NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 9 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Snider, Jean; Martin, Florence – Performance Improvement, 2012
Web usability focuses on design elements and processes that make web pages easy to use. A website for college students was evaluated for underutilization. One-on-one testing, focus groups, web analytics, peer university review and marketing focus group and demographic data were utilized to conduct usability evaluation. The results indicated that…
Descriptors: Focus Groups, Internet, Usability, Web Sites
Peer reviewed Peer reviewed
Direct linkDirect link
Taylor, Kevin C.; Chyung, Seung Youn – Performance Improvement, 2008
Due to advances in computer and network technology, virtual reality (VR) is no longer just an area of scientific research. It has also become a popular consumer product, as demonstrated by the proliferation of massive multiplayer online role-playing games. Second Life (SL), in particular, has gained popularity among casual users since it became…
Descriptors: Scientific Research, Games, Computer Simulation, Educational Technology
Peer reviewed Peer reviewed
Lohr, Linda L.; Eikleberry, Carol – Performance Improvement, 2001
Discusses usability in the context of creating distance learning or computer-based training environments and describes a three-step approach to learner-centered usability testing. Highlights include functions of the instructional interface that should be similar to a responsive teacher; elements in the learning environment; and testing it via a…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Distance Education, Educational Environment
Peer reviewed Peer reviewed
Shirinian, Ara; Dickelman, Erik – Performance Improvement, 2002
Discusses software design for enterprise systems and for video games, and describes difficulties with enterprise tools, including interface complexity, training costs, and user frustration. Examines the world of tools and games from the human perspective and suggests ways in which game design can be successfully transferred to the enterprise tool…
Descriptors: Computer Interfaces, Computer Software Development, Corporations, Costs
Peer reviewed Peer reviewed
Degler, Duane; Battle, Lisa – Performance Improvement, 2001
To support performance for an international audience of computer users, designers need to examine key elements of performance in relation to the design of systems. Discussion focuses on planning ahead for an international audience and preparing a design that keeps the performer, the process, and the information connected, resulting in optimal…
Descriptors: Computer Interfaces, Computer Software Development, Computer System Design, Design Preferences
Peer reviewed Peer reviewed
Howell, Colby Chambers – Performance Improvement, 2001
Performance Centered Design (PCD) offers an alternative to the old methodology of software development. The author suggests one design possibility that could be used to create a more universally satisfying interface for existing applications, an adaptive mini-program that "sits" between the larger application and the user. Potential…
Descriptors: Computer Interfaces, Computer Software Development, Computer System Design, Man Machine Systems
Peer reviewed Peer reviewed
Pulsinelli, Alesha; Roubie, Cynthia – Performance Improvement, 2001
The project DEVISE case study shows how diversity modeling can be used as a powerful design tool. Designers used performance-centered design techniques to create a virtual learning environment in which students with learning disabilities would be more fully supported with an interface that meets their needs. (AEF)
Descriptors: Computer Interfaces, Computer Software Development, Design Preferences, Educational Technology
Peer reviewed Peer reviewed
Shirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers
Peer reviewed Peer reviewed
Edgar, Robert – Performance Improvement, 2001
Provides guidelines to instructional designers and multimedia developers for converting traditional instruction to electronic learning, specifically a Web-based format. Discusses initial planning; screen styles; user navigation requirements; appropriate links; target audience description; organization of course content; user interface designs;…
Descriptors: Administrator Role, Audience Analysis, Authoring Aids (Programming), Computer Interfaces