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Chen, Peggy P. – New Directions for Teaching and Learning, 2023
Many introductory computer science (CS) courses are intended to address the increased demand for computer literacy and the development of cross-cutting concepts and practices of computational thinking (CT). Colleges and universities offer introductory CS courses every semester toward this end. The issue is centered on how to support CT learning in…
Descriptors: Introductory Courses, Computer Science Education, Computer Literacy, Thinking Skills
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Zendler, Andreas – Education and Information Technologies, 2019
"cpm.4.CSE/IRT" ("c"ompact "p"rocess "m"odel for "C"ompetence "S"cience "E"ducation based on "IRT" models) is a process model for competence measurement based on IRT models. It allows the efficient development of measuring instruments for computer science education.…
Descriptors: Computer Science Education, Computer Literacy, Competence, Evaluation Methods
Matthews, Lowell, Jr.; Yongpradit, Pat – Foundation for Excellence in Education (ExcelinEd), 2019
America's need for top talent in information technology and computer science is a longstanding problem. However, as the pace of technological change accelerates, the demand for skilled information technology and computer science workers is reaching critical levels while the supply of skilled workers remains well below the needs of the nation's…
Descriptors: Elementary Secondary Education, Computer Science Education, Educational Change, Demand Occupations
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Mariano, Diego; Martins, Pedro; Helene Santos, Lucianna; de Melo-?Minardi, Raquel Cardoso – Biochemistry and Molecular Biology Education, 2019
The advent of the high-throughput next-generation sequencing produced a large number of biological data. Knowledge discovery from the huge amount of available biological data requires researchers to develop solid skills in biology and computer science. As the majority of the Bioinformatics professionals are either computer science or life sciences…
Descriptors: Computer Literacy, Computer Science Education, Programming, Biological Sciences
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
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Burckhardt, Philipp; Nugent, Rebecca; Genovese, Christopher R. – Journal of Statistics and Data Science Education, 2021
Revisiting the seminal 2010 Nolan and Temple Lang article on the role of computing in the statistics curricula, we discuss several trends that have emerged over the last ten years. The rise of data science has coincided with a broadening audience for learning statistics and using computational packages and tools. It has also increased the need for…
Descriptors: Statistics Education, Teaching Methods, Web Based Instruction, Data Analysis
Jenness, Sarah; Acheampong, Zoe – Jobs for the Future, 2022
This resource provides helpful information for high school teachers and counselors to better understand computer science, an industry that has many high-wage jobs open across the country. The resource supports effective advising by including an overview of computer science, cybersecurity, and networking; defines in-demand computer science skills…
Descriptors: High School Teachers, Counselors, Computer Science, Academic Advising
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Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
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Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
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VanderClock, William – Information Systems Education Journal, 2015
Most freshmen taking required, introductory information systems courses do not understand why they are required to take such courses and can't imagine that they will learn anything they don't already know. This paper presents an exercise that will excite and enthuse students about their computers and Information Systems in general. Every freshman…
Descriptors: College Freshmen, Computer Literacy, Information Systems, Technological Literacy
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Fulton, Eric; Lawrence, Cameron; Clouse, Shawn – Journal of Information Systems Education, 2013
The aim of this paper is to illuminate the exciting world in which "white hat crackers" operate and to suggest topics that can help prepare students to enter this high-demand field. While currently there is extraordinary demand for graduates to fill these positions that have relatively high starting salaries, employers find it difficult…
Descriptors: Information Security, Computer Security, Information Technology, Computer Literacy
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Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
Major, Louis – Online Submission, 2010
Teaching computer programming to novices is a difficult task due to the complex nature of the subject, as negative stereotypes are associated with programming and because introductory programming courses often fail to encourage student understanding. This Protocol outlines the plan that is to be followed in order to investigate the effectiveness…
Descriptors: Stereotypes, Search Strategies, Programming, Robotics
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Ryoo, Jean J.; Margolis, Jane; Lee, Clifford H.; Sandoval, Cueponcaxochitl D. M.; Goode, Joanna – Learning, Media and Technology, 2013
Despite the fact that computer science (CS) is the driver of technological innovations across all disciplines and aspects of our lives, including participatory media, high school CS too commonly fails to incorporate the perspectives and concerns of low-income students of color. This article describes a partnership program -- Exploring Computer…
Descriptors: Computer Science, High Schools, At Risk Students, Low Income Groups
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Barnes, Cynthia; Cavaliere, Frank – Education, 2009
Metadata is information about computer-generated documents that is often inadvertently transmitted to others. The problems associated with metadata have become more acute over time as word processing and other popular programs have become more receptive to the concept of collaboration. As more people become involved in the preparation of…
Descriptors: Metadata, Ethics, Internet, Word Processing
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