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Feldmann, Ann E. – ProQuest LLC, 2021
The COVID-19 crisis upended the typical college experience as educational institutions had to close campuses and send students home mid-semester in the spring of 2020. The COVID-19 pandemic left educators around the world with limited choices on how to move forward with high quality education for all. This abrupt closing of higher education…
Descriptors: Instructional Design, College Faculty, Computer Interfaces, Electronic Learning
Gilbert, Stephen B.; Blessing, Stephen B.; Guo, Enruo – International Journal of Artificial Intelligence in Education, 2015
The Extensible Problem Specific Tutor (xPST) allows authors who are not cognitive scientists and not programmers to quickly create an intelligent tutoring system that provides instruction akin to a model-tracing tutor. Furthermore, this instruction is overlaid on existing software, so that the learner's interface does not have to be made from…
Descriptors: Intelligent Tutoring Systems, Authors, Computer Software, Computer Interfaces
Moving towards the Assessment of Collaborative Problem Solving Skills with a Tangible User Interface
Ras, Eric; Krkovic, Katarina; Greiff, Samuel; Tobias, Eric; Maquil, Valérie – Turkish Online Journal of Educational Technology - TOJET, 2014
The research on the assessment of collaborative problem solving (ColPS), as one crucial 21st Century Skill, is still in its beginnings. Using Tangible User Interfaces (TUI) for this purpose has only been marginally investigated in technology-based assessment. Our first empirical studies focused on light-weight performance measurements, usability,…
Descriptors: Problem Solving, Computer Interfaces, Evaluation, Structural Equation Models
Tzoc, Elias – Journal of Electronic Resources Librarianship, 2011
According to the "Framework of Guidance for Building Good Digital Collections," a good collection is broadly available and avoids unnecessary impediments to use. Two challenges, however, are the constant change in users' expectations and the increasing volume of information in local repositories. Therefore, as academic and research…
Descriptors: Library Materials, Primary Sources, Metadata, Library Services
Shih, Ching-Hsiang; Huang, Hsun-Chin; Liao, Yung-Kun; Shih, Ching-Tien; Chiang, Ming-Shan – Research in Developmental Disabilities: A Multidisciplinary Journal, 2010
The latest researches adopted software technology to improve pointing performance; however, Drag-and-Drop (DnD) operation is also commonly used in modern GUI programming. This study evaluated whether two children with developmental disabilities would be able to improve their DnD performance, through an Automatic DnD Assistive Program (ADnDAP). At…
Descriptors: Intervention, Developmental Disabilities, Computer Graphics, Computer Interfaces
Harteveld, Casper; Guimaraes, Rui; Mayer, Igor S.; Bidarra, Rafael – Simulation & Gaming, 2010
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a…
Descriptors: Design, Philosophy, Educational Games, Play
Landsheer, J. A. – Structural Equation Modeling: A Multidisciplinary Journal, 2010
Tetrad IV is a program designed for the specification of causal models. It is specifically designed to search for causal relations, but also offers the possibility to estimate the parameters of a structural equation model. It offers a remarkable graphical user interface, which facilitates building, evaluating, and searching for causal models. The…
Descriptors: Structural Equation Models, Causal Models, Evaluation, Mathematics
Martin-Dorta, Norena; Saorin, Jose Luis; Contero, Manuel – Educational Technology & Society, 2011
This paper attempts to harness the opportunities for mobility and the new user interfaces that handheld touch screen devices offer, in a non-formal learning context, with a view to developing spatial ability. This research has addressed two objectives: first, analyzing the effects that training can have on spatial visualisation using the…
Descriptors: Experimental Groups, Control Groups, Spatial Ability, Handheld Devices

Stone, R. Brian – Technology Teacher, 2004
A user communicates, or interacts, with a handheld device via a series of interfaces. These interfaces facilitate a dialog between the person and the cell phone, PDA, or MP3 player by receiving input and responding to human action with feedback. People interact with handheld screen interfaces at a very intimate level. It is rare that someone will…
Descriptors: Telecommunications, Educational Technology, Computer Interfaces, Evaluation
Ellington, Beth – Journal of Web Librarianship, 2008
This study evaluates the usability of the Journal Finder integrated search interface, developed at the Jackson Library at the University of North Carolina at Greensboro. This interface provides electronic access to publications including journals, newsletters, newspapers, and magazines. This study was conducted to determine how intuitive and…
Descriptors: Undergraduate Students, Graduate Students, Electronic Publishing, Protocol Analysis
Helic, Denis – International Journal on E-Learning, 2004
To participate in a particular Web-based training session students work with a number of tools reflecting a particular training strategy. By doing so they access different training objects containing relevant information for their current training task. Since modern WBT systems support dozens of different, sometimes rather complex tools and…
Descriptors: Web Based Instruction, Computer Interfaces, Instructional Materials, Evaluation

Lee, Doris; Chamers, Terri; Ely, Tim – International Journal of Instructional Media, 2005
Web-based training, WBT, is a relatively new application of instructional design in any organization. Advances in technology may tempt WBT designers to use the fastest or the latest technological features possible, but if content and intent are obscured and instructional effectiveness sacrificed, the WBT becomes another neglected eye-catching, yet…
Descriptors: Instructional Effectiveness, Internet, Evaluation, Corporations
Ahmed, S. M. Zabed; McKnight, Cliff; Oppenheim, Charles – Journal of Librarianship and Information Science, 2006
This paper presents a user-centred design and evaluation methodology for ensuring the usability of IR interfaces. The methodology is based on sequentially performing: a competitive analysis, user task analysis, heuristic evaluation, formative evaluation and a summative comparative evaluation. These techniques are described, and their application…
Descriptors: Computer System Design, Formative Evaluation, Task Analysis, Comparative Analysis
Ahmed, S. M. Zabed; McKnight, Cliff; Oppenheim, Charles – Journal of Librarianship and Information Science, 2005
This article reports on an empirical study on novices' learning and retention with the Web-based interface to the Web of Science. The aim was to evaluate the performance of novice searchers in initially learning to use the search interface and in later use. Their performance in both sessions was measured in terms of time taken to perform tasks,…
Descriptors: Search Strategies, Internet, Web Based Instruction, Evaluation

Lee, Shih-Chung – International Journal of Instructional Media, 1996
A qualitative study of three Chinese interactive multimedia programs and interviews with multimedia designers were undertaken to develop user interface design guidelines for Chinese multimedia designers. The study revealed that most multimedia designers do not have formal training in user interface design and employed few guidelines. Recommends…
Descriptors: Computer Interfaces, Computer Software Development, Designers, Evaluation
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