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Ku, D. T.; Huang, Y.-H.; Hus, S. C. – Journal of Computer Assisted Learning, 2015
This study investigated how the integration of a game-based learning strategy and a tangible user interface (TUI) device improves the learning achievement of fifth-grade students in studying Chinese idioms. By using the sifting, and sorting, features of Sifteo Cubes, learners, via a gaming situation, manually composed the cubes to the correct…
Descriptors: Teaching Methods, Academic Achievement, Chinese, Educational Games
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Yilmaz, Ramazan; Kilic-Cakmak, Ebru – Computers & Education, 2012
This study examined the impacts of educational interface agents with different attributes on achievement, attitude and retention of elementary school students in their science and technology courses. The study was implemented in four different eighth- grade classes (aged 13-14) of an elementary school. Four different types of educational software,…
Descriptors: Experimental Groups, Control Groups, Elementary School Students, Quasiexperimental Design
Lindgren, Paul D. – ProQuest LLC, 2012
Research studies repeatedly emphasize the importance of vocabulary capabilities to a large variety of academic activities. This study compared a learning strategy that exclusively involved the visual review of vocabulary word-definition pairs to a strategy that, in addition, prompted participants to attempt free-recall retrieval of words to match…
Descriptors: Vocabulary, Learning Strategies, Learning Activities, Definitions
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Chang, Chia-Lin; Su, Yelin – Turkish Online Journal of Educational Technology - TOJET, 2012
This study examined whether using localized interface designs would make a difference in users' learning results and their perceptions of the interface design in a classroom learning environment. This study also sought to learn more about users' attitudes toward the localized interface features. To assess the impact of using localized interfaces…
Descriptors: Academic Achievement, Foreign Countries, Control Groups, Computer Software
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Jenko, Mojca – International Journal of Rehabilitation Research, 2010
Assistive technologies (ATs) for computer access enable people with disabilities to be included in the information society. Current methods for assessment and selection of the most appropriate AT for each individual are nonstandardized, lengthy, subjective, and require substantial clinical experience of a multidisciplinary team. This manuscript…
Descriptors: Control Groups, Access to Computers, Disabilities, Assistive Technology
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Kwon, D.-Y.; Kim, H.-S.; Shim, J.-K.; Lee, W.-G. – IEEE Transactions on Education, 2012
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called…
Descriptors: Foreign Countries, Programming Languages, Computer Interfaces, Robotics
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Mason, Raina; Cooper, Graham – Computer Science Education, 2013
This paper reports on a series of introductory programming workshops, initially targeting female high school students, which utilised Lego Mindstorms robots. Cognitive load theory (CLT) was applied to the instructional design of the workshops, and a controlled experiment was also conducted investigating aspects of the interface. Results indicated…
Descriptors: Programming, Introductory Courses, Cognitive Processes, Difficulty Level
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Mich, Ornella; Pianta, Emanuele; Mana, Nadia – Computers & Education, 2013
Deaf children have significant difficulties in comprehending written text. This is mainly due to the hearing loss that prevents them from being exposed to oral language when they were an infant. However, it is also due to the type of educational intervention they are faced with, which accustoms them to decoding single words and isolated sentences,…
Descriptors: Reading Comprehension, Usability, Deafness, Story Telling
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Martin-Dorta, Norena; Saorin, Jose Luis; Contero, Manuel – Educational Technology & Society, 2011
This paper attempts to harness the opportunities for mobility and the new user interfaces that handheld touch screen devices offer, in a non-formal learning context, with a view to developing spatial ability. This research has addressed two objectives: first, analyzing the effects that training can have on spatial visualisation using the…
Descriptors: Experimental Groups, Control Groups, Spatial Ability, Handheld Devices
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Chou, Chih-Yueh; Liang, Hung-Ta – Educational Technology & Society, 2009
Self-explaining, which asks students to generate explanations while reading a text, is a self-constructive activity and is helpful for students' learning. Studies have revealed that prompts by a human tutor promote students' self-explanations. However, most studies on self-explaining focus on spoken self-explanations. This study investigates the…
Descriptors: Prompting, Computer Uses in Education, Office Occupations, Computer Interfaces
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Rigas, Dimitrios; Alharbi, Abdulrhman – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to investigate the usability (effectiveness, efficiency and user satisfaction) of e-feedback interfaces. The experiment compares a traditional visual approach with a multimodal approach in order to determine the impact of multimodal metaphors upon the user's understanding, reasoning and engagement with the…
Descriptors: Feedback (Response), User Satisfaction (Information), Learner Engagement, Writing Exercises
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Kiboss, Joel Kipkemboi – Journal of Educational Computing Research, 2012
Achievement in mathematics is an issue of great concern not only to students and parents but also to employers and researchers in Kenya. This is because the Kenya National Examination Council (KNEC) has continuously reported dismal results in this area, and especially in geometry. Also, KNEC indicates that it presents difficulties to both the…
Descriptors: Foreign Countries, Developing Nations, Electronic Learning, Computer Assisted Instruction
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Sykes, Edward – Journal of Interactive Learning Research, 2007
The Java Intelligent Tutoring System (JITS) was designed and developed to support the growing trend of Java programming around the world. JITS is an advanced web-based personalized tutoring system that is unique in several ways. Most programming Intelligent Tutoring Systems require the teacher to author problems with corresponding solutions. JITS,…
Descriptors: Programming, Tutoring, Intelligent Tutoring Systems, Interviews