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Nattaphol Thanachawengsakul; Ittipaat Suwathanpornkul; Orn-uma Charoensuk – International Education Studies, 2024
The purpose of this research was to analyze the confirmatory components of the computational thinking learning competency measurement model. The sample group consisted of 240 students in the Bachelor of Education Program in Computer and Digital Technology for Education in Years 2-4 of five of the Rattanakosin Rajabhat Universities. Data collection…
Descriptors: Factor Analysis, Undergraduate Students, Thinking Skills, Computer Science Education
Chen, Peggy P. – New Directions for Teaching and Learning, 2023
Many introductory computer science (CS) courses are intended to address the increased demand for computer literacy and the development of cross-cutting concepts and practices of computational thinking (CT). Colleges and universities offer introductory CS courses every semester toward this end. The issue is centered on how to support CT learning in…
Descriptors: Introductory Courses, Computer Science Education, Computer Literacy, Thinking Skills
David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Computer Software, Information Security, Computer Science Education, Teaching Methods
Legacy, Chelsey; Zieffler, Andrew; Fry, Elizabeth Brondos; Le, Laura – Statistics Education Research Journal, 2022
The influx of data and the advances in computing have led to calls to update the introductory statistics curriculum to better meet the needs of the contemporary workforce. To this end, we developed the COMputational Practices in Undergraduate TEaching of Statistics (COMPUTES) instrument, which can be used to measure the extent to which computation…
Descriptors: Statistics Education, Introductory Courses, Undergraduate Students, Teaching Methods
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Srisupawong, Yuwarat; Koul, Ravinder; Neanchaleay, Jariya; Murphy, Elizabeth; Francois, Emmanuel Jean – Education and Information Technologies, 2018
Motivation and success in computer-science courses are influenced by the strength of students' self-efficacy (SE) beliefs in their learning abilities. Students with weak SE may struggle to be successful in a computer-science course. This study investigated the factors that enhance or impede the computer self-efficacy (CSE) of computer-science…
Descriptors: Self Efficacy, Classroom Environment, Computer Literacy, Computer Science Education
Burckhardt, Philipp; Nugent, Rebecca; Genovese, Christopher R. – Journal of Statistics and Data Science Education, 2021
Revisiting the seminal 2010 Nolan and Temple Lang article on the role of computing in the statistics curricula, we discuss several trends that have emerged over the last ten years. The rise of data science has coincided with a broadening audience for learning statistics and using computational packages and tools. It has also increased the need for…
Descriptors: Statistics Education, Teaching Methods, Web Based Instruction, Data Analysis
Elmas, Mevlüt; Özden, M. Yasar – Online Submission, 2022
Everyday, technology in our life changes quickly. Every development made by humans in the field of technology affects the way of our life, and education is not an exception. We now have a variety of learning methods in addition to conventional, in-person instruction. This research was carried out in the "Computer for Low" (ITEC190) and…
Descriptors: Teaching Methods, Blended Learning, Computer Literacy, Computer Science Education
Abdunabi, Ramadan; Hbaci, Ilham; Ku, Heng-Yu – Journal of Information Technology Education: Research, 2019
Aim/Purpose: Currently, Information Systems (IS) departments in business schools are moving towards integrating learning to program or code in their undergraduate core courses. Many factors affecting IS student success in learning to program have been identified, but there is still a dearth of knowledge about student perceptions on their own…
Descriptors: Undergraduate Students, Student Attitudes, Self Efficacy, Programming
Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
Çoknaz, Dilsad; Aktag, Isil – Educational Research and Reviews, 2017
In this study computer self-efficacy of Turkish undergraduate sport management students was investigated. There were a total of 295 sport management students from three universities. Data were collected by survey which was developed by Compeau and Higgins, 1995, translated to Turkish and adapted for students by Aktag, 2013. The results showed that…
Descriptors: Undergraduate Students, Gender Differences, Computer Literacy, Self Efficacy
Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
Acharya, Anal; Sinha, Devadatta – Journal of Educational Technology Systems, 2018
This study uses homogeneity in personal learning styles and heterogeneity in subject knowledge for collaborative learning group decomposition indicating that groups are "mixed" in nature. Homogeneity within groups was formed using K-means clustering and greedy search, whereas heterogeneity imbibed using agenda-driven search. For checking…
Descriptors: Cooperative Learning, Outcomes of Education, Multiple Regression Analysis, Cognitive Style
Downey, James P.; Kher, Hemant V. – Journal of Information Technology Education: Research, 2015
Technology training in the classroom is critical in preparing students for upper level classes as well as professional careers, especially in fields such as technology. One of the key enablers to this process is computer self-efficacy (CSE), which has an extensive stream of empirical research. Despite this, one of the missing pieces is how CSE…
Descriptors: Longitudinal Studies, Computer Literacy, Self Efficacy, Technology Education
Wan, Hsu-Tien; Hsu, Kuang-Yang; Sheu, Shiow-Yunn – Educational Research and Reviews, 2016
In this research, we aim to understand the effectiveness of adopting educational technologies in a computer literacy course to students in a medical university. The course was organized with three core components: Open Education Resources (OER) reading, a book club, and online game competition. These components were delivered by a learning…
Descriptors: Computer Literacy, Medical Schools, Medical Students, Computer Science Education