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Jaroenkitboworn, Kandaporn – LEARN Journal: Language Education and Acquisition Research Network, 2020
This paper aims to study English jokes on Facebook. Since the current generation of our students is often described as Net Geners, learning the English language via jokes posted on social media can be one of the supportive ways for EFL learners to improve their L2 linguistic competence as well as L2 humor competence. The data, or jokes, in this…
Descriptors: Humor, Social Media, English (Second Language), Teaching Methods
Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
Urakami, Jacqueline – Journal of Educational Multimedia and Hypermedia, 2019
This study investigates how graphical and content list type overviews with and without navigation restrictions affect the cognitive load experienced by a learner searching for information in a hypertext. The study used a 2x2 between factor design with the factors navigability (restricted vs. non-restricted) and overview format (graphical vs.…
Descriptors: Cognitive Processes, Difficulty Level, Hypermedia, Eye Movements
Kok, Petrus Jacobus – African Journal of Research in Mathematics, Science and Technology Education, 2021
Over several years, first-year pre-service education students regularly experienced difficulty with engineering graphics activities. Research has already established that these activities require the use of well-developed spatial visualisation which is, for the most part, determined by a persons' spatial experience. The importance of this study…
Descriptors: Preservice Teachers, College Freshmen, Late Adolescents, Correlation
Ben Abu, Yuval; Kribushi, Renana – Contemporary Educational Technology, 2022
During the junior high and high school years, there is a dramatic decrease in motivation for math studies, which has been found to play a major role in learning processes. Many attempts have been made to mitigate this decrease in motivation and to encourage mathematics studies in higher grades. One way that researchers have proposed to stimulate…
Descriptors: Foreign Countries, College Preparation, Mathematics Education, College Bound Students
Kadyjrova, Lyajsan Habibulhakovna; Shamsutdinov, Rustem Nailevich – International Journal of Higher Education, 2020
In current conditions, without the ability to think outside the box, without the formed artistic-design competency that identifies the ability to create a design idea based on conceptual and creative approaches to solve the design problem, a specialist cannot be in demand, competitive in the professional field. The content of education in the…
Descriptors: Graphic Arts, Creativity, Thinking Skills, Skill Development
Shahin, Amir – Online Submission, 2020
The current research aims at employing infographics based on tablet applications to improve professional competence in the light of the digital transformation of educational technology specialists. Tools of the research were a test of the cognitive aspects of the professional competence and a note card of the performance. The study sample included…
Descriptors: Visual Aids, Computer Graphics, Handheld Devices, Computer Software
Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
Yim, Kok Lai – Journal of Science and Mathematics Education in Southeast Asia, 2019
Purpose: This study reports on the effectiveness of using animated computer graphics to teach submicroscopic level science to secondary school (Form One) students. Method: A total of fifty-three secondary school (Form One) students of average spatial ability were selected to participate in this study. Three topics involving concepts at the…
Descriptors: Secondary School Students, Secondary School Science, Science Instruction, Computer Assisted Instruction
Joshi, Suhas Govind; Brastad, Live Årmot – International Association for Development of the Information Society, 2019
E-exams used in higher education can accommodate a range of assignment types that have traditionally been conducted with pen-and-paper. However, one issue that remains a challenge is proper support of sketching in larger, generic e-exams systems. Different types of sketching assignment demand input devices suited to the specific type of…
Descriptors: Computer Science Education, Computer Assisted Testing, Higher Education, Student Attitudes
Development of a Computer Package on Organic Chemistry for Colleges of Education Students in Nigeria
Akpokiere, Roseline; Oyelekan, Oloyede Solomon; Olorundare, Adekunle Solomon – International Journal of Virtual and Personal Learning Environments, 2020
The low achievement of chemistry students in Nigerian Colleges of Education has been attributed to a number of factors including a lack of indigenous computer software for enhancing course teaching. This study therefore sought to develop and validate an instructional computer package on organic chemistry for Colleges of Education in Nigeria. The…
Descriptors: Science Achievement, Computer Software, Organic Chemistry, Foreign Countries
Myint, Leslie; Hadavand, Aboozar; Jager, Leah; Leek, Jeffrey – Journal of Statistics Education, 2020
We performed an empirical study of the perceived quality of scientific graphics produced by beginning R users in two plotting systems: the base graphics package ("base R") and the ggplot2 add-on package. In our experiment, students taking a data science course on the Coursera platform were randomized to complete identical plotting…
Descriptors: Statistics, Randomized Controlled Trials, Teaching Methods, Courseware
Šafranko, Silvija; Živkovic, Pavo; Stankovic, Anamarija; Medvidovic-Kosanovic, Martina; Széchenyi, Aleksandar; Jokic, Stela – Journal of Chemical Education, 2019
This work combines laboratory quantitative analysis of colored solutions and common devices for digital imaging (digital or web cameras or mobile phones, i.e., smartphones). ColorX software, specially designed for this study, was used for data collection and analysis in order to calculate concentrations of colored solutions from measured RGB…
Descriptors: Computer Graphics, Science Laboratories, Laboratory Experiments, Color
Tawafak, Ragad M.; Alfarsi, Ghaliya; Jabbar, Jasiya – Contemporary Educational Technology, 2021
With restrictions on face-to-face clinical consultations within the COVID-19 pandemic and the challenges faced by healthcare systems in delivering patient care, alternative information technologies like telemedicine and smartphones play a crucial role. A wide variety of smartphone applications employs high-tech mathematical and programming…
Descriptors: COVID-19, Pandemics, Handheld Devices, Telecommunications
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods