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Tang, Ying; Hew, Khe Foon – International Journal of Educational Technology in Higher Education, 2022
Mobile instant messaging (MIM) has become the most popular means for young people to communicate. MIM apps typically come with a myriad of features that educators may leverage to increase student learning. However, it remains poorly understood to what extent and in what aspect MIM can facilitate student engagement. We address the gap by comparing…
Descriptors: Handheld Devices, Computer Mediated Communication, Asynchronous Communication, Discussion
Hew, Khe Foon; Huang, Weijiao; Du, Jiahui; Jia, Chengyuan – Journal of Computing in Higher Education, 2023
Although fully online learning is now the 'new normal' in many parts of the world, its implementation is often beset by challenges such as the lack of student self-regulation, and the sense of isolation. In this paper, we explored the use of chatbots to support student goal setting (Study 1) and social presence (Study 2) in online activities. In…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Goal Orientation, Electronic Learning
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Huang, Weijiao; Hew, Khe Foon; Fryer, Luke K. – Journal of Computer Assisted Learning, 2022
Background: The use of chatbots as learning assistants is receiving increasing attention in language learning due to their ability to converse with students using natural language. Previous reviews mainly focused on only one or two narrow aspects of chatbot use in language learning. This review goes beyond merely reporting the specific types of…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Mediated Communication
Huang, Biyun; Hwang, Gwo-Jen; Hew, Khe Foon; Warning, Peter – Distance Education, 2019
Gamification offers potential for improving students' online discussion quantity and the depth of discussion content. However, very few studies have examined the social network patterns when students are posting and providing peer-feedback to each other in gamification-based environments. In response to those gaps, this study used a learning…
Descriptors: Computer Games, Peer Relationship, Comparative Analysis, Feedback (Response)
Lam, Yau Wai; Hew, Khe Foon; Chiu, Kin Fung – Language Learning & Technology, 2018
This study investigated the effectiveness of a blended learning approach--involving the thesis, analysis, and synthesis key (TASK) procedural strategy; online Edmodo discussions; online message labels; and writing models--on student argumentative writing in a Hong Kong secondary school. It also examined whether the application of digital game…
Descriptors: Foreign Countries, Writing Improvement, Persuasive Discourse, Blended Learning
Hew, Khe Foon; Cheung, Wing Sum – Instructional Science: An International Journal of the Learning Sciences, 2013
The main objective of this paper is to examine the use of audio- versus text-based asynchronous online discussions. We report two case studies conducted within the context of semester-long teacher education courses at an Asian Pacific university. Forty-one graduate students participated in Study I. After the online discussions (both audio-based as…
Descriptors: Computer Mediated Communication, Undergraduate Students, Graduate Students, Teacher Education Programs
Hew, Khe Foon – Instructional Science: An International Journal of the Learning Sciences, 2015
This study aims to extend a previous work on the role of peer facilitation of asynchronous online discussions. Specifically, in this paper I report three cases that examine students' preference for peer or instructor facilitation of online discussion forums, as well as their respective reasons for it. These three cases involved the following…
Descriptors: Student Attitudes, Peer Teaching, Teacher Role, Facilitators (Individuals)
Tan, Meng; Hew, Khe Foon – Australasian Journal of Educational Technology, 2016
In this study, we investigated how the use of meaningful gamification affects student learning, engagement, and affective outcomes in a short, 3-day blended learning research methods class using a combination of experimental and qualitative research methods. Twenty-two postgraduates were randomly split into two groups taught by the same…
Descriptors: Blended Learning, Teaching Methods, Experimental Groups, Control Groups
Hew, Khe Foon; Tan, Seng Chee; Cheung, Wing Sum – Educational Media and Technology Yearbook, 2012
This chapter discusses one of the key research foci of the Learning Sciences and Technologies academic group at the National Institute of Education, Nanyang Technological University in Singapore. Based on our empirical research, we describe two vignettes that examined student cognition in computer-supported collaborative learning environment. We…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Educational Technology, Critical Thinking
Hew, Khe Foon; Cheung, Wing Sum – Innovations in Education and Teaching International, 2011
Previous research studies on factors influencing student higher-level knowledge construction in asynchronous online discussions have largely focused on the instructors' role, student learning style, and the complexity of the discussion task. This study explores the issue from a different angle--that of student facilitators' habits of mind.…
Descriptors: Education Majors, Cognitive Style, Computer Mediated Communication, Foreign Countries
Hew, Khe Foon; Cheung, Wing Sum – Instructional Science: An International Journal of the Learning Sciences, 2011
This study is concerned with the challenge of understanding what factors may influence students' higher level knowledge construction. We defined higher level knowledge construction occurrences as the sum of the number of phases II to V measured using Gunawardena et al.'s (J Educ Comput Res 17(4):397-431, "1997") interaction analysis model. This…
Descriptors: Computer Mediated Communication, Interaction Process Analysis, Facilitators (Individuals), Correlation
Sim, Jeffrey Wee Sing; Hew, Khe Foon – Educational Research Review, 2010
"Weblogs" or "blogs" are increasingly visible in higher education settings. Some scholars suggest that blogs are useful because of their reflective nature. However, as this review indicates the research regarding blogs is largely self-report data (surveys, interviews) or content analyses. This review summarizes results of this existing research on…
Descriptors: Higher Education, Web Sites, Electronic Publishing, Computer Mediated Communication
Ng, Connie Siew Ling; Cheung, Wing Sum; Hew, Khe Foon – Interactive Learning Environments, 2010
Solving ill-structured problems is regarded as an important learning outcome in education as it allows learners to apply theories learnt into real practice. An asynchronous online discussion, with extended time for reflection, is an appropriate learning environment to engage learners in solving ill-structured problems. However, scaffolds may be…
Descriptors: Graduate Students, Sentences, Computer Mediated Communication, Problem Solving
Hew, Khe Foon; Cheung, Wing Sum – Electronic Journal of e-Learning, 2012
Contemporary discussions of education in blended-learning environments increasingly emphasize the social nature of learning which emphasizes interactions among students, or among students and instructors. These interactions can occur asynchronously using a text based discussion forum. A text-based discussion forum, however, may not work well for…
Descriptors: Computer Mediated Communication, Discussion Groups, Undergraduate Students, Test Theory
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