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Theng, Yin Leng; Mohd-Nasir, Norliza; Buchanan, George; Fields, Bob; Thimbleby, Harold; Cassidy, Noel – 2001
The design of systems, including digital libraries, is often inspired by what technology makes possible. In user-centered design, design emphasizes users, their tasks and needs. The majority of current digital libraries are not designed for children. For digital libraries to be popular with children, they need to be fun and easy-to-use. This paper…
Descriptors: Adolescents, Children, Computer Interfaces, Computer System Design

Van Aalst, J. W.; And Others – Computers & Education, 1995
An interactive multimedia tutorial system that focuses on the "why" aspect of user interface design is described. The system contains a design exercise, three experts for guidance, and a user group that comments on the usability of the design. Testing results indicate that learners consider more possible solutions to design issues. (Author/AEF)
Descriptors: Computer Interfaces, Computer System Design, Design Preferences, Designers

Lohr, L. L. – Computers in Human Behavior, 2000
Designing the instructional interface is a challenging endeavor requiring knowledge and skills in instructional and visual design, psychology, human-factors, ergonomic research, computer science, and editorial design. This paper describes the instructional interface, the challenges of its development, and an instructional systems approach to its…
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences

Degler, Duane; Battle, Lisa – Performance Improvement, 2001
To support performance for an international audience of computer users, designers need to examine key elements of performance in relation to the design of systems. Discussion focuses on planning ahead for an international audience and preparing a design that keeps the performer, the process, and the information connected, resulting in optimal…
Descriptors: Computer Interfaces, Computer Software Development, Computer System Design, Design Preferences
Finnegan, John; Griffin, Jeffrey A. – eTechNotes, 2000
Focuses on the pre-design questions that a Web site designer and client need to address. Discusses the why, who, what, where, and when phases of the Web site design process. Includes a Web Site Development Form to guide site designs through the first two stages of Web site development: specification and design. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
Ackermann, Ernest; Hartman, Karen – eTechNotes, 2000
Presents technical issues, design considerations and resource sites to consider when designing a Web site. Discusses fonts; colors; screen resolutions; statement of purpose; audience; content; layout; size and number of images; spacing and emphasis; browser-supported features; grammar and spelling; revision/improvement; and testing. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
Rosenfeld, Louis; Morville, Peter – 1998
This book provides effective approaches for designers, information architects, and web site managers who are faced with sites that are becoming difficult to use and maintain. The book is divided into 10 sections. Chapter 1: "What Makes a Web Site Work" considers site users needs when designing the architecture; Chapter 2:…
Descriptors: Computer Interfaces, Computer System Design, Design Preferences, Designers
Large, Andrew; Beheshti, Jamshid; Nesset, Valerie; Bowler, Leanne – Proceedings of the ASIST Annual Meeting, 2003
Describes the process undertaken by a design team comprising both elementary school students and researchers to design a Web portal intended for use by children. The approach adopted by the team was based upon several design theories related to usability studies: contextual inquiry, participatory design, and cooperative inquiry. Presents…
Descriptors: Children, Computer Interfaces, Computer System Design, Cooperative Programs

Shirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers
Bilal, Dania – Proceedings of the ASIST Annual Meeting, 2003
Using a participatory approach, 11 middle school children created paper prototypes for Web search engines. The prototypes were analyzed in relation to content-related spaces, specific spaces, general spaces, instruction spaces, and other spaces. Children's comments about the purposes of the interfaces were analyzed in terms of functionality and…
Descriptors: Children, Computer Interfaces, Computer System Design, Design Preferences