning formats such as Think-Pair-Share, Concept Test, and Think-Aloud Pair Problem Solving (TAPPS). In addition, there are several different approaches to get students to learn. Cooperative learning, collaborative learning, peer learning, and problem-based learning are a few of the formats educators could utilize in an engineering graphics course.
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design, Learning Activities, Cooperative Learning, Peer Teaching, Educational Strategies
International Technology and Engineering Educators Association. 1908 Association Drive Suite C, Reston, VA 20191. Tel: 703-860-2100; Fax: 703-860-0353; e-mail: iteea@iteea.org; Web site: https://www.iteea.org/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF)
Authoring Institution: N/A
Grant or Contract Numbers: 1900348
Author Affiliations: N/A