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Abrams, Sandra Schamroth; Rowsell, Jennifer; Merchant, Guy – Teachers College Record, 2017
Background: Research into digital practices and cultures repeatedly calls attention to the complexity of communication spaces and meaning-making practices. With the blurring of boundaries between online and offline, these entangled practices involve the interweaving of human, material, semiotic, and discursive practices. Purpose: This introductory…
Descriptors: Simulated Environment, Computer Simulation, Video Games, Play
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Burnett, Cathy; Merchant, Guy; Pahl, Kate; Rowsell, Jennifer – Discourse: Studies in the Cultural Politics of Education, 2014
This article deconstructs the online and offline experience to show its complexities and idiosyncratic nature. It proposes a theoretical framework designed to conceptualise aspects of meaning-making across on- and offline contexts. In arguing for the "(im)materiality" of literacy, it makes four propositions which highlight the complex…
Descriptors: Literacy, Vignettes, Opinions, Bias
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Gillen, Julia; Merchant, Guy – Language Sciences, 2013
The rapid adoption of new forms of digital communication is now attracting the attention of researchers from a wide range of disciplines in the social sciences. In the landscape of social media, the microblogging application Twitter has rapidly become an accepted feature of everyday life with a broad appeal. This paper, from a dual autoethnography…
Descriptors: Social Sciences, Teacher Attitudes, Web 2.0 Technologies, Computer Mediated Communication
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Merchant, Guy – Language and Education, 2013
In large parts of the developed world, increased connectivity has led to changes in the communicational landscape. Meaning-making associated with new media disturbs established ways of describing and defining literacy, leading some academics and educators to identify "new literacies" as a distinct break from traditional and predominantly…
Descriptors: Literacy, Information Technology, Films, Video Games
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Merchant, Guy – Learning, Media and Technology, 2012
Despite the widespread popularity of social networking sites (SNSs) amongst children and young people in compulsory education, relatively little scholarly work has explored the fundamental issues at stake. This paper makes an original contribution to the field by locating the study of this online activity within the broader terrain of social…
Descriptors: Foreign Countries, Compulsory Education, Social Environment, Research Needs
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Merchant, Guy – British Journal of Educational Technology, 2012
Mobile phones have rapidly been absorbed into the fabric of our day-to-day lives. They are now a key consumer item, a symbol of social capital and they connect their users to a mobile web with multiple applications. As ownership and access to smartphones has spread into the teenage years, their place in institutions of formal education has been…
Descriptors: Foreign Countries, Handheld Devices, Influence of Technology, Social Networks
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Merchant, Guy – English Teaching: Practice and Critique, 2009
In this paper I identify some current elaborations on the theme of participation and digital literacy in order to open further debate on the relationship between interaction, collaboration and learning in online environments. Motivated by an interest in using new technologies in the context of formal learning (Merchant, 2009), I draw on in-school…
Descriptors: Curriculum Development, Student Participation, Social Influences, Computer Uses in Education
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Merchant, Guy – Literacy, 2007
Meaning making in new media presents new opportunities and challenges for those working in formal and informal educational contexts. How this impacts on a literacy curriculum that attempts both to deliver "the basics" and to respond to new technology demands careful exploration. This paper examines what we mean by digital literacy and how it…
Descriptors: Research and Development, Information Literacy, Computer Literacy, Computer Mediated Communication
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Merchant, Guy – E-Learning, 2006
Arguments about whether or not the Internet is creating new people or simply helping us to see ourselves in new ways are threaded through the literature on digital culture. People make new technology and exploit it for their own purposes and so it is reasonable to suggest that any changes in our social identities are wider in their reach than the…
Descriptors: Social Networks, Social Theories, Computer Mediated Communication, Internet
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Merchant, Guy – Journal of Research in Reading, 2001
Illustrates how the use of popular electronic communication is resulting in linguistic innovation within new, virtual social networks in a way that reflects more wide-reaching changes in the communication landscape. Suggests that teenagers and young people are in the vanguard of these processes of change as they fluently exploit the possibilities…
Descriptors: Communication Research, Computer Mediated Communication, Internet, Interpersonal Communication
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Burnett, Cathy; Dickinson, Paul; Myers, Julia; Merchant, Guy – Cambridge Journal of Education, 2006
Much has been written about the transformative influence of new technology on the school curriculum, but only a small number of studies have focused on the practical implications for primary literacy. The dominant paradigm seems less concerned with transformation, instead favouring a view of "technology as enrichment". This case study…
Descriptors: Foreign Countries, Teacher Role, Technology Uses in Education, Partnerships in Education
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Merchant, Guy – E-Learning, 2007
Meaning making in new media is rapidly presenting new opportunities and new challenges for those working in formal and informal educational contexts. This article provides an overview of current theory, thinking and commentary in order to map the field of digital literacy and to identify key questions for research and policy development. It…
Descriptors: Literacy, Media Literacy, Technology Uses in Education, Information Technology
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Merchant, Guy – Discourse: Studies in the Cultural Politics of Education, 2005
We inhabit a social world in which identity is complex, no longer closely tied to place or territory, delineated by nationhood, nor simply created, as psychology suggests, through acts of identification. Instead, it is argued, identity is produced through action and performance. Popular digital culture provides a rich context for identity play and…
Descriptors: Computer Mediated Communication, Educational Technology, Self Concept, Children
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Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
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Merchant, Guy – E-Learning, 2004
In the world of work and in the social lives of many, new technology plays an important role in establishing and maintaining relationships and exchanging information. The school system varies in its response to this new technology and particularly to the popular communication of email and mobile phone users. In schools and classrooms, policies,…
Descriptors: Popular Culture, Instructional Materials, Computer Assisted Instruction, Writing Assignments
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