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Bergquist, Timothy M.; Maggs, Anne – Decision Sciences Journal of Innovative Education, 2011
This article presents the development of an online, student-centered, introductory small-business management course that uses an educational business novel, hypertext graphic-design features, an interactive workbook, and a student-authored final chapter. Student learning was assessed through the use of a pre- and posttest survey. Student…
Descriptors: Small Businesses, Management Development, Surveys, Online Courses
Garone, Eugene A. – ProQuest LLC, 2010
Using three groups of community college students, this study addresses the process students Using three groups of community college students, this study addresses the process students use to construe, reformulate, and synthesize knowledge, and discusses the connection between drawing skills, sketching, and digital design production. In addition…
Descriptors: Community Colleges, College Students, Freehand Drawing, Design
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Nikander, Jussi; Helminen, Juha; Korhonen, Ari – Journal of Information Technology Education, 2010
TRAKLA2 is a web-based learning environment for data structures and algorithms. The system delivers automatically assessed algorithm simulation exercises that are solved using a graphical user interface. In this work, we introduce a novel learning environment for spatial data algorithms, SDA-TRAKLA2, which has been implemented on top of the…
Descriptors: Mathematics, Web Based Instruction, Computer Simulation, Data
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Baron, Naomi S.; Ling, Rich – Visible Language, 2011
Communication is increasingly taking place through written messaging using online and mobile platforms such as email, instant messaging and text messaging. A number of scholars have considered whether these texts reflect spoken or written language, though less is known about the role of punctuation. In fact, it is commonly assumed that punctuation…
Descriptors: Electronic Mail, Punctuation, Focus Groups, Computer Mediated Communication
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Kang, Helen W.; Zentall, Sydney S. – Educational Technology Research and Development, 2011
This study hypothesized that increased intensity of graphic information, presented in computer-generated instruction, could be differentially beneficial for students with hyperactivity and inattention by improving their ability to sustain attention and hold information in-mind. To this purpose, 18 2nd-4th grade students, recruited from general…
Descriptors: Hyperactivity, Geometric Concepts, Geometry, Special Needs Students
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Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
Li, Jinghuan – ProQuest LLC, 2009
While deliberating and making decisions, participants in urban development processes need easy access to the pertinent content scattered among different plans. A Planning Markup Language (PML) has been proposed to represent the underlying structure of plans in an XML-compliant way. However, PML currently covers only textual information and lacks…
Descriptors: Programming Languages, Programming, Computer Graphics, Metadata
Mathes, Len – Arts & Activities, 2009
The author describes a project that she developed as a challenge for her students and ended up with some fantastic student paintings. The author told her group of reluctant art students they must first research on the Internet for old, junky cars. The older and more junky the cars, the better. Once a vehicle is selected, it is driven into Adobe…
Descriptors: Painting (Visual Arts), Art Education, Computer Graphics, Creative Activities
Martinez-Hernandez, Kermin Joel – ProQuest LLC, 2010
The chemistry-based computer video game is a multidisciplinary collaboration between chemistry and computer graphics and technology fields developed to explore the use of video games as a possible learning tool. This innovative approach aims to integrate elements of commercial video game and authentic chemistry context environments into a learning…
Descriptors: Feedback (Response), Computer Graphics, Intervention, Video Games
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Esteb, John J.; McNulty, LuAnne M.; Magers, John; Morgan, Paul; Wilson, Anne M. – Journal of Chemical Education, 2010
The ability to use computer-based technology is an essential skill set for students majoring in chemistry. This exercise details the introduction of appropriate uses for this technology in the organic chemistry series. The incorporation of chemically appropriate online resources (module 1), scientific databases (module 2), and the use of a…
Descriptors: Organic Chemistry, College Science, Science Instruction, Undergraduate Students
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Mokiwa, S. A.; Phasha, T. N. – Africa Education Review, 2012
For students with visual impairments, Information and Communication Technology (ICT) has become an important means through which they can learn and access learning materials at various levels of education. However, their learning experiences in using such form of technologies have been rarely documented, thus suggests society's lack of…
Descriptors: Foreign Countries, Distance Education, Learning Experience, Visual Impairments
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Clarebout, Geraldine; Horz, Holger; Elen, Jan; Schnotz, Wolfgang – World Journal of Education, 2011
Learning environments commonly offer aids to address learners' lack of knowledge or skills. However, learners are not or sub-optimally using these aids when these are non-embedded or segregated (Aleven, Stahl, Schworm, Fischer, & Wallace, 2003; Clarebout & Elen, 2006). This lack of optimal usage has been related to variables as…
Descriptors: Interaction, Student Characteristics, College Students, Randomized Controlled Trials
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Cook, Michelle; Wiebe, Eric; Carter, Glenda – Journal of Educational Multimedia and Hypermedia, 2011
This study is part of an ongoing research project examining middle school girls' attention to and interpretation of visual representations of DNA replication. Specifically, this research examined differences between two different versions of a multimedia presentation on DNA, where the second version of the presentation was redesigned as a result…
Descriptors: Feedback (Response), Middle School Students, Females, Eye Movements
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Deal, Walter F., III – Technology and Engineering Teacher, 2010
There is considerable interest in electric and hybrid cars because of environmental and climate change concerns, tougher fuel efficiency standards, and increasing dependence on imported oil. In this article, the author describes the history of electric vehicles in the automotive world and discusses the components of a hybrid electric vehicle.…
Descriptors: Technological Literacy, Transportation, Sustainable Development, Energy Conservation
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Tech Directions, 2009
This article details the construction and content of the Garden Grove (CA) High School Web site. The site wins the January 2009 "Tech Directions" Web Site of the Month. It provides information on the school's academic programs, administrative and teaching staff, guidance department, and athletics and other extracurricular activities, in addition…
Descriptors: High School Students, Extracurricular Activities, Web Sites, Internet
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