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Lin, Hao-Chiang Koong; Su, Sheng-Hsiung; Chao, Ching-Ju; Hsieh, Cheng-Yen; Tsai, Shang-Chin – Educational Technology & Society, 2016
This study aims to design a non-simultaneous distance instruction system with affective computing, which integrates interactive agent technology with the curricular instruction of affective design. The research subjects were 78 students, and prototype assessment and final assessment were adopted to assess the interface and usability of the system.…
Descriptors: Distance Education, Intelligent Tutoring Systems, Affective Behavior, Usability
Park, Minsoo – Information Research: An International Electronic Journal, 2013
Introduction: This study aims to understand the interactions of perception, effort, emotion, time and performance during the performance of multiple information tasks using Web information technologies. Method: Twenty volunteers from a university participated in this study. Questionnaires were used to obtain general background information and…
Descriptors: Web 2.0 Technologies, Man Machine Systems, Computer Interfaces, Difficulty Level
Baylor, Amy L. – Educational Technology Research and Development, 2011
While the addition of an anthropomorphic interface agent to a learning system generally has little direct impact on learning, it potentially has a huge impact on learner motivation. As such agents become increasingly ubiquitous on the Internet, in virtual worlds, and as interfaces for learning and gaming systems, it is important to design them to…
Descriptors: Nonverbal Communication, Self Efficacy, Motivation Techniques, Instructional Design
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
Peer reviewedBell, Steven J. – College & Research Libraries, 1999
Describes a study of graduate students that examined how Web interfaces impact the quality or outcome of online searches, as well as the information seeking behavior of the searcher. Examines how two search interfaces work to noticeably increase or decrease the impact of the emotive aspects of search behavior. (LRW)
Descriptors: Academic Libraries, Affective Behavior, Computer Interfaces, Graduate Students
Peer reviewedDeaudelin, Colette; Dussault, Marc; Brodeur, Monique – Canadian Journal of Learning and Technology, 2003
Discusses a review of 34 qualitative and non-qualitative studies related to affective and social aspects of student-computer interactions. Highlights include the nature of the human-computer interaction (HCI); the interface, comparing graphic and text types; and the relation between variables linked to HCI, mainly trust, locus of control,…
Descriptors: Affective Behavior, Comparative Analysis, Computer Assisted Instruction, Computer Graphics
Peer reviewedAshley, Teresa; Colborn, Nancy Wootton; Crawford, Gregory; Freund, LeiLani S.; Heise, Jennifer; Hocker, Susan E.; Hoover, Danise; Jacobs, Sally J.; Kelsey, Sigrid; Lacks, Bernice; Lyon, Sally; McDonald, Brenda; McHugh, William; Popp, Mary Pagliero; Swanson, Signe; Wright, Arthuree R. M. – Reference & User Services Quarterly, 2001
This bibliography on users' machine-assisted information seeking behavior was compiled by the American Library Association's Reference and User Services Association (RUSA) Machine-Assisted Reference Section (MARS). Includes adoption of technology; digital library services; hypertext; interface design; models and theory; relevance; resource…
Descriptors: Adoption (Ideas), Affective Behavior, Bibliographies, Computer Interfaces

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