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Showing all 15 results Save | Export
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Sun, Chunmei; Hwang, Gwo-Jen; Yin, Zhaoyi; Wang, Zhonghou; Wang, Zhuo – Journal of Computer Assisted Learning, 2023
Background: Social annotation (SA) allows users to collaboratively highlight important texts, make comments and discuss with each other on the same online document. This would not only accelerate and deepen learners' cognitive understanding of information, but also help build a sense of rapport, which is critical especially because of the…
Descriptors: Trend Analysis, Computer Mediated Communication, Cooperative Learning, Documentation
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Hsu, Ting-Chia; Huang, Hsiu-Ling; Hwang, Gwo-Jen; Chen, Mu-Sheng – Educational Technology & Society, 2023
In traditional instruction, teachers generally deliver the content of textbooks to students via lectures, making teaching activities lack vibrancy. Moreover, in such a one-to-many teaching mode, the teacher is usually unable to check on individual students' learning status or to provide immediate feedback to resolve their learning problems.…
Descriptors: High School Students, Expertise, Decision Making, Artificial Intelligence
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Lee, Yen-Fen; Hwang, Gwo-Jen; Chen, Pei-Ying – Educational Technology Research and Development, 2022
Review strategies after learning new knowledge are essential for students to consolidate the key points, understand the subject content, analyze aspects of the learning topics, and summarize the knowledge content of learning while mastering new knowledge. However, educators have found that students generally have difficulties seeking help when…
Descriptors: College Students, Control Groups, Foreign Countries, Artificial Intelligence
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Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
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Zheng, Xiao-Li; Gu, Xin-Yan; Lai, Wen-Hua; Tu, Yun-Fang; Hwang, Gwo-Jen; Wang, Feng – Educational Technology Research and Development, 2023
At present, with the rapid development of the internet and the gradual promotion of online collaborative learning, the social regulation of learning is receiving increasing attention, which involves socially shared metacognition, one facet of social metacognition. To date, social regulation of learning or socially shared metacognition have been…
Descriptors: Metacognition, Content Validity, Cooperative Learning, Undergraduate Students
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Tu, Yun-Fang; Hwang, Gwo-Jen – Interactive Learning Environments, 2020
Based on the Technology-based Learning model, the present study reviews the published papers on mobile technologies in Hospitality, Leisure, Sport and Tourism (HLST) education in the Scopus database from 2002 to 2017. Various dimensions, including application domains, research issues, research sample groups, research methods, adopted technologies,…
Descriptors: Educational Trends, Electronic Learning, Hospitality Occupations, Leisure Education
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Yang, Qi-Fan; Lin, Chi-Jen; Hwang, Gwo-Jen – Interactive Learning Environments, 2021
The present study reviewed the papers in the Scopus database relevant to flipped classrooms in all mathematics subject areas published up until 2018 from various dimensions. It was found that there has been a considerable number of studies on flipped classrooms in mathematics education in these years. The majority were conducted in university…
Descriptors: Flipped Classroom, Teaching Methods, Mathematics Instruction, Databases
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Huang, Biyun; Hwang, Gwo-Jen; Hew, Khe Foon; Warning, Peter – Distance Education, 2019
Gamification offers potential for improving students' online discussion quantity and the depth of discussion content. However, very few studies have examined the social network patterns when students are posting and providing peer-feedback to each other in gamification-based environments. In response to those gaps, this study used a learning…
Descriptors: Computer Games, Peer Relationship, Comparative Analysis, Feedback (Response)
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Wang, Shu-Ling; Hsu, Hsien-Yuan; Lin, Sunny S. J.; Hwang, Gwo-Jen – Educational Technology & Society, 2014
Although research has identified the importance of interaction behaviors in computer-supported collaborative learning (CSCL), very few attempts have been made to carry out in-depth analysis of interaction behaviors. This study thus applies both qualitative (e.g., content analyses, interviews) and quantitative methods in an attempt to investigate…
Descriptors: Cooperative Learning, Interaction Process Analysis, Cognitive Style, College Students
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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Wang, Shu-Ling; Hwang, Gwo-Jen – Computers & Education, 2012
Research has suggested that CSCL environments contain fewer social context clues, resulting in various group processes, performance or motivation. This study thus attempts to explore the relationship among collective efficacy, group processes (i.e. task cohesion, cognitive quality) and collaborative performance in a CSCL environment. A total of 75…
Descriptors: Cooperative Learning, Group Dynamics, Program Effectiveness, Data Analysis
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Hwang, Gwo-Jen; Yin, Peng-Yeng; Wang, Tzu-Ting; Tseng, Judy C.R.; Hwang, Gwo-Haur – Computers & Education, 2008
With the rapid development in Information Technology (IT), the Internet has become one of the central media for conducting learning. However, most of the existing web-based learning systems only provide stand-alone subject materials for browsing and may face some drawbacks. For example, if students encounter problems during the learning process,…
Descriptors: Information Technology, Internet, Teaching Methods, Computer Assisted Instruction
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Tseng, Judy C. R.; Tsai, Wen-Ling; Hwang, Gwo-Jen; Wu, Po-Han – International Journal of Distance Education Technologies, 2007
In developing traditional learning materials, quality is the key issue to be considered. However, for high technical e-training courses, not only the quality of the learning materials but also the efficiency of developing the courses needs to be taken into consideration. It is a challenging issue for experienced engineers to develop up-to-date…
Descriptors: Engineering Education, Electronic Learning, Instructional Materials, Curriculum Development
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Chu, Hui-Chun; Hwang, Gwo-Jen; Tsai, Chin-Chung; Chen, Nian-Shing – Interactive Learning Environments, 2009
Although Web 2.0 technologies have been recognized as effective means of conducting group learning activities, a critical and challenging issue of Web 2.0-based learning is the lack of mechanisms for promoting information exchanges and sharing among participating students. To cope with this problem, an intelligent blog system is proposed in this…
Descriptors: Web Sites, Electronic Publishing, Learning Activities, Teaching Methods
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Hwang, Gwo-Jen; Tsai, Chin-Chung; Yang, Stephen J. H. – Educational Technology & Society, 2008
Recent progress in wireless and sensor technologies has lead to a new development of learning environments, called context-aware ubiquitous learning environment, which is able to sense the situation of learners and provide adaptive supports. Many researchers have been investigating the development of such new learning environments; nevertheless,…
Descriptors: Learning Activities, Computer Uses in Education, Criteria, Educational Environment