Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Literacy | 3 |
Programming | 3 |
Computer Games | 2 |
Computer Science Education | 2 |
Design | 2 |
Educational Games | 2 |
Foreign Countries | 2 |
Video Games | 2 |
Case Studies | 1 |
College Students | 1 |
Communications | 1 |
More ▼ |
Source
Electronic Journal of… | 3 |
Author
Droumeva, Milena | 1 |
Jenson, Jennifer | 1 |
Majgaard, Gunver | 1 |
Malliarakis, Christos | 1 |
Satratzemi, Maya | 1 |
Xinogalos, Stelios | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 2 |
Reports - Research | 1 |
Education Level
Elementary Education | 1 |
Grade 6 | 1 |
High Schools | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education