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Showing 1 to 15 of 52 results Save | Export
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Oliver Herbort; Philipp Raßbach; Wilfried Kunde – Cognitive Research: Principles and Implications, 2024
Scrolling is a widely used mean to interact with visual displays, usually to move content to a certain target location on the display. Understanding how user scroll might identify potentially suboptimal use and allows to infer users' intentions. In the present study, we examined where users click on a scrollbar depending on the intended scrolling…
Descriptors: Foreign Countries, Adults, Computer Use, Computer Interfaces
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Dongyu Yu; Xing Yao; Kaidi Yu; Dandan Du; Jinyi Zhi; Chunhui Jing – Interactive Learning Environments, 2024
The objective of this study was to determine the differential effects of the presentation position of the augmented reality--head worn display (AR-HWD) interface and the audiovisual-dominant multimodal learning material on learning performance and cognitive load across different learning tasks in training for high-speed train driving. We selected…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Peripherals, Computer Interfaces
Ryan Wesslen – ProQuest LLC, 2021
In this thesis, we hypothesize that data visualization users are subject to systematic errors, or cognitive biases, in decision-making under uncertainty. Based on research from psychology, behavioral economics, and cognitive science, we design five experiments to measure the role of anchoring bias, confirmation bias, belief bias, and myopic loss…
Descriptors: Decision Making, Visual Aids, Online Systems, Bias
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Own, Chung-Ming; Cai, Tingting; Hung, Cheng-Yu – IEEE Transactions on Learning Technologies, 2023
Studies have highlighted the possible advantages of tangible user interfaces (TUIs) over multitouch interfaces (MTIs) in preschool education; however, more objective evidence is required to establish the superiority of TUIs. In this article, we design a mathematical application called THE NUMBERS to compare preschool children's learning potential…
Descriptors: Preschool Children, Preschool Education, Computer Interfaces, Computer Uses in Education
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Tawfik, Andrew A.; Gatewood, Jessica; Gish-Lieberman, Jaclyn J.; Hampton, Andrew J. – Technology, Knowledge and Learning, 2022
Various theories and models have implicitly discussed the role of interaction when using learning technologies. Indeed, interaction is described as being important as it relates to technology adoption, cognitive load, and usability. While each of these perspectives describe elements of interaction, they fail to comprehensively detail how educators…
Descriptors: Definitions, Learning Experience, Interaction, Usability
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Unal, Alper; Topu, Fatma Burcu – Education and Information Technologies, 2021
In this study, based on quasi-experimental research, was investigated the effects of teaching Python programming language via Blockly tool, which had hybrid interface, on students' computer programming anxiety, cognitive load level, and achievement. Participants were 90 high school students, 44 of them in experimental group (hybrid interface) and…
Descriptors: Instructional Effectiveness, Computer Science Education, Computer Interfaces, Programming Languages
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Furtado, Pedro Gabriel Fonteles; Hirashima, Tsukasa; Hayashi, Yusuke – IEEE Transactions on Learning Technologies, 2019
Computer-assisted concept map building from provided pieces by using Kit-build is an activity which can promote comprehension and retention. However, users are burdened with searching for pieces and organizing the layout, which are believed to increase the overall cognitive load of the activity. In this paper, we describe the Airmap interface,…
Descriptors: Cognitive Processes, Difficulty Level, Concept Mapping, Reading Comprehension
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Ibili, Emin – International Journal of Progressive Education, 2019
The aim of this study was to explain the relationship between cognitive load and the effects of augmented reality (AR) learning environments. To achieve this aim, firstly, the studies of systematic literature reviews on the potential and limitations of AR learning environments were examined. Afterwards, the effect of AR was categorized in terms of…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Educational Technology
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Goldin, Ilya; Narciss, Susanne; Foltz, Peter; Bauer, Malcolm – International Journal of Artificial Intelligence in Education, 2017
Formative feedback is well known as a key factor in influencing learning. Modern interactive learning environments provide a broad range of ways to provide feedback to students as well as new tools to understand feedback and its relation to various learning outcomes. This issue focuses on the role of formative feedback through a lens of how…
Descriptors: Formative Evaluation, Feedback (Response), Interaction, Technology Uses in Education
Chung, Sorim – ProQuest LLC, 2016
Over the past few years, one of the most fundamental changes in current computer-mediated environments has been input devices, moving from mouse devices to touch interfaces. However, most studies of online retailing have not considered device environments as retail cues that could influence users' shopping behavior. In this research, I examine the…
Descriptors: Interactive Video, Computer Mediated Communication, Computer Interfaces, Computer Peripherals
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Farrell, David; Moffat, David C. – International Journal of Game-Based Learning, 2014
For any given Game Based Learning (GBL) project to be successful, the player must learn something. Designers may base their work on pedagogical research, but actual game design is still largely driven by intuition. People are famously poor at unsupported methodical thinking and relying so much on instinct is an obvious weak point in GBL design…
Descriptors: Educational Games, Instructional Design, Computer Interfaces, Man Machine Systems
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Allen, Lauren K.; Bhattacharyya, Siddhartha; Wilson, Timothy D. – Anatomical Sciences Education, 2015
The discrete anatomy of the eye's intricate oculomotor system is conceptually difficult for novice students to grasp. This is problematic given that this group of muscles represents one of the most common sites of clinical intervention in the treatment of ocular motility disorders and other eye disorders. This project was designed to develop a…
Descriptors: Anatomy, Visual Aids, Models, Human Body
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Al-Sakkaf, Abdullah; Omar, Mazni; Ahmad, Mazida – Computer Science Education, 2019
Background and Context: In spite of the decades spent developing software visualization (SV), doubts still remain regarding their effectiveness. Furthermore, student engagement plays an important role in improving SV effectiveness as it is correlated with many positive academic outcomes. It has been shown that the existing SV has failed to engage…
Descriptors: Learner Engagement, Computer Software, Outcomes of Education, Computer Interfaces
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Burin, Debora I.; Barreyro, Juan P.; Saux, Gastón; Irrazábal, Natalia C. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: In contemporary information societies, reading digital text has become pervasive. One of the most distinctive features of digital texts is their internal connections via hyperlinks, resulting in non-linear hypertexts. Hypertext structure and previous knowledge affect navigation and comprehension of digital expository texts. From the…
Descriptors: Hypermedia, Prior Learning, Short Term Memory, Reading Comprehension
Lee, Kiljae – ProQuest LLC, 2013
While interactivity is regarded as a distinguishing characteristic of computer technology, the explanation on its impact remains in its infancy. The present research investigates what it means to provide a more (or less) interactive computer interface design by attempting to uncover its cognitive influences on the user's expectation of outcome and…
Descriptors: Computer Interfaces, Interaction, Man Machine Systems, Decision Making
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