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Rebekah Radtke; Eduardo Santillan-Jimenez; Margaret Mohr-Schroeder – International Journal of Designs for Learning, 2020
University students, faculty, and staff from science, engineering, education, entrepreneurship, and design (SEE(E)D) backgrounds developed a video game to leverage outreach efforts promoting sustainability, science, technology, engineering, and mathematics ((S)STEM) to underserved students. This was accomplished by transforming a board…
Descriptors: Video Games, Energy Education, STEM Education, Outreach Programs
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
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Johnson, Nathan R. – Journal of Technical Writing and Communication, 2014
This article describes protocological rhetoric as a conceptual tool for exploring and changing institutions. Protocological rhetoric is an extension of two lines of thought: Porter, Sullivan, Blythe, Grabill, and Miles's institutional critique and Science & Technology Studies's (STS) concept of information infrastructure. As a result,…
Descriptors: Rhetoric, Case Studies, Educational Change, Change Strategies
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Yelamarthi, Kumar – Journal of STEM Education: Innovations and Research, 2016
Many interesting research and design questions occur at the intersections of traditional disciplines, yet most coursework and research programs for undergraduate engineering students are focused on one discipline. This leads to underutilization of the potential in better preparing students through multidisciplinary projects. Identifying this…
Descriptors: STEM Education, Robotics, Engineering Education, Technology Education
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Hafidi, Mohamed; Bensebaa, Taher – International Journal of Distance Education Technologies, 2015
The majority of adaptive and intelligent tutoring systems (AITS) are dedicated to a specific domain, allowing them to offer accurate models of the domain and the learner. The analysis produced from traces left by the users is didactically very precise and specific to the domain in question. It allows one to guide the learner in case of difficulty…
Descriptors: Intelligent Tutoring Systems, Foreign Countries, Interdisciplinary Approach, Universities
Pavlik, Philip, Jr.; Toth, Joe – Online Submission, 2010
The plethora of different subfields in intelligent tutoring systems (ITS) are often difficult to integrate theoretically when analyzing how to design an intelligent tutor. Important principles of design are claimed by many subfields, including but not limited to: design, human-computer interaction, perceptual psychology, cognitive psychology,…
Descriptors: Intelligent Tutoring Systems, Interdisciplinary Approach, Design, Computer Interfaces
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Howley, Kevin; Dillon, Andrew – 1996
Viewed through an investigation of the cultural and social impact of Information Technology (IT), this paper attempts to illustrate the theoretical and practical utility of HCI (Human Computer Interaction) to communication research. Informed by the full integration hypothesis, which suggests that information technologies have become part of the…
Descriptors: Action Research, Communication Research, Computer Interfaces, Information Technology
Sauer, Sebastian; Gobel, Stefan – 2003
With regard to the acceptance of human-computer interfaces, immersion represents one of the most important methods for attracting young visitors into museum exhibitions. Exciting and diversely presented content as well as intuitive, natural and human-like interfaces are indispensable to bind users to an interactive system with real and digital…
Descriptors: Children, Computer Games, Computer Interfaces, Computer System Design
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Beard, Kate – Information Technology and Libraries, 1995
Reviews technological innovations that have allowed the emergence of digital libraries and fostered new multidisciplinary collaborations; identifies areas of collaboration between librarians and engineers; and gives examples from digital spatial library projects funded by the National Science Foundation that involve maps, cataloging, data…
Descriptors: Cataloging, Computer Interfaces, Cooperation, Data Conversion
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Preston, Carole; Lin, Binshan – Information Services & Use, 2002
Reviews issues relating to database technology and digital libraries. Highlights include resource sharing; ongoing digital library projects; metadata; user interfaces; query processing; interoperability; data quality; copyright infringement; and managerial implications, including electronic versus printed materials, accessibility,…
Descriptors: Access to Information, Computer Interfaces, Copyrights, Databases
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Kitts, Christopher; Quinn, Neil – Journal on Educational Resources in Computing, 2004
Santa Clara University's Robotic Systems Laboratory conducts an aggressive robotic development and operations program in which interdisciplinary teams of undergraduate students build and deploy a wide range of robotic systems, ranging from underwater vehicles to spacecraft. These year-long projects expose students to the breadth of and…
Descriptors: Undergraduate Students, Engineering Education, Research and Development, Computer Interfaces
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Marchionini, Gary; Komlodi, Anita – Annual Review of Information Science and Technology (ARIST), 1998
Examines the current state of user interface design for information seeking. Topics include technology push and interdisciplinarity; research and development; literature trends; user-centered interface design; information seeking in electronic environments; online information retrieval system interfaces; online public access catalog interfaces;…
Descriptors: Computer Interfaces, Computer System Design, Futures (of Society), Information Retrieval
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers