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Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
Askar, Petek; Davenport, David – Online Submission, 2009
The purpose of this study was to examine the factors related to self-efficacy for Java programming among first year engineering students. An instrument assessing Java programming self-efficacy was developed from the computer programming self-efficacy scale of Ramalingam & Wiedenbeck. The instrument was administered at the beginning of the…
Descriptors: Self Efficacy, Correlation, Computer Literacy, Investigations
Luck, Carlos L. – 1998
As part of the Electrical Engineering program at the Univesity of Southern Maine, students are typically introduced to Two's Complement algebra and representation, a method to include negative numbers in the binary representation of integers that is widely used in microprocessors and related digital systems. The traditional, procedural method to…
Descriptors: Algebra, Computer Literacy, Computer Science Education, Engineering Education
Loui, Michael C. – Engineering Education, 1987
Questions the differences between computer science and computer engineering. Reviews the body of knowledge pertaining to both fields. Asserts that they are essentially the same, and that computer science is a genuine intellectual discipline. (TW)
Descriptors: College Science, Computer Literacy, Computer Science, Computer Uses in Education
Smith, James, Ed.; Moum, Glenda Schuster – 1982
Instructional uses of computers with primary through higher education students is the focus of this extensive collection of 61 papers. The papers are categorized by the subject areas of computer-based education, computer science, the computer as a tool in undergraduate education and beyond, computer services, engineering, mathematics, physics,…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction, Computer Oriented Programs
Lambert, Leo M.; And Others – Engineering Education, 1987
Describes Syracuse University's Project Adventure (SUPA), a cooperative arrangement between the university and 80 school districts in New York, New Jersey, Massachusetts, Maine, and Michigan, which is designed to give talented high school seniors the opportunity to enroll in university freshman courses in several subject areas, including computer…
Descriptors: Advanced Placement Programs, College School Cooperation, College Science, Computer Literacy
Baptista Nunes, Miguel, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the…
Descriptors: Conference Papers, Electronic Learning, Educational Technology, Technology Uses in Education