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Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Tellep, Andrew – 1984
In an effort to improve college program planning using data on the computer skills of entering freshmen, a survey was conducted to obtain information about computer science programs in Pennsylvania's public schools. The study investigated the material being taught, the background of computer science teachers, program plans, tendencies in the…
Descriptors: College Planning, Computer Literacy, Computer Science, Computers
Mechling, Kenneth; And Others – Technological Horizons in Education, 1987
Discusses the development of Pennsylvania's Information Technology Education for the Commonwealth (ITEC) program, which was mandated by legislation in 1984. Describes some of the activities of the 14 Regional Computer Resource Centers (RCRCs) which were created by ITEC to provide computer education to Pennsylvania teachers. (TW)
Descriptors: College School Cooperation, Computer Literacy, Computer Networks, Computer Science Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers